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Siege-A

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Everything posted by Siege-A

  1. Siege-A

    @A3MP - ArmA 3 Map Pack

    Actually, Alduric posted a link under the topic for his A3MP-AP addon which provides a download for the map FATA without ponds, which fixes the waterline bug...or it did in my case. https://mega.co.nz/#!Q18Bwagb!Ub1WRTerNSOSqiL5j9bNSSiUPdsjGlomrSHSMuadQS4 Hope that helps.
  2. Siege-A

    BLUFOR MBT-Kuma retexture

    Very good call, Stevenson. This will be an excellent alternative until an actual M1A2 Abrams is ported or released. I'm sure I'm not alone in saying, I wasn't a huge fan of the Israeli MBT for NATO forces, although it is an awesome tank...but just didn't make sense. Thank you again for your work on getting this released. Will be incorporating this ASAP.
  3. Awesome release, can't thank you enough for this. Been waiting for these for quite some time, as I'm sure many others were. Haven't tested them yet, but will definetly report any issues if found. Thank you again for all your work porting these over. A3 is finally starting to feel like it should have been from the beginning.
  4. Or some special forces segways, lol. Just a joke...
  5. Siege-A

    Serbian Armed Forces (SAF) [v0.90]

    Great units, very pleased to see these. One question, was it intentional to have them under the OPFOR side? If so, would it be possible to switch them over to Independent to allow them to not be forced into being an OPFOR unit against NATO all the time? Was just wondering since these were based off modern Serbian units, which have actually been developing closer relations with NATO and applying for membership into the EU. In any case, great work and I will definetly be following this project.
  6. Excellent update. Played around with these units for a bit in the editor and simply amazed at the quality of the textures, very good work. The addon seemed to run great without any issues noticed on my end. Thank you for this, these units make for a much better OPFOR unit than the default CSAT. I too must say, I do miss the PLA Marine units. Would there be any chance of these units making a reappearance, or possibly some PLA units using urban camo? The camo they are using now looks great, but would also like to see some other authentic uniforms which could be put to use in environments other than Stratis/Altis. Outstanding work and thanks again for the release.
  7. See, I knew I was on the right track. ;) Didn't wanna say it was one, and look like a fool when it wasn't...but now I guess it's just the other way around. Thanks for clearing that up. Still doesn't make much sense for it to be the American tank in the game, but I guess BI thought the Merkava looked futuristic enough that they wouldn't have to create a new Abrams design.
  8. Just wanted to drop in and say great addon. I love having the IDF ingame. I personally feel that the IDF in ArmA3 is nearly more important than most other factions that were included, because let's look at it from a real-world perspective; if Iran really did attack Greece (which is a very unbelieveable scenario in the first place), they would have to bypass Israel. And everyone here knows that Israel isn't gonna stand by and let Iran attack ANYONE. They are already itching for a reason to launch an attack into Iran, even without NATO support. So what better faction to have to face against the Iranian Army? Anyways, just wanted to let you know that I am extremely pleased having these units brought into the game and really hope this mod continues on. Can't wait to see what is in store for future updates with this modification. Thanks again. BTW, the NATO tank ingame looks very similar to the IDF merkava, it would be great to see this used as a placeholder IDF tank until a real Merkava is made. Not even real sure how BI came up with the idea that a 'futuristic' American tank goes from being an abrams into an Israeli clone. :confused: http://www.idfblog.com/wp-content/uploads/2012/02/800px-Merkava3dKasag001.jpg (136 kB) http://www.hevre.co.il/images/photos/950942_242251.JPG (120 kB) One of the most awesome tanks in the world, imo. And strikingly similar to the A3 'American' tanks.
  9. Thank you, that is exactly the feedback I was hoping for. I feel a bit foolish now for not trying that myself before posting, as I was trying to do it through 'X39_MedSys_Legs_DamageBeforeProneOnly'. :confused: Great mod and appreciate the help.
  10. Hello again, X39, been doing alot of testing with this mod along with the missions I've made and have been very pleased with the results so far, even though this has all been done in SP. Now, I know and understand that you developed this mod for MP and have no intention of fixing SP issues or implementing it for SP at the moment, but I have a request if possible. I have noticed in my time playing with this, that nearly everytime I get done with a battle, over half of my squad is disabled with 'legs broken' and many times they glitch out and wont move anymore because of this. This can be a real mission-breaker, as it seems over 50% of units that get hurt or wounded end up with their legs broke. Would it be possible to add a new variable that could be used in the mission init.sqf that could disable the 'legs broken' feature entirely, so that no units would ever become glitched out and unable to move? Something like: X39_MedSys_Legs_EnableBroken That way a mission developer could choose to have that feature disabled if they wanted, especially if using the mod for SP. As I see it now, the mod works fine in SP other than this one issue, and I would really like to include this into my SP campaign as long as it isn't going to 'break' any missions due to unresponsive AI. Whatever choice you make, I appreciate all your hard work and really enjoy using this mod. Thanks.
  11. Greets and happy new years, X39, just wanted to say that I recently tried this out in one of my missions and love the mod. I couldn't imagine going back to vanilla after playing with this. Excellent job adding a whole new level of immersion in the game, and thanks again for all your great work.
  12. Siege-A

