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Everything posted by jshock
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Arma 3 Standard Multiplayer games-Non Modded
jshock replied to Zardayne's topic in ARMA 3 - QUESTIONS & ANSWERS
You should be able to find servers without mods, any server in the server browser with a "green" indicator should all be plain vanilla Arma 3, no mods. You could join in my unit's public server that runs a vanilla mission here: gs4.10thmdmilsim.com Port: 2302 You can click the "Remote" button on the server browser to input the above information to find the server faster. -
Looking for a simple way to rotate towards an object
jshock replied to SINE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
These two may be the ticket: https://community.bistudio.com/wiki/BIS_fnc_relativeDirTo https://community.bistudio.com/wiki/setDir -
Need help with displaying displays
jshock replied to LCpl O. Mike's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Happy to help indirectly :p. -
That menu pops up when the mission is restarted or has ended AFAIK, not necessarily a bug.
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Avoiding AGM dependency and Helmet visor
jshock replied to SGT Fuller's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Two ways that I'm thinking: First is to check if they have a specific addon from AGM enabled via this: https://community.bistudio.com/wiki/activatedAddons Second, and I think it will work (not 100% sure though), is to check to see if certain classes are nil or not i.e.: if (!isNil "Some_AGM_Classname") then {...}; -
setGroupID post-init for many groups without too much net traffic
jshock replied to whiztler's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You could do it in the initPlayerLocal.sqf, just the standard syntax (no BIS_fnc_MP), that would be JIP compatible as well, but essentially no network traffic. -
CfgRemoteExecCommands. Need documentation
jshock replied to Tankbuster's topic in ARMA 3 - TROUBLESHOOTING
Only reason I knew it was there is having to answer a few threads :p. ---------- Post added at 14:46 ---------- Previous post was at 14:45 ---------- Small example, if the others don't help you: [[player,"AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDleft"],"switchMove",true,false,false] call BIS_fnc_MP; -
CfgRemoteExecCommands. Need documentation
jshock replied to Tankbuster's topic in ARMA 3 - TROUBLESHOOTING
Hey Das, sideChat is on the list, down near the bottom :D. -
I think this is it: https://community.bistudio.com/wiki/BIS_fnc_dynamicText
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enableSentences false; In your init.sqf.
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Passing Parameters to Server Function via BIS_fnc_MP
jshock replied to osu_apoc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, in that case, let's get the position of the player directly (in the action code), then just pass the position into your function: {_playerPos = getPos player; [[_playerPos],"APOC_srv_spawnVEH",false,false] call BIS_fnc_MP;} private [_player, _playerPOS, _vehicleChoice, _choiceCost]; _playerPOS = _this select 0; //_vehicleChoice = _this select 1; _spawnPOS = [_playerPOS select 0, _playerPOS select 1 + 5, _playerPOS select 2 + 10]; _veh = "Quadbike_01_base_F" createVehicle _spawnPOS; -
Passing Parameters to Server Function via BIS_fnc_MP
jshock replied to osu_apoc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try: [[(_this select 1)],"APOC_srv_spawnVEH",false,false] call BIS_fnc_MP; -
building = nearestObject [getPos this,buildingID]; building allowDamage false; In the game logic init field.
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Sorry was a bit confused by your wording: _building = nearestObject [_somePos,buildingID]; _building allowDamage false;
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Well how are you placing the building? Script?
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New Revive script in custom missions?
jshock replied to Harudath's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for not using the search feature on these forums and contributing to the 5 other threads that have asked or answered the same question... http://forums.bistudio.com/showthread.php?190812-Request-information-about-revive-and-management-group-DLC -
Virtual Ammobox System (VAS)
jshock replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Don't see how a couple modders leaving = a dying game? :confused: -
In game ui scripting - Need pointing in the right direction
jshock replied to jaynic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good intro tutorial: http://www.armaholic.com/page.php?id=27141 Should help you move in the right direction with some features, and should be easy to transfer the knowledge learned to what your after. -
Flash Bang gernade why doesn't BIS include one yet?
jshock replied to tmp95's topic in ARMA 3 - QUESTIONS & ANSWERS
Maybe you should find that thread and request it there...... Thanks Das, was about to state the same :p. -
[Help] Dialog Inside Addon
jshock replied to Murded's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I'm not much into addons, but from what I understand anything that would have gone in the description.ext file goes into the config.cpp file. -
I believe after every change you make you have to restart the server, no way around it (AFAIK).
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Flash Bang gernade why doesn't BIS include one yet?
jshock replied to tmp95's topic in ARMA 3 - QUESTIONS & ANSWERS
http://www.armaholic.com/page.php?id=21139 -
General scripting performance question
jshock replied to redarmy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Shouldn't be too much of a performance hit if you do it correctly. -
How about asking on the thread intended for iniDB: http://forums.bistudio.com/showthread.php?150293-iniDB-Save-and-Load-data-to-the-server-or-your-local-computer-without-databases!
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A question about multiplayer
jshock replied to bennettonn's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've never messed with it actually, but my educated guess would be yes, since the interaction for the conversation is already being handled in-between the two units via the command, but if your wanting everyone to see the conversation going at the same time, I wouldn't be qualified to respond.