solentis
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ACE3 - A collaborative merger between AGM, CSE, and ACE
solentis replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As flares tend to fall very quickly and fade when they touch the ground, they are pretty much useless unless you spam it. -
A disabled tank crew will surely not try to fix it on the field. At best the tank is completely out of service they will sabotage it with thermal charge and flee if it's safe outside. If tracks are out they will try to fight back and if the turret is out they while flee backward at full speed. They will call repairing support when situation will be safe to fix or evacuate the damaged vehicle. The problem is that the way tanks fight ingame is very unrealistic as they normaly stay hidden exposing only optics, search target, reveal the turret when ready to make a kill, fire twice at best (in case the fight other tanks) and roll back to cover, most of the time changing position (as the observer crew mounted in light vehicle have spotted 4 or 5 suitable firing position before). Actually they just go forward until they spot a target, then open fire until it's destroyed or they get destroyed totally uncovered. Even infantry AI got a better self preservation behavior.
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The feature is not to force the fire, is it to force his exact sight as a gunner to yours as a crew commander. The term seems to be "tank commander override" as depicted in the link below : https://books.google.fr/books?id=S6igCgAAQBAJ&pg=PA31&lpg=PA31&dq=tank+commander+override&source=bl&ots=gVpgONeXV8&sig=L4Inl6gT034In-tze6M6WX3WL7w&hl=fr&sa=X&ved=0ahUKEwjWypjRur7YAhUlIMAKHdDCAZIQ6AEIQjAE#v=onepage&q=tank commander override&f=false If you are spotting a direct threat as a commander and your gunner is busy targetting another (less dangerous) target, you can force is turret alignment to your view for priority destruction.
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solentis started following 3den Enhanced, Tanks DLC Feedback and ACE3 - A collaborative merger between AGM, CSE, and ACE
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What about a "priority control" for tank commander? It's an actual feature for most of modern mbt that a commander can force the gunner turret to automatically turn on is own line of sight to designate and prioritize target, like a launcher carrier or an enemy vehicle targeting the tank. To make it simple, it's like the commander telling the gunner "it's just there! Fire!". I think its a must have if you want to improve tank crew synchronicity.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
solentis replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok thanks, I missed the info, so much thing to collect all around. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
solentis replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, I think it's not that. Plus do you encounter the same problem as me with Tfar radio being removed from inventory each time opening ACE arsenal? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
solentis replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok, it worked! Many thanks Ghost! I have an additional question: in the new medicals options, I can't found a parameter to prevent players to turn dead. I like to let the players unconscious regardless the injuries they suffer (headshot, blast, wathever) for the other players to revive them. For the moment with the new setting, they turn inconscious sometimes but they can also turn dead and are sent to respawn screen. Do you know how to prevent that? I already checked "prevent insta death". -
ACE3 - A collaborative merger between AGM, CSE, and ACE
solentis replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I may be dumb but I can't figure out how to define my ace options preset as default on my dedicated server. I exported my local settings via eden as explained, then added it in serverconfig.hpp , but it seems that's not the right way... -
Do you want some help with the french localization? I spotted at least two mistake: injured is translated to "pronouncing insults" and lean to "prone". Correct translation should be "blessé" for injured and "adossé" for lean.
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I also notice the treat animation is now missing unless it was working. Is that intentional?
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Ok, i dropped MCC and now everything work just fine. Thank you for your work and kind help. Laso, I noticed that Ai with animation "sitting up" is buggy. Thing work fine in editor but when on the server, character fall trough the crate he is sitting on.
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I just tested and it's not working. Maybe conflicting with a serverside mod? It actually run: @cba_a3; @task_force_radio;@ace3; @ares; @mcc_sandbox_a3; @3den_enhanced; Edit: conflict confirmed. I'm gonna try them one by one until I find out wich of those. Edit: the animation system conflict with MCC sandbox. Seems to break only the animation system.
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Hi Revo. As the animation are working in editor or solo mode for sure, i'm still unable to make it work on a dedi server. Is there something special to, check?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
solentis replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I was wondering if there is a way to have a vehicle with a crate already loaded in at the mission's start? I've searched in the wiki but didn't find out. -
Did someone notice that JSRS is conflicting with RHS? It appear to disable HMMV and M33 gunner position.