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Jackson Snow

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Everything posted by Jackson Snow

  1. Just for example (and please bear in mind that this is in no way tweaked to perfection), this is what my settings show and they rarely have over the top accuracy: class CfgAISkill { aimingAccuracy[] = {0,0.05,1,0.35}; aimingSpeed[] = {0,0.5,1,1}; aimingShake[] = {0,0.05,1,1}; endurance[] = {0,0,1,1}; spotDistance[] = {0,0.1,1,0.3}; spotTime[] = {0,0.05,1,1}; courage[] = {0,0,1,1}; reloadSpeed[] = {0,0.2,1,1}; commanding[] = {0,0.25,1,1}; general[] = {0,0.05,1,1}; }; I believe the final number on the first row was quite a bit higher to begin with, and this is the one I lowered to 0.35. As far as I understand these figures, they vary between 0 (rubbish) and 1 (superhuman monstrosity), and it looks like you can probably set almost any value in between. This link might also help with understanding what the figures mean, I hope: https://community.bistudio.com/wiki/CfgAISkill hope this helps a little.
  2. You need the faction for the Middle Eastern enemies and civilians (the first post in the Aggressors thread); put these in the enemy placement and civilian placement modules faction box where it otherwise might say "OPF_F" or "CIV_F" (or something similar). (It's "caf_ag_me_t" for the enemies, "caf_ag_me_civ" for the civilians).
  3. Jackson Snow

    J.S.R.S. 2.2 Soundmod

    Really sorry for your loss; I hope you and your family can find peace at this time.
  4. Jackson Snow

    Virtual Vehicle Spawner (VVS)

    Is it possible to do this so it applies to only particular types of vehicle? For example, to only apply the VAS script to the truck, but not to all vehicles? Any ideas?
  5. Jackson Snow

    J.S.R.S. 2.2 Soundmod

    I think that the patch two or three weeks ago messed around with all the sound levels. Since that patch, one of my friends is barely able to hear anything in Arma - with or without JSRS activated - whereas I have found that being inside a vehicle (any vehicle) it is so loud that I basically cannot hear a thing anybody says unless they shout - and it is actually quieter from third person view - whereas before I could quite comfortably hear them giving me directions as it seemed quieter in internal view (which I always put down to it "simulating" the crew wearing headphones for communication). Anyone else noticed anything similar? It seemed quite a definite change after the last but one patch (ie, 1.17 or whatever it was).
  6. Jackson Snow

    Real Sound team WIP Thread.

    Yeah that helicopter sounds brilliant, good work.
  7. Jackson Snow

    Refined Vehicles

    Yeah that's excellent news. Although apparently the mod has been broken, we have still been using it as it's still more fun than without it... Can't wait to see more of what you come up with.
  8. Jackson Snow

    Vcom AI V2.0 - AI Overhaul

    Sorry, I wasn't very clear; with the Alive mod, there is a CQB module which automatically populates towns and villages with enemies who patrol around and move from house to house and stuff. By default it loads these enemies on the clients' computers to take load off the server, but of course with AI mods this tends to mean that the clients must also be running the mod. But it sounds like as your AI is script-based, it should handle this scenario pretty well, and I was just checking that assumption. Really looking forward to trying it out next time we play anyway.
  9. Jackson Snow

    Vcom AI V2.0 - AI Overhaul

    It might be an obvious answer, but how does it deal with the CQB AI if it is spawned on clients' machines? I am guessing that as the script is run through the mission, it'll work great regardless of where the CQB AI is located?
  10. Jackson Snow

    TMR Modular Realism

    There are a few tutorials in the Scenarios menu somewhere for TMR - one is to guide you in how to use the PLOS system. It's been awhile, but It think the basic idea is you press Tab and hear the clunk, so long as the vehicle does not accelerate in any direction then the missile should hit. Tutorial is much better at explaining than me though.
  11. Jackson Snow

    J.S.R.S. 2.2 Soundmod

    Although obviously not a fix, I've found that JSRS only seems to add these dependencies when I first create a mission; I've edited a number of missions with JSRS active and had no dependency, only when I create a mission from scratch does it happen. So, I tend to copy a previous mission and change the name - such as a basic template of a couple of playable men and VAS - and not had dependencies any more. You can just delete those lines from your mission.sqm, too, and it should remove the dependency. The mission we were playing last night had somebody connect without JSRS, and I never bother turning it off when editing. Might help you?
  12. Jackson Snow

    East Static Weapons Pack

    Brilliant work. For some reason I find myself really taken by the T-34 haha. Would it be possible to have the tanks and BMPs and stuff also have setups for groups (ie the groups you can put down in the editor when you press F2), like two or three or something please? Or however many. I think (and I could be wrong) that the Alive mod looks for groups, mostly, so in my (brief) testing I didn't really see the enemy using any of your great vehicles, which was a shame...
  13. Is it planned for the placement module (particularly military placement) to put down static weapons in certain locations, such as around larger military compounds?
  14. Jackson Snow

    A-10C for Arma 3

    One HEI followed by four API (depleted uranium). Curious if this is possible to model in-game...
  15. Jackson Snow

    Vcom AI V2.0 - AI Overhaul

    I guess them mortaring themselves would probably be in the general spirit of most Arma battles my friends and I have. But perhaps you could make them only deploy their static weapons if the enemy are above a certain distance away, or something, depending on the weapon type of course.
  16. Jackson Snow

    Vcom AI V2.0 - AI Overhaul

    Sounds really interesting. It really bugs me that the Arma AI just don't use their mortars / HMGs, preferring to just lug them around the battlefield on their back, so looking forward to trying this out at some point. Really enjoy getting mortared.
  17. Yeah that video is right good, looking forward to this.
  18. Jackson Snow

    J.S.R.S. 2.2 Soundmod

    You can delete that line from your mission.sqm (near the top, just be careful of the ; formatting) or alternatively always start to edit a new mission without mods activated.
  19. Jackson Snow

    CCIP script

    This is amazing.
  20. Jackson Snow

    Virtual Vehicle Spawner (VVS)

    Earlier in the thread Tonic posted this, might help? Please let us know if it does...
  21. Have you got the placement modules (Military and Military Civilian) set to place on every single objective, or set to ignore small objectives? If you are not restricting them, the latter may help speed up the loading?
  22. I think the message might mean that you have not synced the OPCOM with the placement module(s) for that side when you placed them all in the editor.
  23. Jackson Snow

    Tao Folding Map

    Yeah thanks a lot for catering to both groups.
  24. Jackson Snow

    Virtual Ammobox System (VAS)

    Do you mean the load on respawn feature? It should be on by default, I think, but in the "VAS\config.sqf" right at the top is an option vas_onRespawn = true; - I suspect that setting this to false would prevent the load on respawn working, though I haven't tested it; so make sure it is true if you want it to function.
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