Knobhead
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Script to move AI into a vehicle not working in multiplayer
Knobhead replied to Knobhead's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This solution worked wonderfully, thanks -
Disabling config entries through mods?
Knobhead posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I know how to edit config values in classes by creating my own configs and packing those into pbos, but how do I disable an entry completely through this process? -
I want to create a mod that makes the player invulnerable if he is in the pilot or co-pilot seat of any aircraft with a "white" condition hull. How can this be achieved?
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Disabling aircraft weapon crosshairs
Knobhead replied to Knobhead's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I've tried the above, it does nothing. Strangely, setting the cursoraim of the cannon to "missile" does nothing, but changing the cursoraim of any other weapon works. Setting cursoraim to "emptycursor" or attempting to remove it by removing the entry wholesale does nothing. -
Script to move AI into a vehicle not working in multiplayer
Knobhead replied to Knobhead's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is getting insanely frustrating is no one able to help with this? -
Disabling aircraft weapon crosshairs
Knobhead posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
How do I disable the cross hairs or "cursoraim" of either a specific or all aircraft weapons? -
Script to move AI into a vehicle not working in multiplayer
Knobhead replied to Knobhead's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/BIS_fnc_MP can this be used to make the above work? -
Script to move AI into a vehicle not working in multiplayer
Knobhead posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://pastebin.com/y48xd039 This is a script I have that moves an ai character into the passenger space of the nearest out of three vehicles (hunters1, hunters2, hunters3) and while it works just fine in preview or when hosting myself it does not work on a dedicated server. Why is this? -
Any way to extend the detection and engagement radius of ai vehicles beyond default using triggers or do I have to edit the vehicle configs? If so, how do I go about doing it?
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Getting The Enemy AI To Rearm/refuel/repair?
Knobhead replied to infiltrator_2k's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just use _vehiclename setfuel 1 and _vehiclename setvehicleammo 1 to refuel/rearm as needed.