    @A3MP - ArmA 3 Map Pack

    Thanks for the great release, Alduric. It just keeps getting better and better. Will be testing after DL finishes. I agree with Kremator, we should stop worrying so much about the download size and which new maps should be added, and focus more on supporting whats already given. Alot of work has been put into this being released for us, and the little details can be worked on further after all the major issues are taken care of, no matter how many times we have to download a 4gig mod. We would do this if it were ACE or any other big time enhancement for the game, so what makes this different as it brings us all the official maps of A2? If you download via torrent, there should be no issues at all. That's just my thoughts on it anyway, thanks again for the superb maps.
  13. Simply download this release, remove the files 'fza_mi28' and its bisign, and drop it into your A3 directory. Also don't forget to download the A3 controls which are also listed with the download, then replace those over the ones in the fza folder. Works that easily, no issues noticed on my end.
  14. Just wanted to say, Merry Christmas and congrats on the fantastic release. Been waiting for this for a good while now, it was one of the addons that I missed most from A2. Your work is absolutely phenomenal, and you have transformed the game into something more like a combination of ArmA meets DCS, I simply love it. I just wish ALL vehicles released could carry this same type of interactivity, even land vehicles, as I feel this could be a big evolutionary step for the ArmA games. Keep up the great work and thank you, can't wait to see what you come up with next. BTW, only error I've noticed on the ArmA3 end was an issue with the file 'fza_mi28' when first loading A3, but as I suspect that file wasn't supposed to be used for A3-side, everything ran fine after removing it. With this release, it already is. But I'm sure you were meaning an upgraded version to A3 standards.
  15. Siege-A

    Simple IR strobe script

    Sounds great, rreznik, and I didn't mean to pressure you into a certain direction or sound ungrateful. I understand many people create things just for their own personal use, or to learn about things they never tried before, so hats off to you for accomplishing a fantastic script. I only suggested it because this is a very cooperative community, and since you were new to scripting and had some nice things in your script that StanThaMan didn't have in his and vice versa, I thought it would be an awesome idea for the two of you to be working together on this project (as long as he agrees). But I fully understand your standpoint and respect that, so regardless what decision you make, I look forward to any future additions you bring to the ArmAverse.
  16. Siege-A

    Simple IR strobe script

    Very nice script, rreznik, much needed in the ArmAverse, and congrats on your first release. I really like the visual image you used for cutting it on and off, very professional indeed. One quick question, I did notice another release of this same type of script from StanThaMan, which was posted just recently. Is it possible that the two of you could join together on this addition in order to keep it from being a competing mod against eachother? Not saying there's anything wrong with that, but I just thought if you two joined forces on this and shared ideas, it could benefit everyone in the process instead of people having to choose which one they really like using the most. No big deal, just thought I would ask. Great work, and thank you for the release.
  17. Siege-A

    Blastcore: Phoenix 2

    Been doing some tests with this mod and have been very pleased with the results (still surprised my comp hasn't fried from the massive amount of explosions I had going on at once, lol.), and everything seems very impressive so far. The only issue that I have with the whole thing (apart from what many have already mentioned), is the yellow sparks that are generated from the bullet impact when something like an APC or such is firing. While it is a nice effect, it doesn't quite make sense to have the sparks generated for everything it hits. I would expect maybe another vehicle to produce sparks if shot, but something like a building or the ground should have a different type of impact. I appreciate the mod and in no way think any less of the work you've done just because of these small issues. Your projects have always been top-notch as far back as I can remember, so thank you again for your time and dedication to this wonderful addition to ArmA.
  18. Siege-A

    Blastcore: Phoenix 2

    Seems you made the comment that most of us were thinking. +1 OS, fantastic job man...the effects may not be based 100% around realism, but I really enjoy the new effects, makes the night battles like visual eye-candy. Keep up the great work, as I know it will only get better at this point. Between this, JSRS, and the ported maps by Alduric...It's gonna be hard to stay away from ArmA this holiday. Thanks again.
  19. Siege-A

