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denzelw

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Everything posted by denzelw

  1. well actually aside from mission making we want to use these additional things :) the question is; if I make a mission with mcc modules but nobody begins their game with mcc will they be still able to use these additional stuff(like leaning sideways) without anybody being able to access mcc ? ---------- Post added at 15:23 ---------- Previous post was at 15:10 ----------
  2. well I don't know if you guys have tried using the modules but you can turn off almost all of those additional things :) And also during the mission through mission settings at the right top corner you can turn off a lot of things.
  3. Hi.I've searched this thread and although it is discussed before "access rights" I have another kind of a problem with it. I've tried all possible methods as Shaygman tells here "You can limit access by placing the "Access module" in your mission. - If it placed and not synced to any unit – only admin will have MCC access. - If it placed and synced to units – only this units will have MCC access. - If it placed and "this setvariable ["names", ["012347","01457687"]]" placed in the init line of the module only players with the UID same as the numbers in the array will have MCC access" but while we are playing on our dedicated server other players can control mcc after they respawn?!?!? we use Alive Agm TaskForce and 2 HLC WeaponsPack Mods on our mission.
  4. @Corporal_Lib[bR] probably you already have realized by now but wanted to say it anyway:) the weapons are asdg_jr and fhq acces. compatible
  5. denzelw

    Authentic Gameplay Modification

    Using the search thread tool I've searched for artillery computer but found nothing in here. also at github there is only a discussion about how it should be made. well yesterday I tried to play as artillery suppport with my guys but well yeah no arti computer and the target being pretty far away no arti support. so how is it in the new AGM system. I am a mechanical engineer and I use hundreds of formulas in my daily life and when I come at home and play Arma to relax I dont really wanna do those calculations with velocity range attitude gravity and so on :)) so is there a new tool or another easier way maybe or optionally let me use the arti computer :)
  6. aha I got it. I use playwith6 and somehow playwith6 didn't download the pbo and the key file :/ thanks for your reply though.
  7. Do I need to have the whole ARMScor mod to put the A109 on the map. I cant seem to find the helis anywhere any side class or unit
  8. denzelw

    Helmet Mounted Displays MOD

    thanks very much for the great mod. just voted for it at make arma not war. Is it maybe possible to change the color of the HUD at a keystroke. Because in some weather and some times of the day it does get hard to see the green of the HUD. Just a thought !?!?
  9. denzelw

    Limit 3rd Person View by class

    Hi. I am almost new to editing so I gotta ask this :) I've made an Insurgency mission to play with friends(we have a dedicated server) and I too would like to allow the pilots 3rd person view. So this PHP code above, where am I to put that and do we need to allow the 3rd Person view in the server settings(we play only 1st person)? Thanks guys.
  10. Also is there a way to edit the supply box? I kinda deliver to each guy in my group certain weapons and they go crazy trying other stuff which is in the box :))
  11. Hi thanks for the mod first of all. I've searched this thread but couldnt find my problem, but if I've overseen it sorry. I've tried this mod with a friend as we were making a mission for our group and it worked very well. but next day during the mission only our squad leader was able to get an inspection and the rest of us couldnt get a parachute. We've checked everybody was using the right modes and versions. Any ideas or help would be much appreciated. Thanks.
  12. I have this issue also since I made the last update yesterday. I cant even pick the TFAR backpacksç And I am a total noob of editing and scripting so can anybody help me please??Where can I find this configviewer for example and is it the definitive solution ?? :/ **** Aahh sorry. Somehow playwith6 (or me :) ) have changed it to 0.9.1 and I have changed it to 9.2 again and now works. But still. As I was using .9.1 until last week I havent had such a problem. Thanks anyways for the great mod.
  13. definetly agree. although this looks real bad ass cool and the second you publish I will download it, I mostly have the need of a naval vessel for the CSAT as they have nothing yet. Neither in game's inventory nor as addon.
  14. Great Mod thanks.I even downgraded my C17 Mod to use it with this but has anyone tried this with MV22? I cant load anything in it :/
  15. denzelw

    Boeing C-17 ArmA 3 Mod

    Hi. Great Mod. Definitely the best experience with flying in Arma3. I wanted to ask if I am allowed to attach the logo of my clan on one of the c17s. I am new to the Arma world and wasn't sure about the rights and stuff. And for that I would need the memorypoints, is it possible to get them. Thx.
  16. I'm just a week new to the arma world and this is the first mod that I've downloaded and tried. Best fun way to start with mods I can say :) Althogh, I'm having the same problem with the two attack boats immideately exploding. Another issue is; I paradrop on the deck and I want my teammates to come up (they aren't as good as me to land on deck :P ) and resupply but when I order them to "mount FSF" all I get from them is a "Negative" all the time. I appreciate all the help thanks.
  17. denzelw

    AC-130X for Arma 3

    I couldn't get that either. Also I was wondering if there is a way to call the AC130 for support. I mean I managed to get the plane's name on the support list but when I press its number nothing happens and as usual it flies straight ahead away :)
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