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solentis

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Everything posted by solentis

  1. As flares tend to fall very quickly and fade when they touch the ground, they are pretty much useless unless you spam it.
  2. solentis

    Tanks DLC Feedback

    A disabled tank crew will surely not try to fix it on the field. At best the tank is completely out of service they will sabotage it with thermal charge and flee if it's safe outside. If tracks are out they will try to fight back and if the turret is out they while flee backward at full speed. They will call repairing support when situation will be safe to fix or evacuate the damaged vehicle. The problem is that the way tanks fight ingame is very unrealistic as they normaly stay hidden exposing only optics, search target, reveal the turret when ready to make a kill, fire twice at best (in case the fight other tanks) and roll back to cover, most of the time changing position (as the observer crew mounted in light vehicle have spotted 4 or 5 suitable firing position before). Actually they just go forward until they spot a target, then open fire until it's destroyed or they get destroyed totally uncovered. Even infantry AI got a better self preservation behavior.
  3. solentis

    Tanks DLC Feedback

    The feature is not to force the fire, is it to force his exact sight as a gunner to yours as a crew commander. The term seems to be "tank commander override" as depicted in the link below : https://books.google.fr/books?id=S6igCgAAQBAJ&pg=PA31&lpg=PA31&dq=tank+commander+override&source=bl&ots=gVpgONeXV8&sig=L4Inl6gT034In-tze6M6WX3WL7w&hl=fr&sa=X&ved=0ahUKEwjWypjRur7YAhUlIMAKHdDCAZIQ6AEIQjAE#v=onepage&q=tank commander override&f=false If you are spotting a direct threat as a commander and your gunner is busy targetting another (less dangerous) target, you can force is turret alignment to your view for priority destruction.
  4. solentis

    Tanks DLC Feedback

    What about a "priority control" for tank commander? It's an actual feature for most of modern mbt that a commander can force the gunner turret to automatically turn on is own line of sight to designate and prioritize target, like a launcher carrier or an enemy vehicle targeting the tank. To make it simple, it's like the commander telling the gunner "it's just there! Fire!". I think its a must have if you want to improve tank crew synchronicity.
  5. Ok thanks, I missed the info, so much thing to collect all around.
  6. No, I think it's not that. Plus do you encounter the same problem as me with Tfar radio being removed from inventory each time opening ACE arsenal?
  7. Ok, it worked! Many thanks Ghost! I have an additional question: in the new medicals options, I can't found a parameter to prevent players to turn dead. I like to let the players unconscious regardless the injuries they suffer (headshot, blast, wathever) for the other players to revive them. For the moment with the new setting, they turn inconscious sometimes but they can also turn dead and are sent to respawn screen. Do you know how to prevent that? I already checked "prevent insta death".
  8. I may be dumb but I can't figure out how to define my ace options preset as default on my dedicated server. I exported my local settings via eden as explained, then added it in serverconfig.hpp , but it seems that's not the right way...
  9. solentis

    3den Enhanced

    Do you want some help with the french localization? I spotted at least two mistake: injured is translated to "pronouncing insults" and lean to "prone". Correct translation should be "blessé" for injured and "adossé" for lean.
  10. solentis

    3den Enhanced

    I also notice the treat animation is now missing unless it was working. Is that intentional?
  11. solentis

    3den Enhanced

    Ok, i dropped MCC and now everything work just fine. Thank you for your work and kind help. Laso, I noticed that Ai with animation "sitting up" is buggy. Thing work fine in editor but when on the server, character fall trough the crate he is sitting on.
  12. solentis

    3den Enhanced

    I just tested and it's not working. Maybe conflicting with a serverside mod? It actually run: @cba_a3; @task_force_radio;@ace3; @ares; @mcc_sandbox_a3; @3den_enhanced; Edit: conflict confirmed. I'm gonna try them one by one until I find out wich of those. Edit: the animation system conflict with MCC sandbox. Seems to break only the animation system.
  13. solentis

    3den Enhanced

    Hi Revo. As the animation are working in editor or solo mode for sure, i'm still unable to make it work on a dedi server. Is there something special to, check?
  14. Hi, I was wondering if there is a way to have a vehicle with a crate already loaded in at the mission's start? I've searched in the wiki but didn't find out.
  15. solentis

    JSRS3: DragonFyre

    Did someone notice that JSRS is conflicting with RHS? It appear to disable HMMV and M33 gunner position.
  16. solentis

    RHS Escalation (AFRF and USAF)

    Does anybody now where Ican found the classname for the Mossberg 590 please?
  17. solentis

    Vcom AI V2.0 - AI Overhaul

    Hi! I wonder how to prevent a specific AI squad to help another one. I try to put " this setVariable ["NOPATHING",1,false]; " in the squad leader init field, but nothing happen, so I suppose this is not the solution. I also try with a hold waypoint, but only the squad leader hold the position, the rest of the squad go straight to the gunfight. Any idea?
  18. solentis

    RHS Escalation (AFRF and USAF)

    Hi, I have a bug for you: when any URAL civilian trucks and GAZ233011 are put together on the same map, all the civilian URAL textures get messed up.
  19. I mean, for the momenbt I don't understand how to use the mod to use vehicles and infantry from A2 with hi res tex on a dedicated server. On the client, I just loaded AIA SA+AIA HQ. Not lite. It's not on my collection. Maybe PW6 loaded it by itself. I have created the test mission with AIA lite. Then, I launched lite on the server Finnaly, I runned SA + HQ on client an joined. I am not sure that's what you told me to do...
  20. For the moment only maps as we cannot understand how to make the other stuff work properly.
  21. It's TK_Soldier_EP1 And the par file: http://we.tl/5bb4eJhukP
  22. Well, when i run AiA with PW6, it also load the old CBA 1.5, the old ACE, and sometime I get the old arma 2 GUI. It's not intentional, just automatically downloaded and launched by W6.
  23. CBA CO Is automaticaly loaded by PW6. I do not understand, you told me to use AiA lite, can you explain me: 1- what to use in editor for mission creation (SA? Lite?) 2- what I have to upload on the server (lite?) 3- what we have to run on local The unit is the takistani rifleman.
  24. Here is the local RPT: http://we.tl/jsdh6CVSvG Note that the mission ask for CBA TOH also.
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