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foss

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Everything posted by foss

  1. Hello Returned to Arma 3 now that the DLCs are out, but can't make it into the Game, crashes on launch. System: Asus Z170 MB; Asus 1070GTX 8GB; 16GB RAM, 1TB M2 SSD, All Hotas and Trackir unplugged, no mods, all DLCs loaded or unloaded. Local files checked by Steam 2 Times. Does anybody see what is causing the Crash and can supply help? greetings Foss Edit: Did full reinstall after sweeping every Arma 3 Related Files and Registry, problem still persists Edit2: Found out Arma 3 64bit Exe does not like MSI Afterburner On screen Temperature Overlay or custom Fan setting. Arma does work, Thread can be closed.
  2. foss

    Recording Software

    I record on an SSD with 50mbps. Video looks good until you walk through grass, vegetation looks unsharp. Specs are the same, except the GTX is a 1070 8GB Sample Video i recorded
  3. foss

    64-bit Executables Feedback

    The 64bit RC works ok for me, smooth frames, no slowing in cities or with heavy AI action compared to 32 bit. No parameters set in launcher, as i set some, i got a memory crash, but without parameters it works like a charm for me, 3 hour long sessions are no problem.
  4. This is exactly what i wanted to describe (in my poor english) in my linked Thread above. Additional Info: I imported my key config file from a older computer, and i bought APEX and switched to new APEX control Presets, maybe thats why my (and AZCoders?) Devices are already enabled, cause they were "On" at older PC. And i had to rebind some HOTAS Axis for Flight Control, and there was no Y-Axis from Rudder added, this only happens when i rebind keyboard :weird: I looked in the Text of the config file in /mydocuments/Arma3 but did not see something special like "Device XXXXX Enable=1" or something.
  5. Yes, my folder does the same with the read only box, is this behaviour tied to the documents folder? I guess not, other Games configs are there too and work ok. Strange enough, i can enable/Disable TrackIR Device ingame (it does get greyed out and white when enabled) but not the other three devices (Unable to disable) My Thread: https://forums.bistudio.com/topic/194567-arma3-wont-let-me-disable-other-input-devices/
  6. Hi there I have this Problem: In Controls section of Arma 3 i cant remap hotkeys, because it adds commands from my HOTAS and Rudder Pedals, which are also connected. i press Disable in Controllers section to temporary shut controllers down, while i remap my keyboard, but it does´t grey out. Only thing that goes on/off is the TrackIR device. I checked Windows Device Page and made sure all Buttons from Devices are disabled and axes are neutral, but to no help. I erased Arma 3 Folder in /myDocuments , i created new Profile but it doesn´t help either. Are you the one who has a solution for me? Op Sys: Win8.1 Game State : 1.64.138497 no Mods
  7. Hi can anyone confirm that the Shactac Hud, the compass rose with position of own group is working in the latest coop 8 player? mine stays blank in the 8 player but works in the 24 player coop, maybe i need to reset progress or something? Is the code the same in both missions? Thanks in advance I have a great time Playing this Mission this weekend :D Gonna Try that RHS and BWmod sometimes, is it that simple as i imagine it after a quick look into it? Open Mods, clear default units , insert Mod Units , save to slot 1-3 and reset veh zones? If yes, even i can do it , i am sure :D
  8. For now, no Bugs for me in the newest version. Thanks I have a popup if i open arsenal, Saying UAV Control Device Picture is missing, and it has no item picture in Arsenal, anyone knows how to get it back or whats causing it. Its no big deal, game is working without it.
  9. Thanks for your fast Fixes. keeps me busy testing :D I started new game (continue Progress disabled) and i see some "bugs" I play Coop 1-8 Player 10th Dec Dropbox version as Engineer Squad1, This Engineer has 3 toolkits and 3 Mine Detectors in Inventory. First Halo Spawn on Island failed, got the Freefall animation without Parachute and stuck in it on the ground, unable to move. Second Respawn was ok. Got my Truck and build small Sandbag tower with AI Gun in it, followed by Tent -> Construct Basecamp Task not done. I go to Task "capture Factory" build Sandbag Tower and AI gun right at the door, factory did not get green on map but i have access to factory menue, speak to civilian and did quest, they say they working the factory now, seems to work Ok, except map symbol stay yellow, i think my build guardpost is not recognized? Am i doing something wrong? I play Modfree, except Arma 3 DLCs, do i need CBA or something? Greetings Foss EDIT: Scratch that, you have to select the group leader Slot to get Tasks working, which is slot 4. Slot 1 lets you be group leader of AI too, but Tasks work for me in slot marked "group leader" my fault. (@Timewarp : yes its changed to 1 Tent in Coop)
  10. Just tested the 24Coop , found no bugs except the Camp/Tent Task is not recognized as done. Great Work SaOk, voted for MANW.
  11. Tried with Moduload, does not help. Just to make sure, i talk about the Parachute support Drop script, which does partially not work, you can drop everything ok, except vehicles and gear boxes. I see the Moduload initializing that so called "Call support" script, but after selecting a vehicle to drop, it does not play that billing sound and no change on the Prestige value upper left, but all that works if you dont select a vehicle but Infantry instead, for example. And its only in that 1.99711 version, the 1.99701 version works like a charm. I even deleted all saves and redownloaded the mission from dropbox, did not help. i´ll double check with the same 1.99711 from playwithsix and steam workshop just to make sure. Edit: Playwithsix has Version V1.99701 Dropbox has v1.99711 which does not work for me Steam Shop has no version number displayed but has filesize from Dropbox version, and gear drop works, weird huh?
