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panicsferd

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Everything posted by panicsferd

  1. panicsferd

    Sling Loading Feedback

    I've put the first code that you gave me in my missions init.sqf file, but where exactly am I suppose to put the second code you gave me? On the init field of the vehicle or in the init.sqf script as well? And when you say where _lifted is the vehicle, do you mean the vehicle name I have assigned it or what?
  2. Yeah that is a shame, maybe I will have to end up making a request ticket if there isn't a way to do it. I did notice though that I think it may be tied to the vehicle type now instead of it's weight, like for instance during some testing I did "unitname setMass 10000" on a ATV and then it did not allow the AI or me to pick it up and when I put it back to "unitname setMass 250" on that same ATV it then allowed me and the AI to pick up the vehicle. When I did the same for the tempest truck (setting it's mass to 250) it still did not work and show up.
  3. I just tried that and it looks like that didn't work.
  4. panicsferd

    Sling Loading Feedback

    If anyone is still looking at this forum I could use some help. I noticed that now when the sling loading what finally brought to the normal build of Arma 3 that "vehname setMass [10,0.5]" does not seem to work anymore and I remember it was working back when slingloading was on the development build. I am working on a mission where I would like to be able to have a Ch-67 Huron able to lift a tempest truck for part of a mission and I and I am wondering if there is any way for me to get this done since that setMass command no longer seems to work.
  5. If anyone is still looking at this thread I could use some help on this as well, since currently I am working on a custom mission where I want to have it where reinforcements come in to drop vehicles off to help out the ground forces. I'm not sure how that setSlingLoad command works, do you put it in the init field of the vehicle that you wanted to have a load or what? When I put it in the init field of the vehicle it comes with an error like this: Type Bool, expected Nothing.
  6. panicsferd

    [SP Campaign] Conquer/Control/Collapse

    I am not quite sure what could be wrong with the above photos, but I think a problem with the Anti-Air not showing up is that the player is suppose to hit a trigger that makes the AAs visable. I think you must have bypassed or missed a trigger. I noticed to that one of the recent arma 3 updates caused all sorts of errors in my campaign, a lot of messages were popping up and even the campaign when firing any of the custom weapons all of the sounds are muted and not working. I even updated my mod version and I do not think that fixed anything. I think I will have to wait for the addon makers to update/fix their addons so that they work with the current version of arma 3.
  7. panicsferd

    [SP Campaign] Conquer/Control/Collapse

    And don't forget Zargabad. Once you do finish Part 1, 2, or 3 don't forget to comment on here on how you liked it and what could be improved on. If you do experience any bugs please tell me so that I can fix them. Collapse has been updated to v1.1 it fixed it includes various bug fixes and some tweaks on the missions to make them work better.
  8. I hate to bump this old thread, but like I noticed this to and even though my team mates were clearly yelling "OUT OF AMMO" they were still able to shoot and kill the enemy. So until this can be fixed I think you will just have to live with the sound of them yelling. At least for me even though they were yelling that they were out of ammo they still had at least another clip to kill the enemy.
  9. Hey, I just stumbled across your laptop downloading script recently and I would like to use it in a mission that I am working on where you must sneak into enemy lines and download crucial intel. I am not the best with scripts and I am wondering how can I change the laptops position so that it will be at the dirt airfield near selakano? I would really like to hear from you if you still are looking at this forum since this is a brilliant script that you have designed it could leave a lot of mission makers like my self to make some amazing missions where you have to download intel and defend it aswell.
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