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Siege-A

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Everything posted by Siege-A

  1. A few other things that I feel are a bit unclear: First: When does the judging on projects begin? If something was released next week, will that be entered as a contestant or is there a certain date that the content 'should' be released in order to be available for judging? If the case is that it is a certain date, wouldn't that create a problem in the community as far as people not wanting to release their prize project until judging begins, meaning less mods and content until after the contest is over? Example: Something like ACE3 is ready for release but they decide to wait until contest date so it can be a competing mod, meaning us not seeing it till then. (Only an example...don't go around saying ACE3 is coming out.) Second: What are the rules on unofficial content for the SP Contest? If people are allowed to release a project with any user created addon they wish, this could have certain draw-backs. Example: Someone releases a mission next month with some of the currently available content made by the community. Another person waits until near the end of the contest and releases their mission with all the LATEST available content made by the community. Wouldn't the mission with the latest content have the upperhand? Such as a mission made before the launch of ACE3, and a mission made after and using ACE3. (Once again, only an example. I just really liked ACE.) This would mean a person that is making a mission now would need to continuously keep updating it with new content and following game patches, as there's still lots to be released between now and then. If this is the case, I would be encouraged to wait until near the end of the contest to develop my mission so i could grab up all the latest hot mods on the net and add them into it. I just don't feel it would be fair to judge a mission that comes out now versus one that releases later due to the massive upgrades that could be made available to the one developed later. Didn't mean to jack the thread, just thought this seemed relevant to this discussion.
  2. Siege-A

    TMR Modular Realism

    Hello all, first post on this website for some reason....been playing the series since OFP and a member over at Armaholic, but never here. Strange. Guess now is better than never. In any case, on to the point of my post, I have been designing a mission and was trying to simply add a picture and description to my custom made folder which is displayed in the Scenario screen for SP (Parent folder with mission inside). Now only reason I posted here was I noticed the tutorial mission for TMR has a parent folder with custom picture and description, and missions listed after opened. Also, I didn't just senselessly post without properly searching first, and trust me...I searched vigorously on this topic but never finding anything useful (Foxhound would be proud). The only link which had any value was a wiki page telling how to export the mission as an Addon PBO instead of Mission PBO where you could define the parent folder in the config.cpp. Now I tried the method as described, without binarizing it, using binPBO, but no luck...reloaded A3 after placing pbo in addon folder but no folder or mission displayed in Scenario screen. Maybe I'm just doing something wrong. Sorry for the off-topic post, just thought it would be more relevant to add it in here rather than create a new thread. I appreciate any advice you guys could give me because I'm sure it's something simple that I'm missing. (Remember I am speaking of the parent folder overview and not the mission overview itself.) ** Nevermind, got it working. Didn't realize that you also needed CfgPatches in the config.cpp in order for the addon to work.
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