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Crielaard

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Everything posted by Crielaard

  1. SITREP US and UK version will not be supported by Lowlands Warrior anymore. Others will take care of it. The ones that got the files know who Im talking about. A Debinarised version of the files will be shared with specific other groups. The RNLAF variant from Lowlands Warrior specific has made amazing leaps the last two weeks! - Rockts and Hellfires will now leave the rail at the correct angle (As pylons travel with the turret) - The feature above makes the rockets an 80% Gunner job, Thus rocket controls are now transfered to CPG - Hellfires will come with an LOAL mode - HMD with Hover, Trans. and Cruise mode (Automatically switching) - HMD changes due to new weapon features - Sound fixes - Damage model fixes - 3d model fixes - Config fixes We can give our enemies a banging new year with this! If there is anything that you would like to see desperately, now is the time to remind me your feature request. We may implement it.
  2. Noop CBA cant do that. You need a joystick profiler to bind keystrokes to your stick. Was asked a few posts back aswell.
  3. Crielaard

    Arma vanilla Artillery Fire?

    I have found the answer. Funny thing is that I have found out by luck due to debugging one of my mods. The result of this knowledge will be released soon! :D
  4. Crielaard

    Arma vanilla Artillery Fire?

    Thanks! But unless Im missimg something this doesnt explain the exact mechanics when the 'fire' button is clicked.
  5. - Pump up arma volume - lower radio volume on the radio's voume knob -dont use earplug when you dont need them (they keep you from hearing people approaching, like vehicles at a distance)
  6. Crielaard

    Arma vanilla Artillery Fire?

    Ok. trying again. Is there ANYONE that know what fuctions are launched when the 'fire' button is pushed in the artilery computer?
  7. I looked and did not found anything. So far I removed a BIS fnc. but have not been able to test yet. What file was it looking for in your case?
  8. Help required to fix a bug. Our testers get massive FPS drops when a Hellfire is launched, until it explodes. There is no problem when you are in the apache but people that stand outsid,e FPS easily drops under 10 for any machine. Any clue where to start lookin??
  9. Hahahaha I take this as a great compliment. :D This mod has no clickable cockpit. An TOKH type of system is what we do have in mind for a future version. @minimi66 We did not make this mod with SP in mind so any showcase mission we make will be very pre-scripted. There will be a near future release where I will make some sort of a showcase mission though. Im not going to make it before xmas. But trust me, we are working on it.
  10. lol yeah thats me. We never used the IFLOLS because we were unaware my changes were intergrated. :) You can credit me but you dont have to. I gain enough 'credits' with VBS. :D euros actually.
  11. A little Dev update. Since the new Arma3 update the chinook in it's current state seems to crash zeus clients and rpt spam. Eventhough this seems bad, it did pull our attention to part of this addon which we thought was in perfect good shape. So development continues and we're doing OK with progress!
  12. It may have something to do with server security. Since the last update we have this issue together with Ares functions. You should whitelist ctab functions to make it work again.
  13. Hi TeTe we spoke long ago about the IFLOLS. I was wondering if you could (or allready have) memorypoints on the light positions. That may enable to you have a realistic IFLOLS when you use 3dSymbols on these memory points. Instead of using acual lights (because they only show up at night. I also have adjusted numers for the IFLOLS light. The originap ones bring you in far too low due to a calculation error.
  14. Yes that would work. But dont I need to unpack and repack the mod? I dont mind...but do you?
  15. The advanced flight model is tweaked with help of a CH47F pilot I know well. So thats a good thing. At the moment we are mostly doing config work, to get FFV positions in and overcome issues withe the Get-out position that we like to have inside the model. Second is some model stuff we like to tweak. Like being able to look into the cabin and placing the FN-MAG as doorguns. However do NOT expect a public release before Xmas. Want to play with this ahead of time? Become a member with Batavian Tactical and make it through the initial phase. Thanks for the question Jacd. I'd like to stomp anyone out of this thread saying asking for updates is forbidden. B'cause for me, it aint. Information equals motivation. :)
  16. I got some detailed feedback about the config of the mod. I dont want to release a US version and then come back to fix it. Releasing it will be a one-shot deal. I want to do it right. Setup your xmas tree. You may find an Apache under it later this year. ;)
  17. *off topic warning It's an interesting trent to see in this community. (or actually any sim community) When something works better IRL, it needs to be working less in the game. And vice verse when something is shit IRL it needs to be perfect in the game.
  18. thnx! I understand what you mean. But I'd say make them realistic by default and adjust to tase with the functions above. In our case, we play on huge in-house made terrains. 40x40 is common. Not being able to talk to an aircraft thats only 20 km away with one of the LR radios is just silly.
  19. With a script that you can make yourself. Ask nkey for the function to change terrain interception.
  20. @nkey btw I wanted to report I work with the simulated radios IRL. Namely the Rifleman, 152 and 117. Trust me the perform dar better IRL. Rifleman radio allone is still usable at 5km, in a forrest. Wouldnt say its perfect but its workable. Could we workout some realistic ranges?
  21. I think you can change the terrain interception with a script, altering the TFAR module.or, if it is a permane t state, change the terrain interception to some rediculpus high number
  22. Crielaard

    007: Goldfinger mod

    holy shit. there IS infact a like button! thnx for the eye opener.
  23. Crielaard

    007: Goldfinger mod

    LOL This forum needs a 'like' button!!
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