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20 ExcellentAbout OuedMeliz01
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Rank
Private First Class
core_pfieldgroups_3
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Interests
Make Videos, Scripts, build templates and make Missions.
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Gender
Male
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Location
Germany
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Biography
I am play Bohemia Interactive Games since 2008. Started with Operation Flashpoint: Cold War Crisis and Armed Assault 1.
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Youtube
user/OuedMelizChannel
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Steam url id
http://steamcommunity.com/id/OuedMeliz01/
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OuedMeliz01 started following Faces of War [WW2], [WIP] Project 1947 (Alt. History WW2) [Working title], Iron Front in Arm3 LITE - preview versions and and 7 others
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Nice Mod, thank you!
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Tunisian Armed Forces Mod Beta release
OuedMeliz01 replied to Mootaz25kh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice to hear! I already played a lot with your mod and its very good, thank you. -
Tunisian Armed Forces Mod Beta release
OuedMeliz01 replied to Mootaz25kh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, your Mod looks great! Can you release it in the Steam Workshop too? -
Iron Front: Liberation 1944 - community patches (Arma version only)
OuedMeliz01 replied to .kju's topic in IRON FRONT: LIBERATION 1944 - GENERAL
When comes the patch 1.12 for PlayWithSix? -
In wich .pbo can i find the vehicle .paa files
OuedMeliz01 replied to OuedMeliz01's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok thanks :D -
In wich .pbo can i find the vehicle .paa files
OuedMeliz01 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, In wich .pbo can i find the vehicle .paa files? -
Foliage Camouflage System
OuedMeliz01 replied to _William's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
GOOD JOB! when i know the class names of iron front bushes and trees, maybe i can make it in iron front ORGINAL (not in arma 2) -
Iron Front Simple New Vehicles by OuedMeliz01!
OuedMeliz01 replied to OuedMeliz01's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
thanks =) -
Iron Front Simple New Vehicles by OuedMeliz01!
OuedMeliz01 posted a topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
Iron Front Simple New Vehicles by OuedMeliz01! Hello Guys!, i have maked new 7 vehicles with the AttachTo Command! VIDEO: here a photo album: http://imgur.com/a/Enmnk#RIevNG0 12.01.2014 1. Vehicle, SdKfz. 7 with PaK40 Initialization of SdKfz. 7: this animate ["left_side_hide",1]; this animate ["right_side_hide",1];this animate ["back_side_hide",1]; this animate ["windshield_hide",1]; Name of SdKfz. 7: PaKSd01 Initialization of PaK40: this attachto [PaKSd01,[0.4,-0.0,1.3]];this animate ["left_stand_Hide",1]; this animate ["right_stand_Hide",1]; this animate ["wheel_2_1_Hide",1];this animate ["wheel_1_1_Hide",1]; this setdir 0 2. Vehicle, Opel Blitz with Flak38 Initialization of Opel Blitz: this animate ["doorzad_hide",1]; this addAction ["Get in Flak", "FLK01.sqf"] Name of Opel Blitz: FlLKW01 FLK01.sqf: player moveingunner FLK01 Name of Flak38: FLK01 Initialization of Flak38: this attachto [FlLKW01,[-0.6,-1.6,-0.95]]; this setdir 180; 3. Vehicle, SdKfz. 7 with Flak38 Initialization of SdKfz. 7: this animate ["left_side_hide",1]; this animate ["right_side_hide",1];this animate ["back_side_hide",1]; Name of SdKfz. 7: FLAKSD01 Initialization of Flak38: this attachto [FLAKSD01,[-0.0,-1.4,1.2]]; this setdir 180; 4. mobile Flak 38 1. Create a 61k 2. Write in the Initialization of 61k: this animate ["MainTurret_Hide",1]; 3. Write in the Name of 61k: FKMG01 4. Create a Flak38 5. Write in the Initialization of Flak38: this attachto [FLMG01,[-0.0,0.3,0.6]]; this setdir 180; 5. mobile Flak 38 4x 1. Create a 61k 2. Write in the Initialization of 61k: this animate ["MainTurret_Hide",1]; 3. Write in the Name of 61k: FKMG02 4. Create a Flak38 4x 5. Write in the Initialization of Flak38 4x: this attachto [FLMG02,[-0.0,0.3,0.6]]; this setdir 180; 13.01.2014 (http://imgur.com/a/NlkLZ) 6. SdKfz. 251/22 Name of Sd.Kfz.251/22: Sdkfz1 Initialization of PaK40: this animate ["left_stand_Hide",1]; this animate ["right_stand_Hide",1]; this animate ["wheel_2_1_Hide",1];this animate ["wheel_1_1_Hide",1];this attachTo [sdkfz1,[0,0,1]]; 7. Flakpanzer IV Name of PzKwIV: fpz4 Initialization of PzKwIV: this animate ["tower_destr_hide",1]; Flak attachTo [pz4,[-0.1,0,0.8]]; this animate ["right_wind_5_hide",1]; this animate ["right_wind_4_hide",1]; this animate ["right_wind_3_hide",1]; this animate ["right_wind_2_hide",1]; this animate ["left_wind_5_hide",1]; this animate ["right_wind_1_hide",1]; this animate ["left_wind_4_hide",1]; this animate ["left_wind_3_hide",1]; this animate ["left_wind_2_hide",1]; this animate ["left_wind_1_hide",1]; this animate ["back_upper_wind_hide",1]; this animate ["right_upper_wind_hide",1]; Initialization of Flak38 4x: this animate ["left_loader_plate_hide",1]; this animate ["right_loader_plate_hide",1]; this attachTo [pz4,[-0.1,0,0.8]]; 24.01.2014 8. Opel Blitz with Crates Name of Opel Blitz: Opel01 Init of Crate01: this attachto [Opel01,[0.0,-2.1,-0.3]] Init of Crate02: this attachto [Opel01,[-1.0,-2.1,-0.3]] Init of Crate03: this attachto [Opel01,[+0.0,-1.1,-0.3]] Init of Crate04: this attachto [Opel01,[-1.0,-1.1,-0.3]] Init of Crate05: this attachto [Opel01,[+0.0,-0.1,-0.3]] Init of Crate06: this attachto [Opel01,[-1.0,-0.1,-0.3]] 9. Opel Blitz with MG42 Name of Opel Blitz: Opel02 Init of MG42: this attachto [Opel02,[-0.7,0.7,-0.3]] -
Fields of War: Normandy 1.00 and beyond WIP thread (formerly The 31st Normandy mod)
OuedMeliz01 replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nice to hear :D ---------- Post added at 13:55 ---------- Previous post was at 13:54 ---------- Play it the 31st Normandie mod since 3,5 years =) -
How to insert railroads in the mission?
OuedMeliz01 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello Guys, i have a question! how do i make railroads without a mod and when i make it like here in the mission.sqm it doesn´t work: class Vehicles { items=1; class Item0 { position[]={3501.5439,18.89999,3541.7234}; id=1; side="EMPTY"; vehicle="rails_25"; skill=0.60000002; }; }; }; can you help me pls? Thanks and best wishes from OuedMeliz01!