tibador
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Everything posted by tibador
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I am attempting to change some textures on a few pilot helmets and stumbled across file patching in parameters to allow me to live change the files without needing to repbo,load arma, load the mission repeatedly. I am unsure on how to get it to work i have the mod in the arma 3 folder not in a pbo and i have a $PBOPREFIX$ file that says prefix=arma_3\12thACG but i am unsure of how to get it to load into the launcher so i can test the textures to make sure things line up. Any help would be appreciated or if i am doing it the hard way and you know another way for me to be able to view textures that are on the model so i can line things up easier please let me know thanks
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Texture Viewing Using File Patching
tibador replied to tibador's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I think i have this figured out now thanks to both of you, i think i am able to load from the folder and not the pbo but i can only load it once in Virtual Reality editor how do i quickly reload the mission i tried making a new VR mission and placing down a new asset to test the helmet on and it just showed the old one. -
Texture Viewing Using File Patching
tibador replied to tibador's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
OK thanks ill try that i appreciate all the help you guys are giving me. -
Texture Viewing Using File Patching
tibador replied to tibador's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am totally lost I have figured out how to link my P drive but the best info i can find on how file patching works is CMA:DevelopmentSetup and they are talking about double Arma installs and unpacking every pbo in addons and dta folder to P is that necessary ? also i am confused on the PBOPREFIX the example they use is x\myMod\addons\myAddon is x suppose to be the P drive ? -
Texture Viewing Using File Patching
tibador replied to tibador's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So i need to add the config.cpp into the $PBOPREFIX$ i guess i don't understand what your telling me -
Is it possible for a pilot of a Helo to run his own gun turret with head tracking ?
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http://www.armaholic.com/page.php?id=27039
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Athena - An ARMA 2nd Screen Application
tibador replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If android is out of the question then Win 7 would be absolutely a godsend.- 764 replies
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- 2nd screen
- athena
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Any news on this i am really looking forward to the GPS mode
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Absolutely great work.
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Sweet you are doing a great job DemoCore absolutely amazing.
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Is it possible to use this map as a real time GPS where it shows your current location and tracks with you so you stay centered?
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Tiled maps - Google maps compatible (WIP)
tibador replied to 10t's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Do i hear HD maps into your Apache's in arma 3 hehe /beg to start working again on them -
How hard would it be to make altis with the ability to turn Enemy's on or off and Friendlies on or off with the option to maybe show only your squad i am just thinking from a Pilots standpoint see other Heli's on the map would be nice but seeing every ground unit might be considered to powerful.
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Sweet looking forward to your first release cant wait as a pilot this would be invaluable.
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So how does this load into a browser from the game server and how does that affect performance ?
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What kind of help are you looking for ?
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I am so looking forward to this any updates lately ?
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This is the default new profile that Arma3 makes version=1; blood=1; singleVoice=0; gamma=1; brightness=1; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3800; preferredObjectViewDistance=3200; terrainGrid=3.125; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; maxSamplesPlayed=96; vonRecThreshold=0.029999999;
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===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3server.exe == arma3server.exe -port=2322 -config=Arma3AAAServer2.cfg "-profiles=C:\Users\Administrator\Documents\Arma 3\Users\Administrator" -mod=@CBA_A3;@AAAMods;@mcc_sandbox;@task_force_radio;@FFISv1.25 Exe timestamp: 2014/03/07 08:53:17 Current time: 2014/03/17 11:26:10 Type: Public Branch: Stable Version: 1.12.115994 Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll ===================================================================== ---------- Post added at 14:04 ---------- Previous post was at 14:03 ---------- or did you want the whole rpt file
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You can fire the guns but you cant turn the turret or am I wrong ?
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Well lets say skip the animation and just make a proxy gun for now it would be just linking the View like a normal turret ?
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Is there a way to have the turret control for the Pilot?
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[WIP] Glass Cockpit with XSHI Arma 3 Plugin.
tibador replied to annerjb's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any updates to the external map ?