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Everything posted by xXPinkFloyd92Xx
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Adding sound to spawned helicopters
xXPinkFloyd92Xx posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I am trying to add custom music to a spawned helicopter. I was successful in making a mission where the helicopter is already there in the mission and I was able to add the scripts to the Init. How can I spawn vehicles with custom sounds in the action menu? Thank you for any help.- 3 replies
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- mission editing
- scripting
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Adding sound to spawned helicopters
xXPinkFloyd92Xx replied to xXPinkFloyd92Xx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wow! That worked like a charm. Thank you I ended up using this in the init in a specific chopper rather than adding it to each chopper that can be spawned. Example Vehichle init: h1 addAction [ 'SystemOfADown-War', { h1 say3D ["song1", 1000,1]; } ]; ----------------------------------------------------------------------- Sound.hpp: ----------------------------------------------------------------------- class SystemOfADownWar { name = "SystemOfADownWar"; sound[] = { "Rsc\Sounds\SystemOfADown-War.ogg", 5, 1, 1000 }; titles[] = { 1, "SystemOfADown-War" }; }; } -------------------------------------------------------------------------- .ogg file added to the sound directory Thank you for all your help and such a fast response! Cheers.- 3 replies
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Changing a faction from BLUFOR to Independent (Script)
xXPinkFloyd92Xx posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I need to change the faction of some Blufor Units that are spawned into the mission using scrips. I want to make these units (who are default Blufor) spawn as Independent Faction Units (Green). Currently, they spawn as Blufor as they're supposed to but I want them to be on the Independent faction. I know you can achieve this with an (Independent) unit and setting the unit as their leader. Is there a better way to achieve this setup? Any help is appreciated. Thank you. -
Hello, I want to create a group using a function.sqf: fnc_createGrouplost = { private ["_pos", "_grp"]; if (isNil {_this}) exitWith {grpNull;}; if (typename _this != "ARRAY") exitWith {grpNull;}; _pos = _this; _grp = createGroup west; "C_man_hunter_1_F" createUnit [_pos, _grp,"",0.5, "CORPORAL"]; "C_man_hunter_1_F" createUnit [_pos, _grp,"",0.5, "PRIVATE"]; "C_man_hunter_1_F" createUnit [_pos, _grp,"",0.5, "PRIVATE"]; "C_man_hunter_1_F" createUnit [_pos, _grp,"",0.5, "PRIVATE"]; _grp; }; ------------------------------------------------------------------------------------- This worked fine. I am using ACE medical for this mission (CSAR) I wanted to add this group with some wounded. How can I give individuals a specific inti? The init I want to add to the unit: this setVariable ["ace_medical_ai_lastFired", 9999999];[this, 0.8, "rightleg", "bullet"] call ace_medical_fnc_addDamageToUnit; [this, 0.8, "leftleg", "bullet"] call ace_medical_fnc_addDamageToUnit any ideas?
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Adding init to spawned group
xXPinkFloyd92Xx replied to xXPinkFloyd92Xx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I edited the Function.sqf with your fix but the init is still not working as you can see from the screens it creates the group but no injured ai. I may have done this wrong any advice is greatly appreciated thank you. I have some screens: https://ibb.co/2YGtXST https://ibb.co/44R0r5M https://ibb.co/NmXjdHg https://ibb.co/L0mCt97 https://ibb.co/hfFhL4S -
Winch script for mission
xXPinkFloyd92Xx replied to typhoontiger's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you guys ever get a script made ? I am working on US CG mission and need the basket script for the HH-60J Jayhawk model -
Missing (capturable) Airports in CTI[...]
xXPinkFloyd92Xx replied to Merkijan's topic in ARMA 2 & OA - MULTIPLAYER
Hey dude those files are missing any way you could re-post them???? I would greatly appreciate it!!! I'm building my own warfare map. Also to make these maps with an airport did you just add a game logic??? And if so how did that work? After doing more research here's what I found. So you can edit the map and add a warfare building (airport) to the map http://sandbox.darrenbrant.com/arma_ii/creating-an-airport-factory-in-arma-ii-warfare & here is the Bis Manuel https://community.bistudio.com/wiki/Warfare_1_-_Editing_Guide#Modifying_the_island Enjoy!!!!! I know this helped make my mission AWESOME!!! -
Pbo Tools (PBOView & cpbo)
xXPinkFloyd92Xx replied to Darkguerilla's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey I am new to editing can you please tell me which program would be easiest to edit in the editor? Like how do you open it in the editor? I have a mission that's in .pbo file format how can i place it in the editor? P.S I'm using steam i heard somewhere that you can put a command in the "Set launch command" to open a mission in the editor haven't tried it yet ill go check it out....Thank you!! Got it sorry just unpacked/extracted and then placed in my Mission folder super easy sorry to waist your time!!! -
How Do I Host a Private Server on Arma 2 OA?
xXPinkFloyd92Xx replied to AvoidedDoughnut's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Thank you so much such a well written answer! -
Combat Medical System 0.5 Released
xXPinkFloyd92Xx replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
THANK YOU SO MUCH that worked happy hunting my friend Thanks again!!! This mod!! What can i say its the coolest thing ever!!! good work really well done !! couldnt be happier right Now -
Combat Medical System 0.5 Released
xXPinkFloyd92Xx replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the help...but whats the code for ? sorry again im way new to this ---------- Post added at 21:06 ---------- Previous post was at 20:49 ---------- ok i got that figured out no error message any more. when i put it into the editor it dose nothing how do i pull up the med card? -
Combat Medical System 0.5 Released
xXPinkFloyd92Xx replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
"Please make sure you merge the userconfig cms folder with the arma 2 userconfig folder" I never had a userconfig folder so i just extracted the one off the mod into the directory but i still get the error i never had a userconfig folder to begin with...? any ideas on next step? Ps ill also check userconfig folder in the BI and get back as to this post. any help greatly appreciated thanks