Rocksteady
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Everything posted by Rocksteady
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BIS Function That Returns Each Element in Array?
Rocksteady replied to rakowozz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, from what I gather the standard fnc's just chew up performance. I was surprised myself in the beginning, but for the few functions I've tested the BIS ones always seem to perform much worse than their equivalents. Wouldn't think anything of it if their fnc's were slightly worse, but there are massive (over 4X) improvements from using basic substitutions. Unless there is some sort of inherent benefit of using BIS_Fnc's that I'm missing? Someone more knowledgeable than me might know better, but it seems like inbuilt fnc's should be avoided when possible. http://i.imgur.com/WfMVAFF.png (107 kB) -
How to use the stealth voices without needing to set behaviour to stealth?
Rocksteady replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not what you are looking for but at the very least you can disable radio chatter until you reach the waypoint: { _x setVariable ["BIS_noCoreConversations", true] } forEach grp; It's a start. Good luck man. -
[QuickQuestion] Something about BIS_fnc_UnitCapture
Rocksteady replied to Vegatry's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's in the parameters Are you talking about a heli,vehicle or infantry? It can capture firing but don't even bother if it's infantry, and it's a bit dodgy for vehicles. http://forums.bistudio.com/showthread.php?101421-OA-UnitCapture-amp-UnitPlay-Functions&p=1665596&viewfull=1#post1665596 -
Altis Life Suicide Vest?
Rocksteady replied to Draxick's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://killzonekid.com/arma-scripting-tutorials-attachto-and-setvectordirandup/ -
BIS Function That Returns Each Element in Array?
Rocksteady replied to rakowozz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Suspected the BIS function would use more cycles as they tend to, and.... http://i.imgur.com/df2jJps.png (138 kB) Same thing with fnc_selectRandom. Much, much better to just use _array select (floor(random(count _array ))) -
ARMA 3 Addon Request Thread
Rocksteady replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are there any mods for furniture pre-placement or addons for furniture/ interior items? Have searched around and seems to be nothing beyond what vanilla has to offer. Would be impressed if someone out there just made a lounge or bed. -
With proper caching the effect would be minimal. It would be adding a few dozen static objects at most. 100m seems quite far also once you get into the larger towns. can't really see into buildings until you get close or have the highground.
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Why is this game having such a serious lack of user-created content?
Rocksteady replied to Ecto's topic in ARMA 3 - GENERAL
It's based on a real vehicle: News Article I agree with the sentiment that most things in the game aren't futuristic at all. Still waiting for some old weaponry and vehicles. Civ Hunting rifle would be nice -
This is really annoying having an "unmanned" vehicle which refuses to turn off either lights or engine. Makes stealth impossible. setBehaviour doesn't change anything and setHit doesn't destroy the lights on the UGV either. Please fix it.
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Simulation manager
Rocksteady replied to Mysterion36's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Most BIS modules could be much more useful with documentation.