magnetar
Member-
Content Count
196 -
Joined
-
Last visited
-
Medals
Everything posted by magnetar
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@laxemann The same can be done in ACRE2. You just need to enable the speaker in a 152/148/sem 52sl The 343 and the 117F do not have speakers- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, some sort of the same use of a particular windows library- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Join our slack and we may be able to help you further. http://slackin.idi-systems.com/ 🙂- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We need a model and some antenna data. If those are provided we can easily integrate it in acre2- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As a clarificstion: GSA can be used with externary rack radios. Not internal ones.- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is a bug introduced in Arma 3 1.94.- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Important note: Racks that are connected to intercom can no longer be accessed using the ACE interaction menu. To use them, one must open the Intercom UI (Default to Ctrl + Shift + Tab) and select the desired radio(s) using the upper two knobs as described in https://acre2.idi-systems.com/wiki/user/vehicle-intercom#full-functional-crew-station-ffcs- 896 replies
-
- 1
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can find all releases in: https://github.com/IDI-Systems/acre2/releases However, if you do not post RPT we won't be able to help nor identify a possible problem.- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
RPT, videos are not helpful at all. Better client and server RPT- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh and @Max255 keep providing bug reports 😄- 896 replies
-
- 1
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As an ACRE2 maintainer, I would like to thank all those who contributed to 2.7.0. Specially RanTa (models) and Brett (zeus)!- 896 replies
-
- 3
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is improved in the upcoming 2.7- 896 replies
-
- 1
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please try the new dev-build. It is available in ACRE Slack- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Fanatic72 You can find the test version in ACRE2 Slack.- 896 replies
-
- 1
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is being worked on and a solution will be released as test today or tomorrow.- 896 replies
-
- 2
-
I will state here what I posted on discord channel as well. I do not have a problem with paid DLC, but the way it is being handled. As it is done, one will not be able to join a server that is using assets from a community DLC and this is a terrible idea in my opinion. It will force communities to either enforce it or not and if it is not enforced, most of the members won't even consider buying it because they won't be able to play with it. Of course I cannot generalise, but it is the case of the communities I am in contact with. In addition to the split caused by the DLC, it is even aggrevated when third party mods start using assets from said paid DLCs. Releasing a low quality alternative of such assets would be in my opinion beneficial and vehicles/weapons could even be locked to non-owners (or even briefly allowed as handled previously) which at the end of the day will result in a wider audience and possibly widen the market: communities (even maybe including Altis Life) would not have to forbid the use of the DLC since entry to the server will be allowed. This is an important aspect if the concept of a platform is the point to emphasize in Arma, otherwise we end up with something in between that is not good for anybody: communities (split between owners and non-owners) and DLC creators (possible lower sales due to forbidding the use of DLC assets)
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is implemented. you will have too look in the github itself: https://github.com/IDI-Systems/acre2/blob/master/addons/api/fnc_unmountRackRadio.sqf- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Steam version is also 2.6.2. https://steamcommunity.com/sharedfiles/filedetails/?id=751965892- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes. put the following line in init. It's something IFA3 does when entering a vehicle. LIB_GLOBAL_ENABLE_RADIO_IN_VEHICLE = false- 896 replies
-
- 2
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check that your server has the extensions of the b64 sounds allowed.- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You are using ACRE2 in combination with IFA3 right?- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would first look at new mods that have been added the last month. It could also be a respawn script issue. Can you provide the rpt?- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You would need to add a compatibility patch (an additional PBO file) using as an example the ones in Intercom: https://github.com/IDI-Systems/acre2/blob/master/addons/sys_intercom/CfgVehicles.hpp Racks: https://github.com/IDI-Systems/acre2/blob/master/addons/sys_rack/CfgVehicles.hpp The compatibility patches can be similar to the ones in https://github.com/Drofseh/IFA3_ACRE2_COMPAT- 896 replies
-
- 1
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AN/PRC-117F does not support speakers at the moment. However this is planned as part of vehicular adapters/intercom. https://github.com/IDI-Systems/acre2/pull/481- 896 replies
-
Advanced Combat Radio Environment 2 (ACRE2)
magnetar replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is no difference between a 343 and a 152 code wise aside from its power output (significantly lower than any other radio). Calculations are the same.- 896 replies