jakeryan760
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[Terrain] Kandahar Province - WIP
jakeryan760 replied to anthariel's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hope you haven't given up on this project! -
[Terrain] Kandahar Province - WIP
jakeryan760 replied to anthariel's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is THE MAP i'm waiting to use on a daily basis. Can't wait! Great work!!!!!! -
RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
All good. Sometimes it can get confusing when you have two sound mods, and a weapons developer who uses sound bites that change dependent on sound mods. I really have to ask both sorry If I wasn't clear.- 16577 replies
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I'd like to know which sound file contains the RHS m4 sounds as well as the muzzle break sounds.. They change (which I like) when using SOSpure but not Dragonfyre lite. So any files that change any of the RHS weapon sounds. from default firing/muzzle attachemnts/ etc..
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RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know this doesn't particularly pertain to you guys at RHS but hoping to find some help here too. I was using SOSpure and I liked the sound file that changed when a muzzle brake was put on. It's in between a silenced weapon and default sound. I'm moving files over from SOSpure to DragonfyreLite and I've gotten all of them working except for this.. I was wondering (if you know or someone here has done this) which sound file would cover the M4 sounds and muzzle sounds.... I've also posted in SOSpure..- 16577 replies
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RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
+1 on the m320 to side arm or launcher. Perhaps side arm would be a bit better because it will be hidden unlike the launcher. It really does get frustrating having to drop your weapon to the ground to use the m320. Still i'll take it either way, great mod once again.- 16577 replies
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RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would assume that the muzzle breaks on the m4a1 etc would fit a m249 barrel. I could be wrong?- 16577 replies
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RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okay hopefully that works check it when I'm home. As stated above that muzzle attachments still don't work, at least allow muzzle brakes.- 16577 replies
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RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
None of the attachments will work with the M249. None of the optics, muzzle attachments, or rail attachments. Looking forward to using the new brakes on the 249!!!- 16577 replies
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ARMA 3 Addon Request Thread
jakeryan760 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is something I've wanted for a while but the options out there just don't really cover it..... Can someone make a mod preferable or script that enables sand bag/fob building. just not any of the metal container type objects. So like H barriers, shoot houses, etc. And in order to build you need to have a shovel in your backpack. The more people with shovels obviously the base can be constructed faster. Maybe even placing the objects like AGM load options. Where you have to walk and can't fight while you're doing. It will also create rally point and ammo boxes and relate-able items (chairs, fire) etc with a option like populate FOB. This would obviously be nice if you have a big mission and want to set up shop outside the AO but close enough to where you're taking fire and not having to run 2000m or having to resupply at base, halo, or teleport. -
RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That would be completely fine with me as I use both!! Options are always better than not having them! So a 3D/2D/PIP and 2D nonPIP would be the best for all users!!- 16577 replies
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RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I agree AGM PiP scopes look excellent. A colab with them on your ACOG would be dreamy.- 16577 replies
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RHS Escalation (AFRF and USAF)
jakeryan760 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Request: Current flashlight on the laser/light combo is same as BIS light. Is it possible to add the Robert Hammer surefire light that is MUCH brighter or equivalent? Also I know I said it in a previous page but Camo variants for weapons/optics on both sides would be absolutely amazing though I'm sure you guys have bigger issues/plans right now. Would also be really nice to have a version of the US helmets with the cover on the goggles. Obviously these are just a few things that would be nice for visual aesthetic reasons..- 16577 replies
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ALiVE - Advanced Light Infantry Virtual Environment
jakeryan760 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm having an issue with the missions I'm making. Our team set up Alive on our dedicated (works with default alive missions) however when I make a mission which works in MP (using evolveHQ) with my team mates it works fine. The database module is placed down. When we try to join on the dedicated we get stuck at loading screen and you can hear the mission starting with people dying and water splashing etc.... in which to get out of you need to restart game... any thoughts? -
ALiVE - Advanced Light Infantry Virtual Environment
jakeryan760 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My problem is I'm only using an opfor faction. Only Blufor side is RHSUS group (players) So when the module asks to populate tasks for the blufor side it only responds to my player units and not an AI faction. Perhaps an ability to define a taor in the module will fix this and actually be useful for creating tasks as well. IE: blacklist and taor options for CSTAR