jakeryan760
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Everything posted by jakeryan760
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[Terrain] Kandahar Province - WIP
jakeryan760 replied to anthariel's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hope you haven't given up on this project! -
[Terrain] Kandahar Province - WIP
jakeryan760 replied to anthariel's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is THE MAP i'm waiting to use on a daily basis. Can't wait! Great work!!!!!! -
RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
All good. Sometimes it can get confusing when you have two sound mods, and a weapons developer who uses sound bites that change dependent on sound mods. I really have to ask both sorry If I wasn't clear.- 16550 replies
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I'd like to know which sound file contains the RHS m4 sounds as well as the muzzle break sounds.. They change (which I like) when using SOSpure but not Dragonfyre lite. So any files that change any of the RHS weapon sounds. from default firing/muzzle attachemnts/ etc..
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RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know this doesn't particularly pertain to you guys at RHS but hoping to find some help here too. I was using SOSpure and I liked the sound file that changed when a muzzle brake was put on. It's in between a silenced weapon and default sound. I'm moving files over from SOSpure to DragonfyreLite and I've gotten all of them working except for this.. I was wondering (if you know or someone here has done this) which sound file would cover the M4 sounds and muzzle sounds.... I've also posted in SOSpure..- 16550 replies
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RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
+1 on the m320 to side arm or launcher. Perhaps side arm would be a bit better because it will be hidden unlike the launcher. It really does get frustrating having to drop your weapon to the ground to use the m320. Still i'll take it either way, great mod once again.- 16550 replies
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RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would assume that the muzzle breaks on the m4a1 etc would fit a m249 barrel. I could be wrong?- 16550 replies
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RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okay hopefully that works check it when I'm home. As stated above that muzzle attachments still don't work, at least allow muzzle brakes.- 16550 replies
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RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
None of the attachments will work with the M249. None of the optics, muzzle attachments, or rail attachments. Looking forward to using the new brakes on the 249!!!- 16550 replies
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ARMA 3 Addon Request Thread
jakeryan760 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is something I've wanted for a while but the options out there just don't really cover it..... Can someone make a mod preferable or script that enables sand bag/fob building. just not any of the metal container type objects. So like H barriers, shoot houses, etc. And in order to build you need to have a shovel in your backpack. The more people with shovels obviously the base can be constructed faster. Maybe even placing the objects like AGM load options. Where you have to walk and can't fight while you're doing. It will also create rally point and ammo boxes and relate-able items (chairs, fire) etc with a option like populate FOB. This would obviously be nice if you have a big mission and want to set up shop outside the AO but close enough to where you're taking fire and not having to run 2000m or having to resupply at base, halo, or teleport. -
RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That would be completely fine with me as I use both!! Options are always better than not having them! So a 3D/2D/PIP and 2D nonPIP would be the best for all users!!- 16550 replies
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RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I agree AGM PiP scopes look excellent. A colab with them on your ACOG would be dreamy.- 16550 replies
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RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Request: Current flashlight on the laser/light combo is same as BIS light. Is it possible to add the Robert Hammer surefire light that is MUCH brighter or equivalent? Also I know I said it in a previous page but Camo variants for weapons/optics on both sides would be absolutely amazing though I'm sure you guys have bigger issues/plans right now. Would also be really nice to have a version of the US helmets with the cover on the goggles. Obviously these are just a few things that would be nice for visual aesthetic reasons..- 16550 replies
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ALiVE - Advanced Light Infantry Virtual Environment
jakeryan760 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm having an issue with the missions I'm making. Our team set up Alive on our dedicated (works with default alive missions) however when I make a mission which works in MP (using evolveHQ) with my team mates it works fine. The database module is placed down. When we try to join on the dedicated we get stuck at loading screen and you can hear the mission starting with people dying and water splashing etc.... in which to get out of you need to restart game... any thoughts? -
