Jump to content

magnetar

Member
  • Content Count

    196
  • Joined

  • Last visited

  • Medals

Everything posted by magnetar

  1. @laxemann The same can be done in ACRE2. You just need to enable the speaker in a 152/148/sem 52sl The 343 and the 117F do not have speakers
  2. Yes, some sort of the same use of a particular windows library
  3. Join our slack and we may be able to help you further. http://slackin.idi-systems.com/ 🙂
  4. We need a model and some antenna data. If those are provided we can easily integrate it in acre2
  5. As a clarificstion: GSA can be used with externary rack radios. Not internal ones.
  6. This is a bug introduced in Arma 3 1.94.
  7. Important note: Racks that are connected to intercom can no longer be accessed using the ACE interaction menu. To use them, one must open the Intercom UI (Default to Ctrl + Shift + Tab) and select the desired radio(s) using the upper two knobs as described in https://acre2.idi-systems.com/wiki/user/vehicle-intercom#full-functional-crew-station-ffcs
  8. You can find all releases in: https://github.com/IDI-Systems/acre2/releases However, if you do not post RPT we won't be able to help nor identify a possible problem.
  9. RPT, videos are not helpful at all. Better client and server RPT
  10. Oh and @Max255 keep providing bug reports 😄
  11. As an ACRE2 maintainer, I would like to thank all those who contributed to 2.7.0. Specially RanTa (models) and Brett (zeus)!
  12. It is improved in the upcoming 2.7
  13. Please try the new dev-build. It is available in ACRE Slack
  14. @Fanatic72 You can find the test version in ACRE2 Slack.
  15. It is being worked on and a solution will be released as test today or tomorrow.
  16. magnetar

    Arma 3 - Creator DLC Discussion

    I will state here what I posted on discord channel as well. I do not have a problem with paid DLC, but the way it is being handled. As it is done, one will not be able to join a server that is using assets from a community DLC and this is a terrible idea in my opinion. It will force communities to either enforce it or not and if it is not enforced, most of the members won't even consider buying it because they won't be able to play with it. Of course I cannot generalise, but it is the case of the communities I am in contact with. In addition to the split caused by the DLC, it is even aggrevated when third party mods start using assets from said paid DLCs. Releasing a low quality alternative of such assets would be in my opinion beneficial and vehicles/weapons could even be locked to non-owners (or even briefly allowed as handled previously) which at the end of the day will result in a wider audience and possibly widen the market: communities (even maybe including Altis Life) would not have to forbid the use of the DLC since entry to the server will be allowed. This is an important aspect if the concept of a platform is the point to emphasize in Arma, otherwise we end up with something in between that is not good for anybody: communities (split between owners and non-owners) and DLC creators (possible lower sales due to forbidding the use of DLC assets)
  17. It is implemented. you will have too look in the github itself: https://github.com/IDI-Systems/acre2/blob/master/addons/api/fnc_unmountRackRadio.sqf
  18. Steam version is also 2.6.2. https://steamcommunity.com/sharedfiles/filedetails/?id=751965892
  19. yes. put the following line in init. It's something IFA3 does when entering a vehicle. LIB_GLOBAL_ENABLE_RADIO_IN_VEHICLE = false
  20. Check that your server has the extensions of the b64 sounds allowed.
  21. You are using ACRE2 in combination with IFA3 right?
  22. I would first look at new mods that have been added the last month. It could also be a respawn script issue. Can you provide the rpt?
  23. You would need to add a compatibility patch (an additional PBO file) using as an example the ones in Intercom: https://github.com/IDI-Systems/acre2/blob/master/addons/sys_intercom/CfgVehicles.hpp Racks: https://github.com/IDI-Systems/acre2/blob/master/addons/sys_rack/CfgVehicles.hpp The compatibility patches can be similar to the ones in https://github.com/Drofseh/IFA3_ACRE2_COMPAT
  24. AN/PRC-117F does not support speakers at the moment. However this is planned as part of vehicular adapters/intercom. https://github.com/IDI-Systems/acre2/pull/481
  25. There is no difference between a 343 and a 152 code wise aside from its power output (significantly lower than any other radio). Calculations are the same.
×