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pinaz93

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Everything posted by pinaz93

  1. EUROFIGHTER TYPHOON AWS Hi all, I'm working on a new version of the Eurofighter Typhoon from Hcpookie, and I'm ready for the release. This is a WIP and it's not perfect, the main goal of this release it's to make the original plane compatible with AWS and do some other little improvements... Feel free to help me or Hcpookie with this plane or do your own version! Main things: -removed random numbers from the fuselage -Firewill's Air Weapons System integration (weapons, ECM, Targeting) -Faster than the original -Config improvements, it will not stalls on every close turn -No cup requirements -Loadout Menu -Real afterburner -Supercruise NOT SURE future impovements: -GPS tageting for SCALP/Storm Shadow -SEAD What's Inside: -The plane (you don't say?!) Texture list: BLUFOR: -Italian Air Force -Royal Air Force -German Air Force -French Air Force -Canadian Air force -German Air force 73W INDFOR: -AAF -Generic INDFOR OPFOR: -CSAT Desert -CSAT Grey -Generic OPFOR Thanks to: -HcPookie for the great plane -Dreamrebel for some help with the texture -Firewill for his AWS pack and the loadout menu -John Spartan that made the original Loadout menu -"Roofie", sfod-d_snakebite, reforger for tests on the plane -[Dust]Sabre for the integration of the Aerial refueling with the KC-130 DOWNLOAD (Requires Firewill's Air Weapons System!): Steam workshop 2.0.2: https://steamcommunity.com/sharedfiles/filedetails/?id=1625724231 Original addon by Hcpookie (here you can find the sources too): https://forums.bistudio.com/topic/187612-ef-2000-plane-community-addon/ here some screenshots:
  2. This is a fictional plane that was in my thoughts for a while: a AEW&C plane based on the C-130. I see it as a lower cost AEW&C plane based on a very common cargo plane. In real life one C-130 AEW&C really existed, from wikipedia: "EC-130V Airborne early warning and control variant used by USCG for counter-narcotics missions in 1991. It was used by the U.S. Navy 1992-1994 and then by the USAF as NC-130H." The model is based on the C-130J from [Dust]Sabre, the radar and the search script are from the open source A-50 (I will probably do some work on this too in the future) released by Hcpookie some time ago. The work you can see in these pics is what I've made today in 3 hours, so it is a really early work and will be released in the future. Features: -Automatic radar scan every 46 seconds (it is automatic so it can be leave as an AI plane, but if you are the pilot you can disable the scan) -ECM script from Firewill's AWS I don't think I will add interiors to it, so please don't ask for them DOWNLOADS: (You need Firewill's AWS!) v 0.2 mediafire: http://www.mediafire.com/download/viwdgil66y8ee44/E-130J_v0.2.zip v 0.2 Armaholic:
  3. I can't wait for the flanker projects!
  4. PANAVIA TORNADO AWS Ok guys this is what I was talking about on the Eurofighter thread, after a request from an user and after I have recived the sources files of Bundeswehr Tornado from Diavid (plane originally made by Dezkit/Ivory Aircrafts) I have started the works on the Tornado... What I'm doing or I have planned to do: -Automatic wings sweep (can be disabled) DONE -laser targeting for the WSO DONE -more hardpoints under the fuselage (the original one only have 3) DONE -AWS integration DONE -Textures DONE -Aerial Refueling DONE -Loadout Menu DONE -Maybe john spartan and saul afterburner DONE -Better cockpit -Triple Racks DONE -Import weapons from the Eurofighter DONE BETA RELEASE What's inside? TORNADO IDS/GR.4 with various loadouts and textures (UK, Italy, Germany and desert storm livery for Italy and UK) TORNADO MR (Multi role variant upgrade) with various loadout and textures (UK test, Italy test, Germany test, AAF) V0.2 mediafire: http://www.mediafire.com/download/xof5jv5cdjjocjm/Tornado_Beta_02.zip V0.2 Armaholic: Changelog: beta 02 -added all planes to zeus -Fixed one error in rpt The cockpit is a placeholder, the original one didn't have anything than black mfds and black circles. Because I have never made mfds and gauges for now I have made a placeholder texture, It don't have any fuction, it's only for aesthetics! Thanks to: -ColorChanger (for the original model? I'm still trying to find out this guy, if someone have any informations please contact me) -Panzergranadier3 ( the guy who made the last update for this plane in OFP, for the permission to still use it) -Diavid and Dezkit (for the original A3 plane) -John spartan and Saul for the Afterburner and loadout menu -Firewill fo the Weapon pack and loadout menu -Flanders25 for the help -Roofie for the help -[Dust]Sabre for the help -Hcpookie for the weapons and other things from his open source Eurofighter If anyone have problems with credits or copyrights please contact me directly
  5. pinaz93

    Panavia Tornado AWS

    The afterburner is using the "user action 20" key, you can configure it in the controls options, maybe you are using it for something else as well! However I was thinking about putting it automatically by default, but it can go back on manual optionally.
  6. pinaz93

    Panavia Tornado AWS

    Yeah so it's probably an error with the skin, can you please point out which ECR has this problem?
  7. pinaz93

