nadsv
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Everything posted by nadsv
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Hi, ive been searching for about two hours but I can't seem to understand how to do it. I am trying to activate some module only after some time when the mission has begun. I know that the Sleep function doen't work in the editior. So what I did is put a trigger to execute an sqf file but I cant write it correctly. If someone would be kind enough to help me; i have three module that I want to put to "sleep" for 120 second named "module1" "module2" "module3". Thanks!!
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Hi I am trying some stuff with the Alive mod. My problem is to create the BLUFOR_TAOR wich is a marker but not in the editor directly, but rather in game at the beginning upon the player choice of location. I have tired many time, but I am not that good with scripting. So i need to create a marker with a elipse shape with a specific name and get an object location. Can somebody help me? Thx
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Canadian Armed Forces Modification ARMA III
nadsv replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thank you! I knew i've missed something, way t much stuff to look around in the cfgviewer. Thanks alot! -
Canadian Armed Forces Modification ARMA III
nadsv replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For each unit I am searching, officer, rifleman etc, or is it available somewhere in the configviewer? Maybe ive missed something. -
Canadian Armed Forces Modification ARMA III
nadsv replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I'm trying to edit the DUWS mission, so that it can be playable with the Canadian Forces, does somebody have a hint on where do I find the classname for CAF? Thank you! -
ALiVE - Advanced Light Infantry Virtual Environment
nadsv replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to place down in the editor some military buildings and then ( I think ) with some gamelogic of some sort make the MP module recognize this location? Thanks!