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Everything posted by devilspawn
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Hi, Looking for some help on a script which will destroy buildings on a trigger. Scripts I have tried but not very successful or something I have missed. 1st marker named trig1 trigger: activation bomb = "Bo_GBU12_LGB" createVehicle getmarkerPos "trig1" 2nd gamelogic trig1 triggeractivation: buildings = nearestObjects [trig1,["building"], 50];{_x setDamage 1;bomb = "Bo_GBU12_LGB" createVehicle [(getPosASL _x select 0),( getPosASL _x select 1),1]; } foreach buildings; so using these both I struggled to get it to work server side. Does anyone have a good .sqf with readme file on how to install? cheers
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thought it was odd lol I was asking for help and they were thanking me O.o
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
devilspawn replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
good question...Kju? -
WIP-Working on a randomized building/enemy CQB training module. Looking for feedback!
devilspawn replied to rangerrambo's topic in ARMA 3 - GENERAL
very kool :) might come in handy for our training nights.. -
awesome idea more ships :) Personally I don't bother touching steam mods due to not knowing where exactly they get saved. Ok does anyone know the save location? Playwithsix-Armaholic ftw :) oh and here
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ALiVE - Advanced Light Infantry Virtual Environment
devilspawn replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
anyone know of a mod that enhance the AI movement which is compatible with alive? -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
devilspawn replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is a file called aia_sounds_if created on the 2014/07/16 where does this one go? same addons folders https://mega.co.nz/#F!x1ZACAab!ccQpEpzBR2hT2xX13xIkaA -
Discover, Play, Promote missions and mods withSIX
devilspawn replied to sickboy's topic in ARMA 3 - GENERAL
here is my log files :) someone else in PWS chat channel was having the same issues. https://www.dropbox.com/s/1m05l0272wh3mm8/crash%20reports.7z -
Discover, Play, Promote missions and mods withSIX
devilspawn replied to sickboy's topic in ARMA 3 - GENERAL
PWS the last few months been very unstable, seems to be crashing around near the end of completion of a download or updating a mod. Not sure if you guys look at your error logs but there be a massive amount coming from me :( do they get looked at? -
1.24 weapon exaggerated sway got fixed
devilspawn replied to lao fei mao's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thankyou very much Lao :) now all we need now is the fatigue fix of the terrible animation. -
Is there a way to rollback your ArmA3 Version to the previous one?
devilspawn replied to krazikilla's topic in ARMA 3 - GENERAL
100% agree the fatigue is now terrible, would love the options server side to adjust the fatigue. Is there a mod or command line which could adjust or disable this function? -
where can you find these subscribed mods files? rather use aram3sync
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Hi .kju both files as requested in PM .rpt & par. Did you watch the youtube clip I sent you? https://www.dropbox.com/s/nsvhfpfhyt0i550/par-rpt.7z
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Not sure but I think playwithsix is not working correctly with the conversion. I had to do a clean install due to the editor page was duplicated, the text was broken outside of the text box, the load in screen was weird with parts of liberation pictures in the wrong areas. I attempted to re-install it again with playwithsix but not able to get it working, for some reason it bypass the conversion and loaded straight into the game without IF mods. The only way I got it working was with the conversion tool. Any good missions sites about the place to download? another thing I notice with tanks the sounds effects are really bad, any one could recommend a sound mod to correct this or still early days?
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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
devilspawn replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Kju, Finally got around to testing your standalone, good job by the way but have a few questions. When I "copy and paste" the addons file patches 2/3 I end up having multiple version of the BISIGN Files for example: sounds_c.pbo.AllInArma_2014_03_02_v23 "removed" sounds_c.pbo.AllInArma_2014_03_02_v25 "removed" sounds_c.pbo.AllInArma_2014_03_02_v26 "Kept" I do believe I should be deleting V23, v25 from folder, this is correct yes? and just leaving v26? I am also getting an error message bin\conifg.bin/Cfg.Vehicles/LIB_Plane_Ger.scope bin\config.bin/Cfg.Weapon/Thow.lib_rpgMuzzel is there something I am missing here? My download: AIA SA 18gigs patch 2 patch 3 My startup @AllinArmaStandalone;@CBA_A3;@IFA3; -
any chance this can be added to playwithsix?
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G.O.S Koplic : Arma 3 Island
devilspawn replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
anyone got a server key yet for this? -
Anyone using the AMD Catalyst 14.4? did you notice any changes in frame drops? I lost about 10/15 once installed.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
same, feels a little glitchy and take a few attempts before it works -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes same thing happens this end. Reinforcements not respawning as shown in shay_gman youtube clip 3:38 MCC not showing up in menu randomly, the fix suicide and respawn it appears. "Tested with old version no problems" :) -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
devilspawn replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
inside the "init" this correct? Call it with 0 = [5,2,500,2000] execvm "tpw_skirmish.sqf"; Nice job by the way :) love to so see this migrate in the future to dedicated server side :) Our community ran tests server side the other evening but was unplayable, fps drop, latency issues, music echoing to the point that's all you heard in headset :confused: Guess we had to give it a go :) SP seems the better option. cheers- 5767 replies
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- single player
- realism
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N'Ziwasogo A3 terrain (Released)
devilspawn replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does this mean one folder with all the "goods" including the server key? this makes sense :) thankyou sir -
N'Ziwasogo A3 terrain (Released)
devilspawn replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry for the double post, but reporting back results. Cheers R4IDER now works a treat :) (once removing the sound file). Thank you for your time and valuable input, greatly appreciated :) -
N'Ziwasogo A3 terrain (Released)
devilspawn replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
cheers for the heads up, but not using bebe_midtex :) Thanks R4IDER I will give these a go and report back :) -
N'Ziwasogo A3 terrain (Released)
devilspawn replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I get these stars now and then https://www.dropbox.com/s/n4qvdgfjbkf0ctd/Nziwasogo%20stars.jpg