ALiVE - Advanced Light Infantry Virtual Environment
jakeryan760 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My problem is I'm only using an opfor faction. Only Blufor side is RHSUS group (players) So when the module asks to populate tasks for the blufor side it only responds to my player units and not an AI faction. Perhaps an ability to define a taor in the module will fix this and actually be useful for creating tasks as well. IE: blacklist and taor options for CSTAR -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
jakeryan760 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Quick question. I understand that the map names are the same as A3MP. We just added AiATP to our server, with a mission that has AiAtpconfig as dependency which I will be removing. Will other member's of the group who only have a3mp be able to join the sever and play? As I can see why you could be kicked for having mod discrepancies. -
ALiVE - Advanced Light Infantry Virtual Environment
jakeryan760 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok. On Takistan, objectives are being placed not only on the outside of the map but the forming points can be up to 8km away.... SS for you.. http://cloud-4.steamusercontent.com/ugc/541892400924126102/8A5C2307B9512298CD9195AC952BF4C4FD309C4E/ -
ALiVE - Advanced Light Infantry Virtual Environment
jakeryan760 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure if this is a bug or something on my end but I had an issue with the auto generating tasks for Takistan (AIA)... First off... on this mission it was perfect because tasks generated 300-1000k from each other.. like a campaign witch is PERFECT.. well 3 objectives down and I get .. Destroy (lamp post on)... which yo can't really destroy but you can run over.. after that.. no more generated tasks... even though mission was complete. Note that I was not using any blufor factions.. Just opfor cqb + a few mil and civ placements. I really enjoy a insurgency style mission where you need to go though enemy territory to get to an objective.. and keep pressing on. It was a dream come true until that damn OBJ! Anyways thanks! Hope it gets sorted out as I can't choose to decline small tasks for this. -
RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please tell me you guys are going to add Desert/Woodland camo variants for the M4/16's and accessories!! =) PLLEEEASE haha- 16550 replies
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How do I change the factions? I want to use RHS and Leights Opfor pack (ISIS).. Do I need to unpack the PBO and do something in the mission.sqf???
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Jurassic Arma - Raptor Pack
jakeryan760 replied to mcruppert's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pretty damn cool! Just a heads up, which might not even be important to you. If you're following the movie theme.. These are Velociraptors in the movie but not IRL. Not sure what you were going for. The actual dinosaur is a Deinonychus.. Velociraptors are the size of chickens and look like them ahaha. -
A few of our guys are having issues joining servers and lan clients. The issue seems to stem from ports. As by default most of us are set at 2302 (as shown by lan) but a few of the guys have 2392.. They can not find our lan or server. If THEY host and change the port then we can see it. They however do not know how to change the port to 2302 default. Can someone help with this? I have no idea why it wouldn't be set at 2302 besides maybe a security suit because they haven't messed with any ports on their routers. Also they all have the security programs disabled.....
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That would only help I would assume for hosting... allowing x-x ports. That may help if everyone who hosted did this but It doesn't really fix the problem it's just a way around it.
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ALiVE - Advanced Light Infantry Virtual Environment
jakeryan760 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was hoping for Kunar Province to be indexed. =) http://www.armaholic.com/page.php?id=15053 -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
jakeryan760 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the reply!! I do know how to manually create missions with my own tasks etc as MCC is perfect for on the fly. My ideas as for mission generator were for the many who are not to savvy or very fast on mission editing and being as that you could probably make more complicated tasks than most a lot of people use the mission generator than the actual tool. I personally like the generator because it's quick. As for Defend I just feel it would be a good addition to the already attack missions and will balance it out...... J.Shock and I were speaking about how it would be very cool and interesting if combined tasks generate different outcomes. IE. OBJ1= find intel OBJ2 = Defend = OBJ1 not having any enemies...intel found..generates OBJ2.. ambush defend. similar to clear area but with out having to first clear the area before the defend... Not only this idea but the fact that as it is set.. You must generate a mission one by one or set all 3. If you could make a check box for continuous or cycled tasks.. Assigned/completed instead of created and choose. That way the mission feels more scripted and teams running recorded missions can have the actual mission set and use MCC to add in extra special touches... Once again, your guys mod. I just feel so many people use MCC for running quick missions..... the more and different way to set up tasks would be absolutely amazing.