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kodabar

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Everything posted by kodabar

  1. kodabar

    Ravage

    I get a lot of emails and comments from people about DayZ, Ravage and ArmA 3. Not as many as I once did, but it's still a lot - way more than we see on here. The amount of people playing on pirate versions hasn't really changed much from what I've seen. Whilst you may have less reason to pirate games these days, that's not true for everyone. For instance, in Peru, ArmA 3 currently costs 149.95 Sol and 109.05 for the Apex DLC. Minimum wage in Peru is 850 Sol a month. So buying ArmA 3 and Apex will cost more than 9 days wages. In the UK, someone on minimum wage could buy ArmA 3 and Apex after less than one day's work. These huge disparities in price and earning power mean that for some people, games are still unaffordable. Factor in slow, unreliable, expensive internet and large updates and suddenly Steam isn't so great. I use Peru as an example because one of the recent pirates I came across was from Peru. DayZ is online only. If you don't have a low-latency, reliable and cheap internet connection, it makes it impractical to play. So some people are looking for a survival mod they can play offline. And Ravage, as the best of them (in my opinion), is attractive to them as an alternative. When DayZ was only a mod, the only way to play offline was to use one of the modified versions that people, including Haleks, had created, I would get messages every day from people who were grateful because their poor internet meant they could never play the official mod. And it wasn't just from second and third world countries - I would get messages from people in countries like Australia and even the UK. I live in the English countryside myself, so I'm very familiar with terrible internet. I used to have to download Steam games and updates over mobile internet dongles. I've sometimes wondered about setting up a donation fund to gift copies of the game to people who can't otherwise afford it. Sadly, I haven't been able to think of any practical way of doing that. So what I've been doing instead is buying copies with the money I've gained from Google ads on my old blog and YouTube videos. I'd suggest that in future, whenever someone posts, who it seems likely is using a pirate version, we just say that Ravage requires the latest version of ArmA 3 and leave it at that. I sincerely hope this is the last time we'll ever have to mention or discuss piracy. I doubt that any of us can say that we've never pirated anything.
  2. kodabar

    Ravage

    I've added it to the list. I tried it out and it's one of the better missions. I liked the idea of the convoy and I'm impressed with some of the items you've added to the landscape. I hope you'll keep developing it.
  3. kodabar

    Ravage

    It's difficult to say. You'll need to check the missions to see. Unfortunately as you can see, many authors choose similar (or even identical) names for their missions. Some people use DayZ in the mission title because they think people will search the workshop for DayZ mods. I'm guilty of that myself - I've used DayZ in some of my YouTube video titles. Check the date and check the version column. If it says 0.1.42 then I've tried the mission and it works with the latest version of Ravage (I haven't test it properly - just installed it and ran it). Some missions require a lot more mods to run than others. Just have a look and decide for yourself. If you try one, please leave a comment on the wiki page (you don't need an account) so we can learn from you. I can't test all of them!
  4. kodabar

    Ravage

    It's not linked to the rest of the wiki yet (I'm checking details). Just click this link: http://ravage.wikia.com/wiki/Missions
  5. kodabar

    Ravage

    That list on the wiki contains a list of all SP missions. You can sort by any column. Click on the SP column and it'll sort the list by single player missions. I haven't seen any list on the BIS forums. If you find them again, could you please post here to let us know?
  6. kodabar

    Ravage

    I'd list to ask a favour of authors who have their Ravage mission up on the Steam Workshop. I've made a list of them on the wiki. I think I've managed to get all of them (100+). If you've made a Ravage mission that is on the Steam workshop, could you have a look at this page on the wiki to see if I've got the details correct? I'd really appreciate it. I haven't linked this page to the rest of the wiki yet - I wanted to make sure it's as accurate as possible before I do. http://ravage.wikia.com/wiki/Missions
  7. kodabar

    Ravage

    I really like this. It's a very interesting alternative to the usual survival scenarios. I hope you find the time and the inclination to develop this further.
  8. kodabar

    Ravage

    I help anyone who asks and have done so for several years. I can appreciate why you don't want people like that to be assisted, but you can be sure he's not going to buy ArmA now. Some of the suspected pirates I've helped over the years have gone on to buy the game. It's not always as clear-cut as it may seem.
  9. kodabar

    Ravage

    To run Ravage, you always need the latest version of ArmA 3. I think 1.62 is the latest of the pirate versions. You can still run Ravage, but you'll need an earlier version. If you have a look at the wiki, previous versions of Ravage are on there and you should be able to find one that works. But apart from that, you're on your own.
  10. kodabar

    Ravage

    The Steam Workshop isn't just a repository for storing mods and addons. It comes with a number of conditions, some of which may be quite objectionable. Most people don't care, but Haleks has said before that he doesn't like he terms as they are. Regardless, it won't solve the problem. It might stop some people from trying it, but the Workshop doesn't check other files to see if they match. Flagging the link is very much appreciated. People downloading those fakes won't get any support and it'll leave them with a bad impression of Ravage.
  11. kodabar

    Ravage

    Could you tell us a bit about your setup? Normally these kind of errors come up because the version of ArmA 3 is out of date. The latest version of Ravage always requires the latest version of ArmA 3. When you are at the main menu in ArmA 3, you can see what version it is in the bottom right corner. The latest Windows version of ArmA 3 is 1.66.139586. The Linux version is normally a bit behind - use an earlier version of Ravage to get round this. The wiki has earlier versions on it (bottom of the main page) http://ravage.wikia.com/wiki/Ravage_Wikia Pirate versions of ArmA 3 seem to be 1.62
  12. kodabar

