jamison1234
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SetVehicleInit to BIS_fnc_MP
jamison1234 replied to jamison1234's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm aware that it will call on every JIP. It has to be called because some vehicles/structures are created locally and some are not when it is played as multiplayer. -
I need help changing this: _x SetVehicleInit Format["[this,%1,%2] spawn Compile PreprocessFile (""Client\Init\Init_BaseStructure.sqf"")",_type,GetDir _x]; ...to work with Arma 3 (BIS_fnc_MP). So far I have this: Server_Init = { private["_object","_script"]; _object = _this select 0; _script = _this select 1; _object _script; }; [[_x,(Format["[this,%1,%2] spawn Compile PreprocessFile (""Client\Init\Init_BaseStructure.sqf"")",_type,GetDir _x])],Server_Init,nil,true] spawn BIS_fnc_MP; I know this is completely wrong but I would like to have it in this format. I have looked on the wiki and several other websites but nothing helps me to change this. I just don't understand BIS_fnc_MP.
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ArmA II & OA Classnames
jamison1234 replied to Placebo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Arma 2 CO AI Air added. -
ArmA II & OA Classnames
jamison1234 replied to Placebo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well I wanted it like it was from the the original author but you have a point it could be considered plagiarism. I will try the tables. It will save some vertical space but horizontal space doesn't really matter. -
ArmA II & OA Classnames
jamison1234 replied to Placebo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Sari Yeah I was disappointed to discover that the original post was taken down. My guess is they took it down because of the release of Arma 3. The classnames on the dayz superhive site were incomplete and the ones I needed were the Men. So I decided to take on the responsibility of posting them all over again. The way that I am doing it requires a lot of flipping back and forth between the editor and Notepad++. If you know some HTML it would be excellent so we can conserve some space on this page. -
ArmA II & OA Classnames
jamison1234 replied to Placebo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Other Posts Will Be Fixed Throughout The Week Men & Civilians Unit Name -------------------- Unit Classname BLUFOR OPFOR INDEPENDENTS CIVILIANS -
ArmA II & OA Classnames
jamison1234 replied to Placebo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Reserved. -
ArmA II & OA Classnames
jamison1234 replied to Placebo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Reserved. -
ArmA II & OA Classnames
jamison1234 replied to Placebo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Armor Vehicle Name -------------------- Vehicle Classname BLUFOR OPFOR Independents -
ArmA II & OA Classnames
jamison1234 replied to Placebo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Air Unit Name --------------------- Unit Classname BLUFOR OPFOR Independents Civilians Chernarus Mi-17 (Civillian) -------------------- Mi17_Civilian Parachute -------------------- ParachuteC Takistani An-2 (Aeroshrot) -------------------- An2_1_TK_CIV_EP1 An-2 (Taki Air) -------------------- An2_2_TK_CIV_EP1 -
Problem with Czech Republic DLC
jamison1234 replied to EliteSniper's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Completely close Steam. Then right-click and run as administrator. Last launch Arma 2: OA and it will begin installing ACR DLC.