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kieran_s

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Everything posted by kieran_s

  1. The medical system is still undergoing work. If you can reproduce stuff like that, throw up a bug on our issue tracker :)
  2. It's an error we are working on fixing. Then you probably are not running the latest version of CBA :) Try updating and seeing if that works. If not, make sure you are running version 1.42 of ArmA3 It won't happen for advanced medical I don't think, however for basic medical it's def an option. Give it a little (until release or a little after) for us to finish more of it (it's still being worked on!) and if the feature is not there, feel free to throw it in as a feature request :) On our public chatroom (https://github.com/acemod/ACE3/issues/429) we also have a channel dedicated for discussing the medical system ;) Every community may have different settings, however most should be running the same ACE3 PBOs, so in 95% of cases you won't need to download anything extra. And sure, you'd have to figure out the differences, but it's not much different to how things were with CSE, AGM, XMed, and the others. Instead of different systems, it'd just be different settings in the same system. Different UI sizes is definitely an option! Have a quick scan through our issue list (https://github.com/acemod/ACE3/issues/) and if you don't see it there or in our feature request issue (https://github.com/acemod/ACE3/issues/414), you can make a post on that feature request issue (#414) and request it! We also have a channel in our public slack chatroom about the interaction menu (https://github.com/acemod/ACE3/issues/429)
  3. Currently for bug tracking etc, we have the GitHub issues: https://github.com/acemod/ACE3/issues Please read this first though: http://acemod.github.io/ACE3/wiki/user/how-to-report-an-issue.html (Just note that currently there is no version number as we have not released an official build/version) As for feature requests, we have an issue active: https://github.com/acemod/ACE3/issues/414 Similarly for feature requests, please read here first: http://acemod.github.io/ACE3/wiki/user/how-to-make-a-feature-request.html This thread is a bit of a discussion in itself :P However if you would also like to join a chatroom, you can see here: https://github.com/acemod/ACE3/issues/429 Unfortunately the one we are using ATM requires an invite to join, however, if you post on that issue I can invite you to it :) The same goes for anyone else wanting to join the chatroom! Post on that issue and I'll invite you to it.
  4. Guys. Please keep the bickering down plz :)
  5. We are sorting it out :) Don't worry.
  6. Neither the PWS or the Armaholic releases were provided by the ACE3 team. Both were from a member of the community taking the ACE3 repo and PBOing the contents themselves. So basically both of those are unofficial and thus unsupported.
  7. Left windows is interaction menu left control + left windows is self-interaction menu Edit: Sniped by Kremator... Good work :P
  8. You need the latest latest version of CBA (updated today or yesterday), otherwise you wont get the controls showing up :)
  9. Hey guys, New feature teaser video out :) Enjoy!
  10. kieran_s

    Combat Space Enhancement 0.2

    I think glowbal is working on a fix for that now.
  11. kieran_s

    Combat Space Enhancement 0.2

    Hey guys, Just so you know, the CSE website is migrating servers, so the site may be down for a day or two. Apologies for any inconvenience.
  12. kieran_s

    Combat Space Enhancement 0.2

    Sorry about the delay in responses guys. Both Glowbal and myself have been a little busy with university and work related items. We should have answers to the previous posts up soon.
  13. kieran_s

    Combat Space Enhancement 0.2

    We will be focusing on bugfixes, documentation, and finishing up what we have currently for the competition entry. Once we have killed a lot of the major bugs, gotten things running fairly streamlined and smoothly, and gotten decent documentation done (etc)... or when the comp entry closes, whatever comes first :P ... we will then resume adding new features. As far as we can tell from our in-house testing it was fixed. There may however be combinations of settings etc, or peoples servers, or other mods, or any other number of variables which could prevent it from working. If you believe you have a bug, check the tracker for an existing open (or in progress) bug, and either comment on it, or upvote it. If it doesn't exist, feel free to create a new bug report :) See glowbals link :) This is one of the things we will be working on in the feature freeze period. Getting decent documentation for everything done.
  14. kieran_s