    Ravage

    I finally managed to reliably reproduce the error. It is indeed caused by the Linux version being behind. As Haleks mentions, the wiki has the previous versions of Ravage on it, so the only solution is to use one of those. On the main page of the wiki, previous versions are listed at the bottom.
  13. kodabar

    Ravage

    Ah, the Linux branch is a bit behind. That might be it. Usually ArmA updates don't make much of a difference, but there have been a couple recently that were big enough to break a lot of things. 1.66 wasn't a big update, but it was still big enough to affect a bunch of stuff. I'm not certain what version of ArmA 3 that Ravage 0.1.42 requires. Hopefully Haleks can tell us. I appreciate that the other fellow got the same error without being on Linux, but we don't know what version of the game he's running. So if he's on an earlier version, then that would tally. If he's not, goodness only know. I tried installing ArmA 3 on one of my other PCs, running Windows 7 and I couldn't replicate the problem. I'm going to try the Linux version on the same machine (it dual boots to Mint 18).
  14. kodabar

    Ravage

    Can you tell us what version of ArmA 3 you're using (it tells you on the bottom right of the main menu) and the CBA version too. I'm almost embarrassed to ask, but you are using the latest version of Ravage, aren't you? I've been trying to replicate this error, but I haven't had any success.
  15. kodabar

    Ravage

    Yep, it's at night. Well, that explains that then. I think whenever I've played at night it's been as part of a combined arms setup with a lot of other players, so I've never been able to see it. Quite interesting. I guess the sights are tritium, so it's sort of understandable.
  16. kodabar

    Ravage

    I made yet another YooToob video, but this time I ran Ravage across three monitors for that super widescreen look. This is actually how I normally play it, but not for making videos. I came across an interesting glitch with the TRG-20 gun whereby looking down the sights causes the screen to brighten - almost as though I'm holding a blue chemlight. This is probably an ArmA 3 thing but I've never noticed it before. Vidyo in the spoiler below.
  17. kodabar

    Ravage

    He's asking about the ArmA 3 version. You can opt for stable or experimental branches of ArmA 3. You can see the version number in the bottom right of the screen on the main menu.
  18. kodabar

    Ravage

    Yikes, these new forums are ghastly. Way too much white. I see I'll have to write a script to darken them to something less offensive to my eyes. Anyway, I thought I'd let you know that I made a video about the new 28 Years Later mission. It's a full playthrough, so... spoilers. Video in the spoiler section below.
  19. kodabar

    Ravage

    Ah yes, that's what I meant. I was struggling to think of the name and just gave up and said 'red dot'. MRCO - that's the blighter! Thanks.
  20. kodabar

    Ravage

    There aren't many weapon optics and there are none with any kind of zoom. So you can find a red dot sight or similar, but not an ACOG. I can't help with your second problem. It happens to me from time to time, but I've never found a good way to solve it other than restarting ArmA.
  21. kodabar

    Ravage

    The first one is what I call a 'nothing error'. I haven't seen that particular one before, but it doesn't seem to affect anything. The second one I've seen with RHS before. Again, it doesn't cause any problems. I also had some fun when I ran over a zombie and he didn't die. He stayed down, but he wasn't dead (uh... dead dead, I guess).
  22. kodabar

    Ravage

    On the 28 Years Later mission, I get the occasional appearance of an error. Click past it and it's fine. 'default/' is not a class ('protocol' accessed) Also with 28 Years Later, I get a minor error at the main menu. No entry 'bin\config.bin/CfgWeapons.BaseSoundModType' I have to say, it's a jolly difficult mission - which is just the way I like it. I really hate Mr Frost. I've also experienced the weapon switching error. It only seems to happen when I've just got a pistol.
  23. kodabar

    Ravage

    Bug: Ravage 0.1.40 is incompatible with writing a media analysis of the Mars company for the mid-November period. This probably only affects me though. I'm not going to get much work done...
  24. kodabar

    Ravage

    Here's a suggestion. I have no idea how difficult it may be to implement. There are two issues that come up fairly regularly. Some players would like more weapons. Some players would like more items to spawn (usually because they have difficulty finding certain items). Loot spawning is random, based on tables. There's a certain probability of an item showing up as loot. The more items there are on the loot lists, the less chance there is of any particular item spawning. Stuff the loot tables with AK's and there's less chance of finding an M16. Yeah? Sometimes people will play for hours and never encounter, say... a wheel, or some other item they want. It's in the nature of random chance that an object may never show up, or there may be a profusion of them. I don't have a problem with this. Just because wheels exist in the game doesn't mean I'm guaranteed to find one. I like to think that perhaps some imaginary player got there first and is hoarding all the wheels somewhere. But perhaps you could create minimum amounts of items. Keep the chances of a wheel spawning just the same, but make sure at least ten will spawn on the map somewhere. So that's my idea: minimum amounts. That way, people adding a favourite weapon can set a minimum amount and be assured that it's going to turn up if they keep looking for long enough. And no one would be stuck without a jerry can or a wheel either. They can be sure that there will be some somewhere. And minimum amounts would be a choice for the mission maker - they would haven't to use them at all if they didn't want to. I have little idea of how practical this is to implement. Due to random chance and the way that loot spawns are triggered, it might be difficult or it might require extra calculation time at startup that just turns out to be a game breaker. It's just a thought.
  25. kodabar

    Ravage

    Thank you so very much. That's very useful. I'll take a look at it over the weekend.
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