    @A3MP - ArmA 3 Map Pack

    https://www.dropbox.com/s/ulys3l0xg74ahb5/A3CM_16-12-2013.torrent : Link to torrent file for Version 1.0, as posted by rundll.exe. I would recommend downloading from there, and using the 1.0-->1.1 Patch offered on the first page of this topic. I can confirm torrent file works fine and had no issues downloading it, still seeding it now. Not quite sure I fully agree with that statement. ArmA has multiplayer, yes, but it is and has always been solely a military simulator...not just for MP. I do agree MP is probably the strongest feature of ArmA, but I also understand that not everyone is MP capable, so SP shouldn't be ignored. I feel if everyone just developed MP additions to the game we wouldn't see unit and vehicle addons ever being put to proper use, as many people that play over MP strictly use a small selection of community-made addons. So SP is kind of a way for addon makers to actually see their work reach the light of day. I don't mean to start a discussion about the relevance of MP or SP, was just trying to point out that many community members still have strong interest in SP elements of the game. In any case, I'm sure it will make it into a future release, but I'm still enjoying the hell out of the maps until then. Thanks again, Alduric, for all your hard work. For everyone complaining and bitching about the file download, port the maps yourself then you won't have to worry about having DL issues. If you don't have the knowledge to do so, then have some patience or move along because the ArmA community is not the place for it. More people in this thread have reported it downloaded and working just fine, than there is people that haven't. Not saying these people should be ignored, but also not a reason to show how much of an ass you can be. It's clear that the file works, just a bit on the large side...so DL issues are to be expected. Don't blame the developer for YOUR connection issues.
  20. Siege-A

    @A3MP - ArmA 3 Map Pack

    Ah, scratch what I said about the campaign then...thought this had SP support, my mistake. Apparently missions could still be made, but as Dar mentioned the saving system doesn't work, so SP scenarios would be pointless for now until further SP support is added. No problems though, great maps nevertheless.
  21. Siege-A

    J.S.R.S. 2.2 Soundmod

    Been doing a bit of testing, and all is sounding great. But I did find one possible bug; Place down littlebird (AH-9) and stand back as it performs gun runs on targets nearby. At a distance, it sounds as though the echo (indoor) effect is being applied to the machineguns, and it only seems to switch over to normal as it gets closer. I tested several times, all with the same result. Maybe indoor sound being played because of wrong sound used, or machineguns are picking up chopper above them considering it indoors? Not sure...but just thought I would throw that out there.
  22. Siege-A

    J.S.R.S. 2.2 Soundmod

    All I can say is....WOW. This is absolutely the best sound modification ever, in my opinion. Thank you, thank you...and thank you again. Been a fan since your first sound mods, and this definetly takes it up a notch. This is looking to be a great ArmA christmas. All hail LordJarhead, the king of realistic war immersion! By the way, why the hell hasn't BI hired you on yet? ;)
  23. Siege-A

    @A3MP - ArmA 3 Map Pack

    Great job, Alduric, all these ports coming in from A2 are much-appreciated. I gave the maps a quick run through this morning and apart from the already known issues, i thought they worked great. Unfortunately for me, this means starting up another campaign series, even with my other one unfinished, but at least now there is some variety in terrains. Seems the dream of having A3 become an updated A2 is gradually becoming a reality. I can't stress enough how good it is to see this content on A3, without using AiA...now just need the vehicles to match. ;) Again, thank you for all your hard work and dedication, and for bringing us all an early christmas present. I will be testing the maps more thoroughly as I begin creating missions on them, and will relay any new findings that I discover. Just as a side note, I did get this crazy idea to try just dropping a couple of usermade maps from A2 into A3 now that this mappack has brought over many of the objects from A2, and was pretty happy with the results. Seems many usermade maps that did not require extra 'object' addons, work just fine in A3 now since using this release, such as McNools Aliabad or Hazar-Kot Valley maps. I will be running some more tests for other A2 maps to see how many are functional now.
  24. Okay, sorry about the mix up Nightmare. As I said, I was unsure so that's why I posted here...not trying to take credit for something that isn't mine. Thanks again for the quick reply, and looking forward to the campaign.
  25. Quick question, Nightmare: Is the campaign name 'Operation: Aegean Shield' a name in which you specifically came up with for your campaign, or is it an official name created by BIS? The only reason I'm asking is because I adopted that name onto a campaign that i was developing when I saw it come up on the site, but did so under the thinking that it was the name of a BIS campaign. Please forgive me if I am wrong in thinking this. In any case, if this is your own name in which you created yourself, then I will gladly change my campaign name to something else. The logo that you posted for the campaign just looked very professional and made me think that it was something BIS had done. Once again, forgive my mistake if this was all your own (not trying to be accused of ripping someone else's work off). Also, great mod by the way, I really enjoy seeing other forces incorporated into ArmA other than the typical American forces...just don't understand why more people don't use these other countries in their missions. P.S. I have been developing missions for quite sometime in the ArmA series (since OFP: Cold War Crisis to be exact), and I am always looking for new ways to expand my abilities. So, if you're ever interested in seeing my work or just looking for someone to chat about your missions with, please feel free to contact me.
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