nigrinus
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Everything posted by nigrinus
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Thanks for the reply. I am so looking forward to it and thank you very very much for your effort and energy put into this great mod.
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Hey, video sounds great. I was just wondering if there is maybe a tad too much echo while having the source of riflefire or machineguns in close range..like in Min. 5:17 in your vid. Can you explain brief what the difference is in MP and SP? I always thought the sounds are the same. Or is it the script mainly handling the sounds for the Player? Exceptional work by the way and I am glad you are back on your feet.
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You share my vision and are much more capable of explaining things. Thank you for your existence
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No Audio related question!
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My trip to Bohemia HQ in Mnisek (28. April 2015 - 1. May 2015) Audio Q&A inside!
nigrinus replied to megagoth1702's topic in ARMA 3 - GENERAL
THIS IS THE BEST NEWS EVER!! Actually i was hoping for this to come. No more the same sound no matter how far you are from the source. AWESOME. Though I have the feeling that it will take another year until everything is implemented. Sound keeps me from playing Arma right now regularly. -
Wait til the Witcher 3 release!
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Sorry for not being in a war lately, basically videos is all i can get to say in which general direction sound development of weapons should go. No one said: "copy the exact sound of that youtube video"...jeez.
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Havent posted on Dev Branch Feedback before but i really feel the need to do so now. I appreciate that you take on the sound overhaul. What the game really needs to get some immersion to the sound especially in firefights, distances and explosions. Right now in DevBranch the sound of a rifle fired at 100 meters is barely audible at all...looks weird when the snaps are louder and the guy shooting at me from 100 meters is kind a pantomimic. The distances need a definite rework. Also the explosions sound just fake. Grenades and all sorts of explosions are frightening when using JSRS Dragonfyre. These explosions scare the shit ouf ot me. Would be great if you get some inspiration from LordJarhead. The weapon sounds themselves in first person sound great now. I like where this is going. During a firefight though it seems to me that the sound of guns is ending so abruptly which sounds too artificial and the lack of echoes is weird. What this game needs is also different sounds for different distances. There are some nice sounds of different distances with a 50.cal. Nevertheless since 1.40 and the introduction of tails JSRS Dragonfyre is kind of messed up. Which stopped me from playing ARMA3 for a long time now. I can not bear the simple sound anymore. I really hope you get your visions of sound implemented into Arma3 which will be by then the best military simulaction game out there. It is just feedback from my own perspective.
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By the way are there any news on overhauling the distant explosion sounds? Also the grenades need some love. I would love to see a game finally give a more realistic approach to a firefight.
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Due to spawned explosions there are very muffled sounds for them, as we pointed out many times before, thats what we need this voted to be successful: Add the possibility of adding eventhandlers to ammunitions defined in cfgAmmo This would help me to realize certain features in JSRS DragonFyre, so please vote for this!
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*cough* Duke Nukem Forever *cough* We all know what that phrase meant :) Seriously though, I was excited when they said RC5 is close to release and then got sad when they found new bugs but hey...always better to have something work right than not at all. Pointing to you Rome 2 and Sim City...
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@LJ and Bakerman Thanks for clearing that up to me :) I am so looking forward to your new RC.
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LJ Just a quick question concerning the status. There were so many posts here I got lost. RC5 is in testing and delayed cause you found some more issues? The light version is interesting, but what are the differences to the full version? What features are left out for example? You are doing a great job I thank you for that. Your mod enhances the fun in playing this game 1000fold. To be honest, I stopped playing before you released Dragonfyre because the Vanilla sounds are immersionbreaking. With your mod the firefights become more intense and you have the feeling of being on a real battlefield ... well as close as I want to be at least :) Keep up the good work and I wish you all the best for your future career.
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Forget it, its working now.
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JSRS: DragonFyre -- WIP Thread
nigrinus replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wenn das rauskommt mach ich 3 Kreuze, 2 Salti rückwärts und brech mir dann hoffentlich die Beine dabei, damit ich nicht mehr arbeiten muss für 6 Wochen :) -
JSRS: DragonFyre -- WIP Thread
nigrinus replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
WOW. Now Arma 3 is going to be reaaaaaaally fun. -
JSRS: DragonFyre -- WIP Thread
nigrinus replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Its mean that we have to play with the inferior JSRS 2.2 :) So far from the videos Dragonfyre is superior in any way and I stopped playing Arma until Dragonfyre is out. (And the multiplayer servers adapt to it). -
JSRS: DragonFyre -- WIP Thread
nigrinus replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That was just mean. :( Please redeem us! :) -
Mariks Warfare CTI Server - Modular Realism, AI3, JSRS, US/RU Weps, FFIS, etc
nigrinus replied to chrismgtis's topic in ARMA 3 - MULTIPLAYER
Yes that was me McMartin is the ingame name. Did join and leave because of my mods of US and Russian weapons did not work. (i used Nato SF and Russian Speznaz weapons) No Weapons other than vanilla game showed up and i wanted to see if this was different on the other team, but the server wouldnt let me switch teams. I hope this was the right mod. I use play with six to manage all the mods for all the different servers. -
Mariks Warfare CTI Server - Modular Realism, AI3, JSRS, US/RU Weps, FFIS, etc
nigrinus replied to chrismgtis's topic in ARMA 3 - MULTIPLAYER
Yeah, would have been great, but getting a ban for no reason somehow keeps me from playing. -
BEARDS!! Pretty please.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
nigrinus replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I used it in the campaign. How do i get it to work there again? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
nigrinus replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
VAS no longer supported? I wonder what caused this, because it was the easiest way to get all the gear, save loadouts, and it was working in SP! How do I get a VAS back into my game now? :( -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
nigrinus replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really was confused :) Thanks for the explanation. I get it now. Yes I took a custom mod with an Ac-130 model. MCC found it and I was able to spawn it as CAS. (But it behaved like a jet) I did use this mod: http://forums.bistudio.com/showthread.php?159315-AC-130X-for-Arma-3 Maybe the modder gives permission to use his model in MCC dunno. But would definetly add immersion. Just to be said I love your work and I am impressed, keep doing what you do it is awesome. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
nigrinus replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I did spawn it as a Close Air Support. Jou mean just spawn it as a unit? Will try that as soon as I get home. Tried to get an Ac130 into ArmA2 but it wont come up in MCC there :( So it did work back then?