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Everything posted by semiconductor
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What do you think of ArmA3's futuristic setting?
semiconductor replied to Sub-Human's topic in ARMA 3 - GENERAL
Well Mi-48 Kajman is a mix between Mi-28, Mi-24 and Ka-52 so nothing new here either. :) -
What do you think of ArmA3's futuristic setting?
semiconductor replied to Sub-Human's topic in ARMA 3 - GENERAL
Terrible design decision (and poor implementation) resulting in awfully unimmersive game. Yeah. For example, take a look at this FN FAL from 50's with giant suppressor brand-new elite black ops sniper rifle from latest STH.This is another problem with so-called futuristic setting — you can't take a vehicle or rifle from the beginning of Cold War era, paint it black, make all its angles sharp and call it "futuristic". Concerning functionality: future MBTs, for example, are worse than MBTs from 80's — no FCS whatsoever and a $3 pixelated display instead of optical sight. And so on. -
So I launched up arma after the update and there are Puzzle Icons where my mod icons
semiconductor replied to lordprimate's topic in ARMA 3 - GENERAL
Apparently, somebody at BI really loves puzzle icon. And clutterness. :) Seriously though I can hardly think of more useless change of UI. -
RHS Escalation (AFRF and USAF)
semiconductor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the reply! :)- 16574 replies
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RHS Escalation (AFRF and USAF)
semiconductor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have an intresting question - is it possible to hide (or destroy) helicopter's main rotor blades (blades of Mi-24 to be precise)? I tired setHit["main_rotor_blades", 1] but it only jams them blades themself stay intact.- 16574 replies
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Authentic Gameplay Modification
semiconductor replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, you seems to be right — after my friend changed his nick to a longer one everything started to work fine. :)Yet still it would be great if this limitation will be removed from AGM at some point in future. -
Authentic Gameplay Modification
semiconductor replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, it's just "Cap" without any other symbols. -
Authentic Gameplay Modification
semiconductor replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi folks, a friend of mine for some time (at least two last versions) experiencing strange issue - his inventory screen doesn't have nickname and, most importantly, weight indication. According to him, reinstalling AGM and launching with AGM only didn't solve the problem. Did anybody had the same problem? Is there any way to fix it? :) Here's the screenshot. -
RHS Escalation (AFRF and USAF)
semiconductor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you guys for possibility to play with new stuff before it "officially" available! :) It's really great idea that worked well for BI. New BMP-3 is amazing! :cool: It even has interior! :eek: Just downloaded beta and ran into first issue. :D And it's rather weird — each time I look at some tank (T-80, T-72, M1A1) my screen image tears into unsynchronized pieces like if my vertical sync is off (and it really hurts eyes for some reason). Bradley seems to be unaffected by this issue. Hmm, can't reproduce it after restart — perhaps it was something on my side, sorry for false-positive report. :)- 16574 replies
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RHS Escalation (AFRF and USAF)
semiconductor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We have the same problem with Mi-17 helicopters without AFM. They spawn as one would expect but the moment somebody hops in them they "draw in" their landing gear and appear to be floating. We use AGM though.- 16574 replies
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Authentic Gameplay Modification
semiconductor replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep, me and my friend noticed that too. I'm not sure if this has anything to do with AGM though, IIRC we experienced that problem earlier. -
RHS Escalation (AFRF and USAF)
semiconductor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think RatNL talks about M2010 rifle, it has only a tan-colored suppressor.- 16574 replies
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RHS Escalation (AFRF and USAF)
semiconductor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep, the awful vanilla sway - the scope is almost in the lower left corner of the screen. As someone pointed out it's very unlikely for scope to wander around screen like this because when aiming down the gun is firmly secured between shoulder and arm.---------- Post added at 21:59 ---------- Previous post was at 21:58 ---------- Oops, I'm late. :)- 16574 replies
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RHS Escalation (AFRF and USAF)
semiconductor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is at least one reason why they should remain 2D. :(- 16574 replies
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Community Upgrade Project - Weapon Pack
semiconductor replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for reply, Alwarren! :) Hopefully BI will do something about this problem. -
Community Upgrade Project - Weapon Pack
semiconductor replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi folks, just curious if somebody found a temporary workaround for missing muzzleflashes? Apart from adding and removing suppressor, maybe there is other ways like changing some value in config of certain weapon? :) -
RHS Escalation (AFRF and USAF)
semiconductor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If your control preset is not "Arma 3" then I think you should press whatever your "Countermeasure mode" key is. It located at the bottom of "Weapons" category in Controls. :)- 16574 replies
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RHS Escalation (AFRF and USAF)
semiconductor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For our small group the solution is that every player starts Arma 3 with same mods as everyone else though according to thread it doesn't work for some folks. I think only BI can completely fix this issue. Concerning Escalation, we had opposite problem — we were able to hear RHS (and other mods) sounds but all vanilla guns were silent. We tried to play without RHS and problem remained until we launched Arma with the same modset. Hope that helps.- 16574 replies
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RHS Escalation (AFRF and USAF)
semiconductor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
IIRC it's Ctrl + C, check out the attachment's description.---------- Post added at 14:58 ---------- Previous post was at 14:54 ---------- There is a strange problem with sounds in MP currently and it doesn't seems to be connected to Escalation, take a look at this thread. Having the exactly same mods (except client-side like UIcorrections) as everybody else solved this problem for me.- 16574 replies
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RHS Escalation (AFRF and USAF)
semiconductor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I made a tiny fix that removes tracer rounds from M2010 and SVD magazines and thought that it might be worth sharing. The fix seems to work client-side and does not affect other players (I'm not familiar with all this config stuff so I might be wrong here but neither I nor my friends noticed any issues). It can be downloaded here. :)- 16574 replies
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RHS Escalation (AFRF and USAF)
semiconductor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Same problem with SVD.- 16574 replies
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RHS Escalation (AFRF and USAF)
semiconductor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not only for milsim unit, for any group which doesn't want to play yet another generic arcadish shooter with large maps. :DBesides, it seems that lastest version of AGM doesn't conflicts with RHS FCS and Bradley main gun.- 16574 replies
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Authentic Gameplay Modification
semiconductor replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow, amazing update! :cool: Thank you folks! :D -
Sorry for the late reply, I had an unexpectedly busy week. :) It would be great but it will require 1.5Gb download for those who haven't got those mods installed previously and search for a new coop to play. Maybe there are scopes in RU/NATO SF pack that could replace current ones for a time being, until CUP Weapons Pack will reach it's full potential? :) It's quite similar to ACE2 and most of it's features work out of the box with missions that are made without AGM support in mind. There are two problems: first, AGM's medical system sometimes conflicts with mission's custom medical system (e.g. player falls unconscious in both medical systems, gets revived with AGM but can't be revived with mission's medical system because Medikit was automatically converted to morphine/epinephrine/blood bag by AGM). The second one is quite trivial - some launchers that are reloadable in vanilla became disposable with AGM. We didn't encountered any other problems. Oh, and by the way Task Force Arrowhead Radio support could be implemented by simply adding this line "tf_no_auto_long_range_radio = true;" into mission's init. This will prevent automatical replacement of SL's backpack with long-wave radios, TFAR will take care of everything else automatically. No problem, I'm glad that I managed to be helpful somehow. :D
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Community Upgrade Project - Weapon Pack
semiconductor replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you guys plan to release hotfix for current issues (like missing muzzleflashes) or these problems will be fixed in next full-scale update?
