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krechtsieg

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About krechtsieg

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  1. I've just encountered the HUD issue mentioned by Solex last night while playing Pilgrimage. But anyway, this HUD idea is so awesome and it has a huge potential to be one of must-have features in ARMA3, let alone TPW itself is already one of must-haves.:ok: BTW, I have two feature requests to TPW as follows: 1) Component to modify the damage multiplier against AI enemy soldiers. Currently AI enemies have absurd durability and I need to spend half a clip to kill each one of them. TPW makes them reacting to bullet hits very nicely, but they eventually stand up and shoot back until they are shot like swiss cheese, making it fairly unrealistic. I tried to make them die more easily by fiddling the bleed out variables but to no avail. 2) Component to modify AI accuracy/disperse/reflection, etc. Currently I use one of AI tuning mods (such as ASR and bCombat) to tone down enemy soldiers' outrageous aimbot accuracy, but such AI mods are performance intensive and make FPS nosedive when there are lots of things going on. So if I could tune AI's accuracy in TPW it would be great in terms of performance and compatibility. And if I could set accuracies for enemy and friendly separately, it would be magnificent. I will appreciate your consideration.
  2. Thanks for the comment. I think bcombat_allow_friendly_capped_damage can prevent team members killing each other, but they still can shoot and kill me. For testing, I set the damage cap to zero but friendly fire still damaged me. As for bcombat_damage_multiplier, is this only applied to AI soldiers? If the damage increase is also applied to me (= the player) it's not something I am looking for.
  3. Hi, I'm not sure if these are feasible but I have the following functionality requests: 1) Option to specify enemy skill and friendly skill separately. Currently when I lower AI skill, it's applied to both enemy and friendly (am I right?), making dumb team members even worse and virtually useless, even with mighty bCombat. 2) Option to disable or minimize friendly fire damage. When I'm shot and killed during combat, about three out of five times it's done by team members. And quite often they kill each other lol. For the moment my workaround is sending them to flank position, but such tactics are not always available depending on situations. 3) Option to make enemy soldiers more vulnerable to bullet hits and explosions, so that I can kill them with one or two well placed shots. Currently enemy soldiers are too tough, as if they are dispatched from the assembly line of cyberdyne systems. When I shoot their body, arms or legs, they can withstand more than five shots. So I try to shoot them in the heads as much as possible, but they even withstand one or two direct head shots very often. I will appreciate your consideration. Thanks!
  4. Thank you for the quick response, fabrizio_T. Only mods I use with bCombat is CBA and TPW, so zeu CfgAISkill woudn't cause the problem. However, today I realized that TPW's EBS component (which gives suppression behavior to AI soldiers) might conflict with bCombat so I tried individually disabling this TPW EBS. I have played several missions since then, and so far the AI's inhuman accuracy and strange behavior seem resolved. If this conflict was causing the issues, it's simply my oversight. I'm sorry. By the way, is it possible to manually edit bCombat to lower OPFOR's accuracy further? bCombat's current accuracy is a bit higher than my taste and would like to lower a little bit.
  5. I posted a similar report on ASR AI's thread, but as for my environment AI tweak mods no longer seem working correctly. I was using ASR AI to tone down AI OPFOR's inhuman reflection and laser accuracy, but the latest BIS update probably changed/broke something and AI restored its superhuman marksmanship. No matter how low the accuracy value, they spot me instantly and one-shot-one-kill. I tried this bCombat and Zeu CfgAIskill but having the same result. Aside from this, AI squad mates are now acting quite weirdly. While on the move they suddenly say "standing by" with no apparent reason and stop moving. Or they suddenly move into a building and won't come out no matter what command I give. And so on. I'm gonna do complete uninstall and fresh install of ARMA3 to make sure it's not caused by broken installation, but I will appreciate if fabrizio_T will look into this issue.
  6. krechtsieg

    ASR AI 3

    I also suspect this mod is not working correctly anymore. My main purpose to use this mod is to tone down OPFOR's lightning reflection and absurd laser accuracy in single player. A while ago this mod successfully turned down inhuman marksmanship of AI soldiers, but now they seem restored previous strength. They spot me instantly, start firing immediately, and hit me in the head from 100 meters away. I know this sounds weird because some people are actually experiencing excessively dumbed down incapable AI... [Edit 1] I tried two other AI mods (bCombat and Zeu CfgAIskill) but none of them seem working correctly either. I experimented by changing AI accuracy to extremely low value but OPFOR are still one-shot-one-kill super soldiers. Perhaps BIS f*cked up something and made existing AI mods incompatible? Also AI squad mates are now acting quite weirdly (while on the move they suddenly say "standing by" and stop moving, or they enter into a building and no longer move, etc.) [Edit 2] I deleted all ARMA3 related files and clean installed it with this mod, then the accuracy control is restored and weird behavior of AI squaddies are gone. Sorry for the confusion this post might cause. I'm not sure what caused those issues though because I only install 3 mods namely CBA, TPW and this one...
  7. Thanks for your quick and detailed response, tpw! I've just tried ASR AI3 and it appears to work fine with your mod. I will try recommended bcombat to see which one suits my taste. BTW, I've been playing ARMA3 for more than 200 hours since it was alpha, but have never tried your mod. I'm ashamed of myself. I gave it a try last night for the first time and was literally blown away. It's amazing to say the least, now those dumb AI soldiers look truly alive. Thank you very much for creating such a great modification.
  8. I'm sorry if this has already been discussed here, but I read through the thread and couldn't find one so please let me ask this: is TPW incompatible with zeu_ServerSkill mod? I use zeu_ServerSkill mod in single player mode because I hate being killed by instant headshot while an enemy can withstand five shots and shoot back in dead accuracy. But after installing TPW mods, zeu mod doesn't seem working anymore. TPW makes an enemy fall down nicely and that effect is stunning, but he stands up and takes a potshot from 100 meters, and hits me in the head, me crouching behind the stone wall. I made sure that CBA, zeu, and TPW are all enabled. I disabled TPW/LOS for just in case, but to no avail. The simplest solution is to disable TPW, but because I already experienced all the fancy effects of TPW, I just can't go back to the world without it. So if there is any tweak to make TPW and zeu work together, or if there is any info about another mod to tone down AI accuracy which works with TPW, please let me know and I will greatly appreciate it. Thanks in advance.
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