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devilspawn

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Everything posted by devilspawn

  1. devilspawn

    Explosions ScriptS

    Hi, Looking for some help on a script which will destroy buildings on a trigger. Scripts I have tried but not very successful or something I have missed. 1st marker named trig1 trigger: activation bomb = "Bo_GBU12_LGB" createVehicle getmarkerPos "trig1" 2nd gamelogic trig1 triggeractivation: buildings = nearestObjects [trig1,["building"], 50];{_x setDamage 1;bomb = "Bo_GBU12_LGB" createVehicle [(getPosASL _x select 0),( getPosASL _x select 1),1]; } foreach buildings; so using these both I struggled to get it to work server side. Does anyone have a good .sqf with readme file on how to install? cheers
  2. devilspawn

    Explosions ScriptS

    thought it was odd lol I was asking for help and they were thanking me O.o
  3. very kool :) might come in handy for our training nights..
  4. devilspawn

    HMNZS Te Kaha

    awesome idea more ships :) Personally I don't bother touching steam mods due to not knowing where exactly they get saved. Ok does anyone know the save location? Playwithsix-Armaholic ftw :) oh and here
  5. anyone know of a mod that enhance the AI movement which is compatible with alive?
  6. There is a file called aia_sounds_if created on the 2014/07/16 where does this one go? same addons folders https://mega.co.nz/#F!x1ZACAab!ccQpEpzBR2hT2xX13xIkaA
  7. here is my log files :) someone else in PWS chat channel was having the same issues. https://www.dropbox.com/s/1m05l0272wh3mm8/crash%20reports.7z
  8. PWS the last few months been very unstable, seems to be crashing around near the end of completion of a download or updating a mod. Not sure if you guys look at your error logs but there be a massive amount coming from me :( do they get looked at?
  9. Thankyou very much Lao :) now all we need now is the fatigue fix of the terrible animation.
  10. 100% agree the fatigue is now terrible, would love the options server side to adjust the fatigue. Is there a mod or command line which could adjust or disable this function?
  11. devilspawn

    Make launcher default

    where can you find these subscribed mods files? rather use aram3sync
  12. devilspawn

    Iron Front as mod in Arma 3

    Hi .kju both files as requested in PM .rpt & par. Did you watch the youtube clip I sent you? https://www.dropbox.com/s/nsvhfpfhyt0i550/par-rpt.7z
  13. devilspawn

    Iron Front as mod in Arma 3

    Not sure but I think playwithsix is not working correctly with the conversion. I had to do a clean install due to the editor page was duplicated, the text was broken outside of the text box, the load in screen was weird with parts of liberation pictures in the wrong areas. I attempted to re-install it again with playwithsix but not able to get it working, for some reason it bypass the conversion and loaded straight into the game without IF mods. The only way I got it working was with the conversion tool. Any good missions sites about the place to download? another thing I notice with tanks the sounds effects are really bad, any one could recommend a sound mod to correct this or still early days?
  14. Hey Kju, Finally got around to testing your standalone, good job by the way but have a few questions. When I "copy and paste" the addons file patches 2/3 I end up having multiple version of the BISIGN Files for example: sounds_c.pbo.AllInArma_2014_03_02_v23 "removed" sounds_c.pbo.AllInArma_2014_03_02_v25 "removed" sounds_c.pbo.AllInArma_2014_03_02_v26 "Kept" I do believe I should be deleting V23, v25 from folder, this is correct yes? and just leaving v26? I am also getting an error message bin\conifg.bin/Cfg.Vehicles/LIB_Plane_Ger.scope bin\config.bin/Cfg.Weapon/Thow.lib_rpgMuzzel is there something I am missing here? My download: AIA SA 18gigs patch 2 patch 3 My startup @AllinArmaStandalone;@CBA_A3;@IFA3;
  15. devilspawn

    RH M4/M16 pack

    any chance this can be added to playwithsix?
  16. devilspawn

    G.O.S Koplic : Arma 3 Island

    anyone got a server key yet for this?
  17. devilspawn

    AMD Mantle Support possible?

    Anyone using the AMD Catalyst 14.4? did you notice any changes in frame drops? I lost about 10/15 once installed.
  18. same, feels a little glitchy and take a few attempts before it works
  19. Yes same thing happens this end. Reinforcements not respawning as shown in shay_gman youtube clip 3:38 MCC not showing up in menu randomly, the fix suicide and respawn it appears. "Tested with old version no problems" :)
  20. inside the "init" this correct? Call it with 0 = [5,2,500,2000] execvm "tpw_skirmish.sqf"; Nice job by the way :) love to so see this migrate in the future to dedicated server side :) Our community ran tests server side the other evening but was unplayable, fps drop, latency issues, music echoing to the point that's all you heard in headset :confused: Guess we had to give it a go :) SP seems the better option. cheers
  21. does this mean one folder with all the "goods" including the server key? this makes sense :) thankyou sir
  22. Sorry for the double post, but reporting back results. Cheers R4IDER now works a treat :) (once removing the sound file). Thank you for your time and valuable input, greatly appreciated :)
  23. cheers for the heads up, but not using bebe_midtex :) Thanks R4IDER I will give these a go and report back :)
  24. I get these stars now and then https://www.dropbox.com/s/n4qvdgfjbkf0ctd/Nziwasogo%20stars.jpg
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