LSD_Timewarp82
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Everything posted by LSD_Timewarp82
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Too much Anti Air Gods still spawning, just minutes ago the AI shots !! 8 !! Anti Air Rockets after my chopper, result in this should be clear for everyone^^ Always funny how the enemy chopper gives a shit to the rockets you shot after him. Ridicolous too is comparison how many rockets the choppers can take, NATO Chopper is easy down after first rocket but the chopper from the Clown Faction is still fine after 3 hits. But thats BI´s fault. -
Thanks, i download it now :)
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Since the RC37 Release the M68CCO seems broken. When Aiming there is a white texture on the whole optic. Or did i forget something?
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Such CPU´s doesnt exsist until Year 2116... I mean cmon guys, a Hexacore with 5255Mhz is not enough to run this game acceptable? Dont make me laugh, fix this perfect evidence which could have the title "how an Engine should not work" I dont give a f*ck anymore, a small group left behind, that is how it feels for me. Or we are passengers of the CostaConcordia, BI is "Francesco Schettino". Legit for me.
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Thats okay dude, important is that you try to fix it, so i am okay with this answer ;:)
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LSD_Timewarp82 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks i will try that :) have you maybe a link to the pondless version? -
Did you still work on those MSR Rifles? There is not a single Mod which lets u use a MSR Sniper :(
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LSD_Timewarp82 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I made following tests :) Here some of my expierence i had with the AiA Maps (on each tested map i load the WholeLottaAltis Mission to check if it works) Celle - mapsize was to small for mission, didnt played it Chernarus - works good clafghan - played 1 hour, no problems everon2014 - played a couple of hours with no problems until the "massive delay" bug started FATA - waterlinebug, didnt played it Podagorsk v 1.1 - works good (4 hours played) isladuala "lite" - worked for hours, i aborted to test other maps^^ lingor - doesnt work, best map in Armaverse. Too bad. Freezes while setup the mission napf - worked good for hours, great map but have sometimes waterlinebug panthera2 - played 4 hours, aborted for next mission sara (saharani from the mappack) - same as lingor, freeze saharani full port standalone - 3 hours played, no problem taviana - freeze Zargabad - optical boring map, aborted -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
LSD_Timewarp82 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here some of my expierence i had with the AiA Maps (on each tested map i load the WholeLottaAltis Mission to check if it works) Celle - mapsize was to small for mission, didnt played it Chernarus - works good clafghan - played 1 hour, no problems everon2014 - played a couple of hours with no problems until the "massive delay" bug started FATA - waterlinebug, didnt played it Podagorsk v 1.1 - works good (4 hours played) isladuala "lite" - worked for hours, i aborted to test other maps^^ lingor - doesnt work, best map in Armaverse. Too bad. Freezes while setup the mission napf - worked good for hours, great map but have sometimes waterlinebug panthera2 - played 4 hours, aborted for next mission sara (saharani from the mappack) - same as lingor, freeze saharani full port standalone - 3 hours played, no problem taviana - freeze Zargabad - optical boring map, aborted -
Okay, just wanted to tell you this, cause only you know what this means, i dont :) ^^
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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
LSD_Timewarp82 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah okay, i thought it would be the kind of a random crash. Nevermind^^ There is a map called TakistanMountains, but i cant find the .pbo for it in the pack. I would like to load the map on a customized Altis mission so what i have to type to make sure the custom mission will load the Mountain version of takistan? -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
LSD_Timewarp82 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here something to fix :) Error in expression < = creategroup civilian; _civ = _sqname createUnit [_civtype,_spawnpos, [], 0, "> Error position: <createUnit [_civtype,_spawnpos, [], 0, "> Error Type Number, expected String Error in expression <rkers - 1) do { _marker = allmapmarkers select _ct; if ((!isnil "_marker") && {g> Error position: <select _ct; if ((!isnil "_marker") && {g> Error Zero divisor File TPW_MODS\tpw_hud.sqf, line 723 Greets :)- 5767 replies
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Love your new release with the CCO, looks great :) This errors i have in my rpt.log, hope that helps u to fix it :) ej_u100_base: Invalid parent bone 'ammo_belt_bottom' for '' ej_u100_base: Invalid parent bone 'feedtray_cover' for 'ammo_belt' ej_u100_base: Invalid parent bone 'feedtray_cover' for 'ammo_belt_cover' ej_u100_base: Invalid parent bone 'feedtray_cover' for 'misc_cover' ej_u100_base: Invalid parent bone 'feedtray_cover_down' for 'feedtray_cover_up' Warning Message: Cannot load texture u100\data\\mv22_windows_ca.paa. Warning Message: Cannot open object u100\suppressors\50suppressor.p3d Warning Message: No entry 'bin\config.bin/CfgWeapons/Ej_u100_base/securite.StandardSound'.
