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Posts posted by zeealex
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thanks guys!
at this rate the next major update will be available in about three months, i'm overhauling uniforms as well and adding civvis. but it also depends on external issues too, I may run into major issues yet XD
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well, I think it's time I showed you where I'm at with the overhaul.
here's a comparison of old oakes vs new oakes, the model shares the exact same same facial shape, but the texture really changes its look.
ingame shot of Oakes V2:
and yes, that graphic is correct, her face is indeed rigged, and not comically like older attempts.
hope you like it! :D
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my apologies, I was mistaken, the Mk18 does indeed have only the 10.3" barrel.
Available Block II upper reciever groups are 10.3" 12.25" and 14.5" I'm not sure on whether the 12.25" URG is actually fielded.
nevertheless, the problem is an aesthetic problem and will be looked into when there's time I'm sure.
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I wouldn't have the foggiest, server's aren't really my thing, but if you need the key, let me know.
Successful rigging session today... got the new female base head's mouth moving almost perfectly, she talks, blinks scorns (with a couple of quirks) and she does it without looking ridiculous! win! Rigging will be immensly painful though so expect the next major update to take time (i've got a fair few faces to do XD)
as for the NVG problem, it looks to be a bad number in the .rvmat, all the paths are fine and there's nothing in the .rpt that says something is missing, I'll track it down and see what I can do.
you can expect a minor update that will fix the rvmat add insignias and put the bikey back in a few weeks.
P.S I've also made a new chinese head that doesn't look like a goddamn cartoon... hallelujah!
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average barrel lengths are 10.3, 12.5 and 14.5 inches for the Mk18
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you, yes you! why are you not on the twitch watching basti work his magic on the M1911 textures on twitch!
http://www.twitch.tv/redhammerstudios
get on it! :D
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no, you don't have to download the newer files manually, you can instead just use the .bat file liked here: http://www.rhsmods.org/updater
just extract the files you get in the .zip into their respective @RHSUSF and @RHSAFRF folders, double click on the .bat file, and that will take care of the update for you :)
the update window will automatically close when it's finished.
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aye, the TI path on the RVMAT is probably shot again, or the .rvmat itself needs looking at, i'll check it out see if any errors come up on the .rpt
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Something happened with the Grenadier IOTV vests in that the 40mms got warped:0.3.6:
http://i.imgur.com/zBDyXVZ.png (370 kB)
0.3.5:
http://i.imgur.com/4cd7ijO.png (276 kB)
my bad, sorry! I am going through the new weights with a magnifying glass for 0.3.7 it wont be there for long,
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there's probably a lot of demand on that server then... at a guess.
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it should only take about 15 minutes on that connection speed, sometimes the estimates aren't accurate.
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Thank you. Just wanted to say that your mod is awsome and that i really appreciate what you are doing. Hope you have a wonderfull day or night.Thank you :) thats good to hear! Have a wonderful weekend :)
@TheEvanCat, that would be so awesome if you did, the CSAT modification project is a personal fave of mine :)
@Divaya, damn, i'll check and get those fixed up when i'm home.
i'll see if I can add the insignia selection onto the uniform when i'm there too, kilk 2 birds with one stone as it were.
I suppose I could also add a nee preview render of the New models when i'm home too, they're still a major WIP yet
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here you go, this key should work:
http://www.mediafire.com/download/7kbrvg6qakn5614/Zeealex.bikey
sorry about that :)
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Cool :) Will these (I'm guessing yes :p ) mean new texture maps?yeah, they'll have brand new (mostly) hand made textures.
and sure, I can see about adding insignias to the uniforms! :)
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sure you can! go for it! :)
be advised that remodels and re-textures are on the way though, they don't look nearly as stupid XD
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Okay, had a few problems importing the model so heres a T pose render for now.
http://th06.deviantart.net/fs70/PRE/f/2015/047/7/b/sentinel_full_4_by_zeealex-d8ibc77.jpg
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well, I was thinking of actually having different armour variants of this sentinel class armour, for instance, the recon soldier has a 'ghillie' cloak over the top with high blend camouflage, the heavy has a bulkier version with much more armour, commanders have a heads up display on their helmet(already imported) and a datapad on their arm.
The sentinel class armour is much more modular, I feel like I can do a lot more with it than I could with the original design.
I'd probably use the old gear for the guerrilla/security forces rather than remove it.
seeing as the armour is very nearly done and imported, I'll test it in A3 and take some screenshots. :)
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well I can keep them in if need be, it's not a major problem... I'm going to probably keep the helmets in, and just recolour them and overhaul the bodies, but the body armour model I've done I feel is a massive improvement over the current model it's more practical, and won't clip very much.
I've got a preview render uploaded if you want to see, or you can wait until it's in game with an RVMAT.
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the mod's BLUFOR side getting a complete redesign... warning you all now ;)
@dragon01, I appreciate the feedback, as above, the hammerhead will also be redesigned, so I'll take what you've said into account.
Thanks!
Zee
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Hey Kiory how do you do this? it looks awesome! :D
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they look so awesome! can't wait for release! :D
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the guys sitting on the BTR?
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besides, there's nothing wrong with creating addon skin packs for RHS, right?
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You do realise how difficult it is to get the face weighted properly...right?
In short, no I haven forgotten.
In long its going to take a while for it to be ready with the weights.
Its like the voices, its going to be a difficult, potentially insanity inducing project.
Zee Identity Pack
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted · Edited by zeealex
jesus I can't win with you people! I've got one side telling me the old versions look weird and then I redo them by hand and then I get told the new versions look weird! XD
it's mainly the colour and lighting being off I think, I don't render with a full lighting and material system as it slows my rendering down to a crawl. I fix the colours and contrast based on the .rvmat before they get converted to .paa format. they do look better when viewing them ingame in realtime, for instance, they don't death stare at you anymore.