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General Kong

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Posts posted by General Kong


  1. I too also like the 2035 setting, and believe it has a lot of potential with third party DLC, hopefully we will get some campaign with the quality we have seen displayed by Kydoimeus (hope I got that right) and Lexx, expecially one that sees things from CSAT perspective (especially with what happened in Apex)

    not to mention, I was kinda hoping that what was on this feedback item was addressed (*cough* self promoting *cough*)
    https://feedback.bistudio.com/T126926


  2. I would love to see the AK-102

    https://upload.wikimedia.org/wikipedia/commons/e/eb/Interpolitex_2013_(536-18).jpg

     

    and the SVD-12

    http://vignette1.wikia.nocookie.net/battlefield/images/2/24/Ak-12_7.62x51mm.jpg/revision/latest?cb=20140629214703

     

    a grenadier variant of the AKM

     

    and finally, possibly some proper black variants of the AK-12 and SPAR series of weapons


  3. Righty, now im trying to have the Offroads onlly use the "Beige" colors, but I dont know how to make it so they only use those colors

     

    Spoiler

               class AlSadr_Technical: B_G_Offroad_01_armed_F
            {
            side = 2;
            scope = 2;
            scopeCurator = 2;
            displayname = "Technical";
            vehicleclass = "Vehicles"; //Unit Group
            faction = "AlSadr_FACTION"; //Faction added to, default Nato
            crew = "AlSadr_Soldier"; //No need to touch this unless custom faction
            typicalCargo[] = {"AlSadr_Soldier"}; //No need to touch this unless custom faction
            hiddenSelections[] = {"camo","camo2"};
            hiddenSelectionsTextures[] = {"\A3\soft_f\Offroad_01\data\Offroad_01_ext_co.paa","\A3\soft_f\Offroad_01\data\Offroad_01_ext_co.paa"};
            textureList[] = {"Beige",1};

    yet it constantly shows up as red ingame

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