Jump to content

deniodan

Member
  • Content Count

    95
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by deniodan

  1. deniodan

    L85a2 v3

    Sure!! thats great!
  2. deniodan

    L85a2 v3

    Hey Kiory, A question about the recoils. I noticed that you used the 'recoil' and 'recoilProne' from the MX rifle. Would not be more appropriate the recoil from one of the existing vanilla 5.56 bullpup rifles? (TRG-20, MK-20 or SDAR)
  3. deniodan

    L85a2 v3

    And ASDG JR patch updated: https://drive.google.com/open?id=0B-5lpA7dXqVyZmN2dHZqdzZXVkE&authuser=0
  4. deniodan

    JSRS3: DragonFyre

    LJ, I think i found a issue. When you are self healed by vehicles that allow you to heal (the ones that have parameter "attendant = "true";" on the CfgVehicles like the Huron or Taru medical center Pod) you get the Healing sound every time you hit the pause menu or get inside>outside a vehicle (actually every time the screen is loaded). I tested puting a player, a bonfire and the Huron medical Pod on the editor. I step into the bonfire to get hurt and after that got healed by the Medical Pod. The healing sound are played for the first time but if I hit Esc an then return to the game the healing sound are played again. ps: I tested with JSRS2.2 and the same thing happened. I tested with just CBA RC4 and Dragonfyre Arma 3 1.36 Stable and a Stereo Speaker Btw, how amazing Dragonfyre is! You are a pro! Thanks!
  5. deniodan

    L85a2 v3

    Here it is the ASDG JR config for the L85a2 v3 with the new and beautiful Elcan: ---------Old Link-------- Kiory, many thanks for these babies!
  6. deniodan

    L85a2 v3

    Yeah, the link is on page 5. Later when I get home I will update the config for the Elcan.
  7. deniodan

    L85a2 v3

    The sound is perfect! I think the problem is the default BIS closure. they are too loud. maybe changing the volume parameters? (if they exist.)
  8. Hey Shay! Is possible to remove the MCC and Squad PDA from the action menu since they have a button defined from the MCC options menu?
  9. deniodan

    Design mastery weapons

    Well, I like the default black texture. I was wondering if is possible (and what you think about it) to put all these camo variants in a optional .pbo.
  10. deniodan

    L85a2 v3

    Ohh! sorry! That's because the lens texture are not inside the 'kio_susat.pbo' but in the v2 'kio_l85a2.pbo'. well, I could only fix this without messing with Kiory's .pbo by removing the susat from the ASDG JR Here: https://drive.google.com/open?id=0B-5lpA7dXqVyUU1xU0cxOWU1bjg&authuser=0
  11. deniodan

    L85a2 v3

    Hey guys, I've made a ASDG JR config for these babies! You need the 'kio_susat.pbo' from the v2 pack. Kiory, many thanks! quick question The 'kio_susat.pbo' are not supposed to be in the v3 pack too? -----Old Link-----
  12. Hey guys! First of all I must say, Many many thanks!! I have one question. Is this mod modular? If I select some specific .pbo's to use it will cause erros or messages? If is modular, can you tell what .pbo's are from core
  13. Yep! And I noticed that several AK's have the same issue when you attach a scope. You can attach the scope on the Rifle but you don't see on it, and when you bring the sight up, it goes inside the weapon. and +1 for ASDG Joint Rails! Thanks!
  14. .kju I only have this file: "AiA_TP_Characters2_Dummy.pbo" Is that one to remove?
  15. Hey Lato! Great mission! I'm loving it! If I may, I like to make a suggestion: Instead of receiving new Tasks/Missions directly after collecting some intel, you could make the player go back to base and update the commander with these intel's and after some time he gives you a new Task/Mission. This would be cool to force the player to go to base and maybe choose others teammates! (You could make the bases and FOBs more alive also). Ahh...and +1 vote for the release of the mission outside Steamworkshop! Thanks for this great mission!
  16. deniodan

    RKSL Attachments Pack

    I see. Didn't know about this problem of creating a 3D sight! Thanks for the answer! A Brazilian wife?....so you're in good hands!
  17. That's great!! thanks man! And yeah, with ASDG JR support in the future this will be awesome!
  18. deniodan

    RKSL Attachments Pack

    Hey da12thMonkey!! First let me thank you for this great scopes! I was wondering if you have plans to make a 3D version of the LDS sights?
  19. Oh man sorry, I made a confusion! Yes, I tried the ACR versions. They are great but the model are a liiittle different from the classic Galil! I was referring to the R4 or R5 (Non ACR) but with a side mount picatinny rail similar to the AK's ones where the rail is no fixed on the top of the gun (Sudden's and Toadie's has something like these side mounts on theirs AK's packs) Just like those examples here: http://guntech.com/galil/pri_mount-1.jpg (137 kB)
  20. Hey PetraCephas! I'm really enjoying your Mod. Can't wait for the final version! I like to make a request/suggestion if I may. I have a crush for the clean style of the Galil R4 but the impossibility to attach optics makes me sad! I was wondering if is possible to create a side mount rail like these for the R4: http://www.militaryfactory.com/smallarms/imgs/imi-galil.jpg (143 kB) Anyway, keep up this great project and thanks!!
  21. deniodan

    [WIP] AV-22-LSOC Ghost

    Wow!! The gunship version it's gonna be a hell bringer! Keep up the good job!
  22. deniodan

    TRYK's Multi-Play Uniforms

    Teriyaki, how do you manage to create the uniforms whitout having to create the unit/faction?
  23. deniodan

    TRYK's Multi-Play Uniforms

    Wow!! so much variety! Many thanks Teriyaki! There is any chance for you to model some beards? I know that already exist 'iNTERBRED Tactical Beard' but it seems a little rough IMO.
×