kimukun
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Everything posted by kimukun
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Oh okey :D Going to dig down in the wiki and try things out. Again, great mod! :)
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Hey DerZade! Thanks for a freaking awesome mod. Your last update is a heaven-sent one with the button in Arsenal. However it appears not to work with Edens Arsenal, so I can't apply the premade Arsenal outfits on my player-units in Eden or am I doing it wrong?
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ADV Gear Distribution Script
kimukun replied to Belbo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh okey :/ -
ADV Gear Distribution Script
kimukun replied to Belbo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I downloaded this, but when I run the Setup-file it says that a new version is available :) So I was wondering if you had released a new version of this? -
Cool :D Why dont you put both your UGV and UAV in the same config?
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I'm looking into making different camouflage to the Kuma (Leopard 2) tank. But instead of having several different versions of it I've started to search for how to put different camouflage on one unit. For instance the vanilla trucks have different texture-versions that you can choose between or get randomed. Anyone knows how this is done?
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Hey. I'm currently working on a mod-pack with some swedes. As I'm working on the units I realized that ACE medical is sometimes used by communities. So I want to make a check-mod script that will check if ace_medical is turned on. If it's on it should equip the medic with a ace-specified backpack and if it's not on it should equip the medic with a a3-specified backpack. I have tried a if-else statement and I can't get it to work. Are there anyone here with knowledge on how to make this work?
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Pete's Texture Templates
kimukun replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The only content thats encrypted right now is the Apex content. :) -
Pete's Texture Templates
kimukun replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey Pete. Was wondering if you could make a template for the full ghillie-suit? :) Awesome templates! -
Multiple mod icons per mod??
kimukun replied to meaty's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Cant you just make several factions with different icons? Not sure, but it should work. class cfgFactionClasses { class FAC1 { displayName = "Faction 1"; icon="\mod\data\icon\icon1.paa"; priority = 1; scope = 2; side = 1; }; class FAC2 { displayName = "Faction 2" icon = "\mod\data\icon\icon2.paa" priority = 1; scope = 2; side = 2; }; }; -
Wow looks awesome!!! :D One question, do you plan to make the M4-version of the Carl Gustaf? It's the newer version, which is shorter and lighter than the M3.
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My only question: is why a M113? It was never used by the swedish armed forces :P Sure they bought one for testing it out, but they saw that they had to modify it too much so they got the PBV 302 instead from Hägglunds.
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Wow great news about the DSR-1!!!! :D I freaking love your work and can't wait until I can test them out in Arma.
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Bornholm, Denmark [Terrain]
kimukun replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What is not working? I can run regular Bornholm in Eden. -
What do I put into the unit?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
kimukun replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm trying to make a customkey for ACE3 Lock Vehicles but cant get it to work. When I use the Master key or the side key it works, but not with the customkey-code. Example: [bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle; -
Cool. Sadly it doesnt work. When I reach 200 meter the screen goes dark and ALOT of parachutes spawn around the unit.
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Is it possible to use this without a vehicle? Like when the mission starts you start up in the air?
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Ingame 9Liners & Notepad
kimukun replied to chief_wiggum's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey. This is a wonderful mod! The only thing that I miss is the ability to change line on the noteblock. Now I have to use the spacebar until it goes to a new line. Would be lovely if you can change the line by using up and down arrow keys. Is this possible? -
Toadie's SmallArms and Animations for Arma3
kimukun replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Toadie! Damn I love your weapon-packs! :D And when you released the G36-pack it was like heaven for me! I'm wondering if you have any plans on doing the SIG SG550-series? -
Okey. Well it's my first time running the Units and Vehicle part, so had no clue about it. Thanks for a good answer haleks!
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Uhm dont know what you mean by that. The mods are freshly downloaded, latest CBA is running and no other mods are loaded.
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I have a problem with the infantry. Almost all infantry (single units and groups) gets vanilla gear except the weapon. The ones that works are Germany KSK (Single units and Groups) and Takistan Army (Groups).
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Hey! I have a small idea for the TFAR-mod. I was looking at the Bomb Patrol-series on Netflix this weekend and I notice something that could simplify the communication in vehicles, a intercom-system. Because hearing inside a vehicle in Arma 3 can sometimes be VERY difficult. Basicly I thought that you could have a independet system for communicating inside the vehicles. You could use the scroll-menu to choose Plug-in/Plug-out to connect your headset to the intercom-system, then you use the ordinary talk-button (Caps-lock) to communicate via the intercom (it replaces the ordinary talking inside the vehicle). That way you have the radio untouched. I think it could be a nice extension to TFAR and would increase the immersion even more.
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This is THE best launcher-release for Arma 3. The details and quality is through the roof. I'm wondering if you only going to make western launchers? Or do you plan on making RPG-7 aswell?