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forgotten

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  1. forgotten

    co10 Escape

    Sorry, I should have said. These are the RHS Escape missions, tested to have no patrols on Chernarus and Podagorsk.
  2. forgotten

    co10 Escape

    Hiya, we're having an issue where most of the armor at communication centers, and some armor around the map, spawns upside down. The crewmen bail, and we're left without a good fight. We've also noticed that there are no patrols associated with the comm centers or with depots. There's just the static gun emplacements. I really enjoyed the multiple patrols in the original that you had to either evade or destroy to get at the centers. Love the mission, thanks so much for porting it over.
  3. The file needs to be in you MPMissions folder. Engima, love the mission, I and my friends have been playing it for years, and I've done a lot of modifications for us. Two questions. First, I want to set the Search Chopper as a random type to begin with. In CreateSearchChopper.sqf, I see: I see _chopperType, but I don't know where to put this code. I'm not very good at writing Arma code, just recognizing what it's supposed to do from years of running a Dayz server. If you or anyone could explain and provide an example of this code in use, I'd greatly appreciate it. Second, I'd like to change the random start spot to a specific spot on the map for certain versions I'd like to do where you defend a static point until rescued, or you have to bust out of a town to start your escape. I need to know how to use a static co-ordinate instead of using your random spot system. Again, my group and I love your mission, thanks very much for it!!
  4. Hiya, I am looking to get this script working, but I'm having serious issues. I cannot get the map to load into the editor to load the functions module, and I'm having a devil of a time getting CBA to load correctly, even after completely starting with a clean Arma 2 OA install plus newest beta. I've read the whole thread, and I'm pretty good at copy/paste, but not a scripter in any shape of the form. Can anyone post a working version of this with the functions included? I'd really appreciate it, as this is exactly what I and my friends want to play in this mod. Thanks.
  5. forgotten

    [PvP] GunGame --- Fast Paced TDM!

    Hey, you mentioned you were going to do a tutorial on how to move the map area? I do not see any tutorials for Gungame posted, would love to edit this. Thanks.
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