deniodan
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Everything posted by deniodan
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Sure!! thats great!
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Hey Kiory, A question about the recoils. I noticed that you used the 'recoil' and 'recoilProne' from the MX rifle. Would not be more appropriate the recoil from one of the existing vanilla 5.56 bullpup rifles? (TRG-20, MK-20 or SDAR)
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And ASDG JR patch updated: https://drive.google.com/open?id=0B-5lpA7dXqVyZmN2dHZqdzZXVkE&authuser=0
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LJ, I think i found a issue. When you are self healed by vehicles that allow you to heal (the ones that have parameter "attendant = "true";" on the CfgVehicles like the Huron or Taru medical center Pod) you get the Healing sound every time you hit the pause menu or get inside>outside a vehicle (actually every time the screen is loaded). I tested puting a player, a bonfire and the Huron medical Pod on the editor. I step into the bonfire to get hurt and after that got healed by the Medical Pod. The healing sound are played for the first time but if I hit Esc an then return to the game the healing sound are played again. ps: I tested with JSRS2.2 and the same thing happened. I tested with just CBA RC4 and Dragonfyre Arma 3 1.36 Stable and a Stereo Speaker Btw, how amazing Dragonfyre is! You are a pro! Thanks!
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Here it is the ASDG JR config for the L85a2 v3 with the new and beautiful Elcan: ---------Old Link-------- Kiory, many thanks for these babies!
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Yeah, the link is on page 5. Later when I get home I will update the config for the Elcan.
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The sound is perfect! I think the problem is the default BIS closure. they are too loud. maybe changing the volume parameters? (if they exist.)
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
deniodan replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Shay! Is possible to remove the MCC and Squad PDA from the action menu since they have a button defined from the MCC options menu? -
Well, I like the default black texture. I was wondering if is possible (and what you think about it) to put all these camo variants in a optional .pbo.
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Ohh! sorry! That's because the lens texture are not inside the 'kio_susat.pbo' but in the v2 'kio_l85a2.pbo'. well, I could only fix this without messing with Kiory's .pbo by removing the susat from the ASDG JR Here: https://drive.google.com/open?id=0B-5lpA7dXqVyUU1xU0cxOWU1bjg&authuser=0
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Hey guys, I've made a ASDG JR config for these babies! You need the 'kio_susat.pbo' from the v2 pack. Kiory, many thanks! quick question The 'kio_susat.pbo' are not supposed to be in the v3 pack too? -----Old Link-----
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Community Upgrade Project - Weapon Pack
deniodan replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys! First of all I must say, Many many thanks!! I have one question. Is this mod modular? If I select some specific .pbo's to use it will cause erros or messages? If is modular, can you tell what .pbo's are from core -
Veteran mod (VTN) - announcement and WIP
deniodan replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep! And I noticed that several AK's have the same issue when you attach a scope. You can attach the scope on the Rifle but you don't see on it, and when you bring the sight up, it goes inside the weapon. and +1 for ASDG Joint Rails! Thanks! -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
deniodan replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
.kju I only have this file: "AiA_TP_Characters2_Dummy.pbo" Is that one to remove? -
[SP Campaign] Hunter Six: Special Operations Unit
deniodan replied to lato1982's topic in ARMA 3 - USER MISSIONS
Hey Lato! Great mission! I'm loving it! If I may, I like to make a suggestion: Instead of receiving new Tasks/Missions directly after collecting some intel, you could make the player go back to base and update the commander with these intel's and after some time he gives you a new Task/Mission. This would be cool to force the player to go to base and maybe choose others teammates! (You could make the bases and FOBs more alive also). Ahh...and +1 vote for the release of the mission outside Steamworkshop! Thanks for this great mission! -
rksl RKSL Attachments Pack
deniodan replied to da12thMonkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I see. Didn't know about this problem of creating a 3D sight! Thanks for the answer! A Brazilian wife?....so you're in good hands!- 98 replies
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- scopes
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ARMSCor Mod 3.0.3 (Work in progress)
deniodan replied to petracephas's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's great!! thanks man! And yeah, with ASDG JR support in the future this will be awesome!- 109 replies
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rksl RKSL Attachments Pack
deniodan replied to da12thMonkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey da12thMonkey!! First let me thank you for this great scopes! I was wondering if you have plans to make a 3D version of the LDS sights?- 98 replies
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ARMSCor Mod 3.0.3 (Work in progress)
deniodan replied to petracephas's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oh man sorry, I made a confusion! Yes, I tried the ACR versions. They are great but the model are a liiittle different from the classic Galil! I was referring to the R4 or R5 (Non ACR) but with a side mount picatinny rail similar to the AK's ones where the rail is no fixed on the top of the gun (Sudden's and Toadie's has something like these side mounts on theirs AK's packs) Just like those examples here: http://guntech.com/galil/pri_mount-1.jpg (137 kB)- 109 replies
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ARMSCor Mod 3.0.3 (Work in progress)
deniodan replied to petracephas's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey PetraCephas! I'm really enjoying your Mod. Can't wait for the final version! I like to make a request/suggestion if I may. I have a crush for the clean style of the Galil R4 but the impossibility to attach optics makes me sad! I was wondering if is possible to create a side mount rail like these for the R4: http://www.militaryfactory.com/smallarms/imgs/imi-galil.jpg (143 kB) Anyway, keep up this great project and thanks!!- 109 replies
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Wow!! The gunship version it's gonna be a hell bringer! Keep up the good job!
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Teriyaki, how do you manage to create the uniforms whitout having to create the unit/faction?
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Wow!! so much variety! Many thanks Teriyaki! There is any chance for you to model some beards? I know that already exist 'iNTERBRED Tactical Beard' but it seems a little rough IMO.
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Same here!