    Combat Space Enhancement 0.2

    CSE is now on a PARTIAL FEATURE FREEZE. Due to the Make ArmA Not War competition closing in about 2 months, we are doing a partial feature freeze. This means that we will not be adding any additional modules (with the exception of a revive module being developed), and no additional unplanned features will be added. The next two months will be focused on bug-fixes, documentation, tutorials, and finalising features that are currently being worked on. This freeze will be lifted either when the MANW competition closes, or if we manage to get through the bug-fixes ahead of time :) We will keep you updated! Please continue to submit any feature requests to our tracker. We will look at adding new features and/or modules after the MANW competition closes on the 28th October 2014
  15. kieran_s

    Combat Space Enhancement 0.2

    The API is not fully complete at the moment. As for a command, glowbal may know. Will wait for him to reply :) Hiya, If you think you have found a bug, could you post it on our tracker please? :) https://dev.withsix.com/projects/cse/issues From memory, blood and plasma have not been fully implemented just yet :) Could you check our bugtracker, and if it does not exist, add it. Thanks. :) https://dev.withsix.com/projects/cse/issues The revive module is more of an instant death module rather then an actual revive module. Unsure if any bugs present or not. I'm working on an independent revive module for CSE.
  16. kieran_s

    Combat Space Enhancement 0.2

    As I mentioned earlier, its name is a bit deceptive atm. (will probably be changed later). Its main purpose is to prevent a player from dieing (if its bugged or not is another question). You still need to use the CSE medical to get the person back up. (like normal) If your after a revive script (like most other revive scripts) which allows you to get the person back up rather simply, I am working on one of those atm and it should be in an update soonish. As for the medical facility. It does not auto heal or anything. The medical facility just allows the use of certain types of items, such as the personal aid kit for full heals.
  17. kieran_s

    Combat Space Enhancement 0.2

    Please note that this module simply prevents death. It does not add the ability to revive a person. You will still need to use the normal CMS module for that. (i.e. open up their medical menu and treat their wounds per normal) For a revive module which prevents death and allows for an easy revive (without needing to use the CMS medical treatment stuff), we should have one available in 0.4 or 0.5
  18. kieran_s

    Combat Space Enhancement 0.2

    Do you mean the medical facility? Last I checked, just place the "Set Medical Facility" module and sync it up to an item. Currently I don't think it can work on existing buildings, so you'll need to place down an item like a tent or shelter or crate or something, and sync to that.
  19. kieran_s

    Combat Space Enhancement 0.2

    Just note that AIM (which is the module which allows for arresting etc), is not stable in 0.2.*, and a lot of stuff may be missing. The 0.3.0 release coming out shortly has a rewritten and improved AIM system.
  20. kieran_s

    Combat Space Enhancement 0.2

    Hiya! What exactly do you mean by 'crack it open'? And when you say MCC, are you referring to: http://www.armaholic.com/page.php?id=19580
  21. kieran_s

    Combat Space Enhancement 0.2

    Please check our tracker to see if that bug exists and update it, if not, please post a bug report :) https://dev.withsix.com/projects/cse I believe you need to click. We looked at making it work on hover, however if you take the shortest route from the left button to the right on the 2nd-level menu, you can accidentally switch menus. So last I checked, we are leaving it as click now.
  22. kieran_s

    Combat Space Enhancement 0.2

    Within a week or two if everything goes to plan :)
  23. kieran_s

    Combat Space Enhancement 0.2

    If it seems a bit hard to get the weapon resting properly, can you throw a ticket on our tracker please? :) And we will get around to looking at it asap! https://dev.withsix.com/projects/cse/
  24. kieran_s

    Combat Space Enhancement 0.2

    Currently yes. They have the same medical system as players do (more or less... see below) As listed in a couple of bug and/or feature request tickets, we are looking at ways to handle AI better. We have implemented a couple of minor things to attempt this, but we shall see how things go.
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