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jeriktelorian

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About jeriktelorian

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  1. Actually, you can do it with less. The only file you need to replace is [unpacked pbo root]\scripts\VAS\functions\fn_fetchCfg.sqf Just replace it with one from the unedited VAS code. This was an easier fix than I expected, actually (a testament to roy's well written and laid out code, too) For anyone with this issue, go to the file [modroot]\fnc\respawn\fn_onkilled.sqf Find the lines if(_isCrew) then {[player] call PO3_fnc_setAsCrewman;}; if(_isPilot) then {[player] call PO3_fnc_setAsPilot;}; They're at line number 50 and 51. Right below them, before anything else add this: player enableFatigue PO3_param_player_fatigue; That will fix the problem right up.
  2. My group has been having a great time with PO3; it's a really nicely designed system. I do have a question, though: how do you repair vehicles? We can't find any qualification capable of doing it, and regularly have to abandon vehicles. Is it not possible to repair?
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