    Panavia Tornado AWS

    Guys I want your opinion on this: -What if the afterburner is automatically activated when the engines are at 100% (and of course deactivated when you decrease trust)? Can it be a nice idea?
  8. pinaz93

    Panavia Tornado AWS

    Ladies and gentlemen the update has been uploaded on steam workshop, enjoy! Please advise me of any bug! link: https://steamcommunity.com/sharedfiles/filedetails/?id=1653557085
  9. pinaz93

    Panavia Tornado AWS

    I think this is the last WIP post before the actual update, let's get the things together: These are so far the planes that are going to be included in the next update, apart from the new versions (ECR and ADV) you will have of course the cockpit update, note that the gauges are not animated at the moment, I will probably do it later on, but anyway it looks much better than before, especially at night. ITALY (IDS cold war era, IDS desert storm, IDS, ADV ECR) UK (GR4 cold war era, GR4 desert storm, GR4, ADV) GERMANY (IDS cold war era, IDS, ECR) GENERIC SKINS (ECR, ADV, IDS)
  10. pinaz93

    Panavia Tornado AWS

    Let me know if you have more informations about this problem, in this update I will change the current HUD with the one of the Gryffon. I'm stuck to vanilla HUDs as I have no idea on how to create a new one. The navy version is not in the plans at the moment as I don't have any anti ship missile to use. Like this one? 😄 Thank you very much for the informations!
  11. pinaz93

    Panavia Tornado AWS

    Will be also time to intercept some russian bombers! ADV variant (the model can have some errors, especially regarding to the pylons under the belly, I tried my best to get it as similar as possible to the real Tornado ADV) : It will carry 4x AIM-9 and 4x AIM-120
  12. pinaz93

    Eurofighter Typhoon AWS

    Of course let me know when you have updates! I will also improve again the cockpit in the near future so I will send it to you!
  13. pinaz93

    Panavia Tornado AWS

    It's time also for a jump back in history, the Tornados from the Cold war era are here:
  14. pinaz93

    Panavia Tornado AWS

    Last WIP pics from the Tornado update: -These should be the release version of the cockpit, more work will be done in the future, but this will be the upgrade 1: -Also in this update I will add the ECR (Electric Combat / Reconnaissance) version of the Tornado, without cannon, but with the electronic warfare suite from Firewill's EA-18G (able to create fake target planes to confuse enemy radars).
  15. pinaz93

    Eurofighter Typhoon AWS

    If you have any idea fell free to text me 😁
  16. pinaz93

    Panavia Tornado AWS

    Any kind of help will be more than appreciated!
  17. pinaz93

    Panavia Tornado AWS

    After a long time I started to update the cockpit of the Tornado. This pics are still WIP but they give an idea of what I'm doing: Pilot: WSO: As I said these are still WIP pictures, especially for the WSO cockpit.
  18. pinaz93

    Eurofighter Typhoon AWS

    No difficulties, takes two minutes to change it ahah I will do it for the next update!
  19. pinaz93

    Eurofighter Typhoon AWS

    I will post it here, but this is valid for all my other aircrafts: Firewill's new lite loadout menu has been implemented, so now you will be able once again to change the weapons in game. Only missing thing is the pylons map, but in general in all my aircraft, if you look at them from the back, the pylons are numbered from the right to the left.
  20. Amazing work with the new light loadout menu, it makes things a lot easier! Thanks a lot!
  21. pinaz93

    Eurofighter Typhoon AWS

    Which pylons are you talking about? If you have any reference from real life typhoons pylon configuration I will appreciate it!
  22. Hi All! this is the releasethread for the Boeing 737 and its variants! Planes included: KC-737 (Tanker version) C-737 (Cargo version) E-7A (AEW version) 737-S5/C40 (Passenger version) Features: -Mid-air refuelling with most aircraft mods (Firewill's planes, my planes, TeTet's SU-35 and F/A-18E/F). -The three military versions are mid-air refuellable by the kc-737 -Terrain and sink rate alarm sound -Wide radar range and data link for the E-7 Skins: E-7: -USAF -NATO -Italian air force -RAF -German air force -AAF C-737/KC-737: -USAF -NATO -Italian air force -RAF -German air force -3 civilian cargo operators (also used as smuglers planes on all sides, the planes are full of weapons/ammo to loot!) 737-S5/C-40: -Various civilian operators for the 737-S5 -USAF C-40 DOWNLOAD version 0.1: https://steamcommunity.com/sharedfiles/filedetails/?id=1835744247 Credits: Sabre[dust]: for porting the model and let me use it Helija For the original model Known issues: -the cockpit is like the old 737-200 one, I will update it in the future -The passenger cabin is still wip, you will find it "empty" apart from the seats -no static version at the moment HOW TO MAKE YOUR PLANE COMPATIBLE: -You will need a memory point called "refuel_receptacle" if you need the "Boom" or "refuel_probe" if you need the "basket". This is the point where the basket or the boom will be connected to your plane. -An animation source in the config and an animation in the model called "fuel_probe" or fuel receptacle. -The kc-737 skript will automatically look for the value "1" of the animation, if the response is positive the plane will extend the boom or the basket as necessary.
  23. New Drogue model thanks to DSabre!
  24. It's already included in the last update on steam 😁
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