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kibyde

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Posts posted by kibyde


  1. I got it for 200AUD which is roughly 145USD. It comes with its own case with foam cutouts and different button shapes you can install. So far I'm very happy with it. The software is very easy to use and you can program everything you want. A big plus in my opinion is that the software emulates a joystick with 32 buttons. This is great because that means you don't need to assign keyboard buttons to the mouse. You assign these joystick buttons to the mouse buttons. In ArmA control configuration you then click the mouse button and it registers the joystick button. In the past I had the problem that the all the buttons on the keyboard were already assigned and I needed more buttons or assign multiple commands on one button which can lead to problems and is hard to remember. Not anymore.

    If you have questions about the mouse let me know.

    • Like 1

  2. 21 minutes ago, scottb613 said:

     


    Hi...

    Thanks so much for the response and yep I figured as much not fitting with your era...

    I did look in the virtual garage under the Horizon Island variant - there were a few different paints - but no US Army that I could find - am I looking in the right place ?

    Thanks for your patience...

    Regards,
    Scott


    Sent from my iPad using Tapatalk

    You can select the Army paint scheme by double clicking the object in 3den and then under the section "Object specific" at the very bottom.

    • Like 1

  3. Thanks for all your input, guys. I was able to get a Swiftpoint Z for a very fair price. So far I am very impressed what this little rodent can do. What makes it stand out are the pressure sensitive buttons and the built-in gyroscope. The pressure sensitive buttons make the mouse very intuitive to use. I mapped thing like right click for the scope but if you click a bit harder it also holds breath and lowers the DPI. I mapped the single left click to do nothing and press left click a little bit harder to shoot. This eliminates accidental firing and I can still rest my index finger on the left mouse button. Same with grenades. 2 other buttons are mapped for stance up and down. Pressing them harder triggers prone and crouch stance.

    On some videos and reviews you can see people using the gyroscope for leaning but this does not work very well for me instead you can use the gyroscope to map more buttons. So all the weapon functions like laser on/off, rest weapon etc. are accessable by quickly lifting the mouse and press a button. There is tons of other stuff I could map and it is super easy to do and to remember. If anyone is looking for a good mouse expecially for ArmA (10 Million key binds necessary) try the Swiftpoint Z.

    • Like 1

  4. Tested the new version. The RPM is not spinning anymore. With most helos the percentage scale is more usable though. As a thought would it be possible to press a button and the RPM switches to percentage scale? Same with airspeed scale and vertical speed scale. If there woud be a button that changes the the airspeed scale to something like max 350km/h and the vertical speed scale to 100 feet per min. that would be better for helicopte


  5. Hi All,

     

    thank god my Mad Catz Rat9 mouse finally broke down so now I can get a new one. Since there are so many different manufacturers for mice these of which I had never had the chance to try one I would like to know if someone can recommend a mouse that works particular well with ArmA since that is the game I play most at the moment and that has tons of key binds. Of course I have some preferences:

    -should have enough buttons to map anything weapon/gun related to the mouse

    -stable drivers and software to customise buttons

    -must be wireless

    -suitable for BIG hands (seriously, I have hands like the incredible hulk)

    -ergonomic design for long sessions would be nice

    -DPI is not very important (maximum DPI I used so far was 2,000)

    -LED and bling is not important

    -build quality is important but price should not be more than 150 AUD.

     

    Very interested in your recommendations.

    Cheers,

    k


  6. No problem with the installation. I ran the app from a Windows tablet and got no issue connecting via neywork to my computer running ArmA and your mod.

    I fly only helicopters so I don't know how much you can do with my feedback.

    Gauges like the airspeed and vertical speed scale are not suitable for chopper (they fly too slow, fly up and down too slow). The RPM gauge spins like crazy in the M-48 Kajman. The rest of the gauges seem to work just fine.

    • Thanks 1

  7. 4 minutes ago, PuFu said:

    the HUDs are all WIP. for other stuff, might wanna fill some reports on feedback.rhsmods.org

    I did but according to Reyhard a lot of these behaviours is intentional. Like the AI gunners view limitations, or the "next vehicle" behaviour is tied to the way RHS SACLOS missiles work etc. Don't get me wrong. I think RHS and CUP are both great mods that add so much more to ArmA but they have a huge scope from clothing, arms, vehicles, etc. and I understand they can't tweak the models to an individuals specific taste.

    Therefore it would be better to have a smaller mod that focuses mainly on the Hind models with some tweaks to make them more suited for the campaign (much like this mod:

    . Maybe they can be based on the RHS/CUP models. No need to reinvent the wheel but I don't know if that is possible.


  8. 1 minute ago, PuFu said:

    actually the HINDs in RHS are from both A2 and TOH (AFRF and GREF). RWR, changeable pylon loadouts, sling loading etc is all available.

     

    I know. Unfortunately there are some problems with the RHS models. For example you can't switch through targets for the AI gunner with the "next vehicle" button press (default R). Targets have to be assigned by the menu instead which is extremely cumbersome especially in combat situations and makes the mod almost unusable for singleplayer missions. Then there are other things like the limited view of the AI gunner, terrible aim and no indication where the gunner is aiming at. These problems do not exist in the CUP models however RHS models come with great features that CUP models don't have. Like RWR, holoscopic sight, bench gunners etc.


  9. I wonder if someone could port the Hind DLC from Take on Helicopter (ToH) to ArmA3 for my Helicopter campaign that focuses on the Mi-24 Hind and Superhind.

     

    I know there are Hind ports from CUP and RHS however while they both have their advantages and disadvantages both of them seem to be ported from ArmA2 rather than ToH. There are also a lot of glitches or missing features with both of them. I wish I could mash the RHS and CUP models together to get the best of both but so far I could not do even a basic port from ToH to ArmA although it seems to be rather easy as some people say.

     

    What I am after are the Hind models with the new features that ArmA3 provides like passenger gunners, Advanced Flight model, RWR, changeable pylon loadouts, sling loading etc. It would be nice to have some progression between the different hind models so that the Mi-24D model has less power than the Mi-24V, better avionics like FLIR, laser etc in newer models and so on.

    The campaign I am working on is mostly about flying Hinds and therefore it would be great to have proper models that feel like the right thing. With ArmA3 and mods this is the closest thing to a Hind helicopter semi-realistic simulator without becomming too realistic (DCS) or arcade (Air Missions: Hind).

    I started doing this campaign in ArmA2, then changed to ToH, then changed to ArmA3 and I have a ton of missions WIP.

    I hope someone can help me out here.

     

    Cheers,

    kibyde

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