  12. Can confirm, no Shift+1 vehicle drop or gear drop possible. Mission File from Dropbox 5th dec. Addons: DLCs +Shack Tac Hud + played on Altis. Reloading as you suggested did not fix it. Reverting to older version for now.
  13. See Authors Post Ending: Download Latest Version of DUWS Modified at my DropBox: dropbox removed for now Subscribe To Duws Modified At My Steam Workshop: http://steamcommunity.com/sharedfile.../?id=222686368
  14. Many many Thanks for this 1.3 Update. Just started a new session with 1.2 yesterday to check out the AI Limiter Feature, but i dump that and restart today with 1.3. I´m sure this is a masterpiece. Take your well earned break from coding, since you did a update marathon the last weeks. "if you have group members not with you and who are manning other vehicles while you are landing in the taxi...an unusual situation really..." Well, to clear things up, i have foot soldiers and vehicle support if i go to a zone, so it does happen that me and my footsoldiers move via taxi to next location while the Tank personnel either guards the zone and waits for returning Enemies or simply takes the Tank vehicle to the next zone. Thats why i am separated from half of my group. :) Ok i can move them temporarily to HC Squad and back, but i dont get the " i see infantry.." messages then. Thanks again, Foss
  15. No big deal for me. Now that i know of that behaviour, i can work around. Thanks
  16. Hey Thanks for the new Update =) At the moment, i play the Previous update and i found something odd. If Helicoper taxi is used to transport me and half of my team, upon landing at destination all team members get disembarked, not only the ones in the taxi, even the ones i left behind i a tank to secure the frontline. Maybe you can implement a check who is in the Helicopter taxi, or let the player disembark the team from the helicopter taxi manually or something. Other than that, still my favourite mission :cool:
  17. Looks like what i experienced few pages earlier, did you already install the Zeus DLC, if not, pls do so.
  18. Your guess was absolutly right. After getting my senses together i figured out i did not install the Zeus DLC. Thought it updates somewhat automatically. After Installing the DLC the MCC Login works again and i am back on the tracks. Thank you for clarification i have to search local. Cheers
  19. I cant get it to work. If i start the mod provided frome the DL "@mcc_sandbox_r3fixed" i have no MCC ingame in scroll menu. not in editor not in showcase, not in MP missions, but worked good in previous version. Modfolder is "@MCC_sandbox" If i search and install it with playwithsix i get a different Modfolder "@MCC_A3" and have the login function not exist error, but have mcc in scroll menue. Tried either first mentioned and last mentioned with CBA loaded. Not both mcc modfolders at same time of course. help, i am addicted to mcc :D
  20. Start the game in Multiplayer Lan and save game with 0-0-1 Sitrep Resume Session and you are where you pressed Sitrep before. The Mission is not meant to be started in "Singleplayer Scenarios".
  21. Having great fun with your new update, playing on Altis right now. One Bug for me, if i resume mission the other day, all my support icons on the left side of the screen are vanished, also the o-8 window is empty. Workaround for me is to deselect and reselect one support option @ base officer, then all you unlocked already are displayed again on the screen. The unlocks at the Officer menu are still as saved, only the icons on screen are missing after resuming mission. Anyone can confirm this? other than that, still my favourite mission, thanks.
  22. I used AT Weapon and shoot the mast half way up the object, had no success with explosive at the base of antenna. Maybe should have used the larger Satchel.
  23. Count me in, i am playing this mission whenever i have time, right now i use it on Chernarus from A3MP, my used Addon is Weapon Resting. So far i can tell you, it works for me, hopefully this time i can finish before my HQ is overrun. The default Base defenders fail their job, i must remember to place some high command team near base for quick response. But losing doesn´t matter, it is very replayable because all that dynamic stuff! Thanks to Kib0t and BigShot and whoever involved for making this possible :thumbs up:
  24. Hello I have a Question that i cant answer myself, maybe you can. As we all know, in the Arma 2 Build Base Mode the CTRL Key can turn objects before placing, but i can´t turn them, because i use customized hotkeys. Now i took out my profile.cfg and started with BIS default keys. There both CTRL keys work for turning objects. I looked in the default keys and erased all CTRL entries, hoping that i can see which controls the turn objects, so i can remap in my customized hotkeys. Strange, there is no more CTRL functions left in default Hotkeys, but i can still turn objects. Now i am clueless and could use some help, which codeline in the cfg is for turning objects? Sorry my English is not native. Greetings Foss EDIT: OMG it was not the CTRL, it was the bulldozer left/right which i erased in my config, so CTRL worked all the time, but not the mouse wiggle.... feel stupid now. Please lock or erase Thread.
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