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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
LSD_Timewarp82 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance to enable it by my own, would be my risk if i would have a crash^^ -
You may look a few pages back, i already try to explain since 1 year that no single upgrade on the world will give the Game "the magic" to run smoothly with acceptable fps on better systems (and i build a lot of ExtremeRigs this year for customers). And as always i say, an improvement of gameplay starts at minimum +10FPS instantly without falling back. I have to agree, it´s my first "Arma" (other parts played, but not much) but it will be the last. Begging the devs that they will finally start optimize the most broken part of the game didnt sound legit to me, they should start by their own. But like we saw last months no one give a shit to this, no statement, nothing. That is for me like a feeling of left behind by the devs and thats why i wont buy ever a game from BI...
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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
LSD_Timewarp82 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sure, i actually activated logging for the next start caused i played without logging last time. But this log will be a mess for sure, i play this game with over 50 activated mods, are you sure you want to see such massive rpt.log, i mean it will spit errors instantly ^^ -
2 weeks ago i tested an IntelHexacore with my Mach2GT Compressorcooling Unit, i overclocked it to over 5Ghz, had enough GPU Power with 3x780Ti (TriSli) but this system does a shit to the frames, they went down like one every other system. Funny how long a customer need to wait to play Arma in acceptable FPS, not the time should pass, they only should start to optimize this prehistoric engine, not a single statement was taken by the devs to this, that behaviour should explains itself
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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
LSD_Timewarp82 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nothing new, in my opinion Arma3 should have never leave Alpha/Beta stadium, everyone who plays this game can tell a different negative story. It was my first Arma Game, for sure it was the last. @ Topic: Wasnt somewhere here a manual how to remove this wierd black bars on custom maps ,called the watermarks i think? btw: Need to deactivate some things from the AiA Folder, after a time the game stucks when opening the inventory (game runs, but it takes too long for me until the whole Inventory is loaded) -
Ridiculous that some people still trying to tell that more Mhz here and there will boost the frames in Arma... And the only thing Arma would love is the dev which try to fix the engine.
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
SaOk, can you please add compability to the best maps like Lingor? I actually play Panthera v2.9 works good so far ^^ -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LSD_Timewarp82 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I get a CTD as i tried to start a Scenario. Any help? -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LSD_Timewarp82 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok, got it. Am i suppose right when i have many mods, the AiA mods should be at last position in the loadorder? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Thats a game bug, i think when health is below 75% they are lying on the ground and still operating the HMG´s and GMG´s... -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
LSD_Timewarp82 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah now i got it, already started the download for the AiA SA with 13 Gb before u posted the advice. Actually i got already downloaded the AiA HQ Terrainpack, how do i roll with this, is it a mod of its own or need this to be installed after i installed the AiA SA? -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
LSD_Timewarp82 replied to SaOk's topic in ARMA 3 - USER MISSIONS
I think the mortar is at the Greenforces Base Camp, its often close to the main Airfield. @ SaOk Did you noticed that on Chernarus there is always such strange Windnoise? Even when i set the wind to a value of 0.1 it sounds like on a path to the MountEverest, too windy for my ears. This makes me sadly not using this map :(