Jesters
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Driving then car flys into the sky
Jesters replied to Jesters's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Works!! Thanks man! Now while you are here Im little confused on setting the driver proxy atm this is what I do: O2>Create>Proxy>I type in '\a3\data_f\proxies\ka60\pilot' I have also tried 'proxy:\a3\data_f\proxies\ka60\pilot.001' They add in but im not like controlling the movement of the player.. -
Driving then car flys into the sky
Jesters replied to Jesters's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
At the moment it is set to 375.000 for the overall object. -
Alright, So I have added in a vehicle and basically I would driver around, that works fine then when I hit something is glitches out! And I got around 300+ Meters in the air! I have the four land Contacts in the center of each wheel and the geometry is exact same as 0.000. So yeah.. :/
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Engine Sounds & Vehicle speeds.
Jesters replied to Jesters's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Ahhh :P Works! Thanks! :P -
Engine Sounds & Vehicle speeds.
Jesters replied to Jesters's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Anyone? -
Alright.. So I have a Formula 1 Car in A3 and I want to add a engine sound, I have attempted to do this with the following: I have changed it to this.. class Sounds { class Engine { sound[] = {"<modname>\idle.ogg", 0.398107, 1.0, 300}; frequency = "(randomizer*0.05+1.25)*rpm"; volume = "camPos*engineOn*((rpm factor[0.25, 0.4]) min (rpm factor[0.6, 0.45]))"; }; }; Anyway that doesn't work.. I have changed the starting to <Modname> For private reasons of you guys :P
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Thanks guys! Working like a charm just needed to make a few changes after doing what gnat just said, thanks! :)
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Thanks, btw as I said before I am following a tutorial. http://ofp.gamepark.cz/_hosted/brsse.../lesson2_e.htm and it wasn't already binarized. Thanks for the help. Here is my MODEL.cpp class cfgSkeletons { class Car_Test_Skeleton { isDiscrete=1; skeletonInherit=""; skeletonBones[]= { "levy predni","", "levy zadni","", "pravy predni","", "pravy zadni","" }; }; }; class cfgModels { class Car_Test { sectionsInherit=""; sections[]={}; skeletonName="Car_Test_Skeleton"; class Animations { class wheelFL { type="translation"; source="altRadar"; selection="levy predni"; axis="axis_damper"; //vertical axis, vertex distance 1 m memory=0; animPeriod=0; minValue=0; maxValue=0.05; //max value 0.05m above ground offset0=0; offset1=-0.05; //animate wheels downwards for 0.05m when maxValue is reached. }; class wheelFR: wheelFL { selection="pravy predni"; }; class wheelBR { type="translation"; source="altRadar"; selection="pravy zadni"; axis="axis_damper"; memory=0; animPeriod=0; minValue=0; maxValue=0.05; offset0=0; offset1=-0.05; }; class wheelBL: wheelBR { selection="levy zadni"; }; }; }; };class cfgSkeletons { class Car_Test_Skeleton { isDiscrete=1; skeletonInherit=""; skeletonBones[]= { "levy predni","", "levy zadni","", "pravy predni","", "pravy zadni","" }; }; }; class cfgModels { class Car_Test { sectionsInherit=""; sections[]={}; skeletonName="Car_Test_Skeleton"; class Animations { class wheelFL { type="translation"; source="altRadar"; selection="levy predni"; axis="axis_damper"; //vertical axis, vertex distance 1 m memory=0; animPeriod=0; minValue=0; maxValue=0.05; //max value 0.05m above ground offset0=0; offset1=-0.05; //animate wheels downwards for 0.05m when maxValue is reached. }; class wheelFR: wheelFL { selection="pravy predni"; }; class wheelBR { type="translation"; source="altRadar"; selection="pravy zadni"; axis="axis_damper"; memory=0; animPeriod=0; minValue=0; maxValue=0.05; offset0=0; offset1=-0.05; }; class wheelBL: wheelBR { selection="levy zadni"; }; }; }; };
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Well I have been follow these tuts.. http://ofp.gamepark.cz/_hosted/brsseb/tutorials/lesson2/lesson2_e.htm Anyway I make all the lods and everything but when I get in game I can drive it right just the tires wont spin, the Czech names are correct and everything. I'm not sure if this is something new with A3 but it happens me to still in A2. Here is my config.cpp class CfgPatches { class firstCar { units[] = {firstCar}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class B_G_Offroad_01_F; class firstcar: B_G_Offroad_01_F { model="\firstcar\firstcar.p3d"; nameSound = "car"; accuracy = 0.9; canlock = 1; maxSpeed=500; enginePower = 600; simulation = "car"; maxOmega = 900; peakTorque = 1300; idleRpm = 900; redRpm = 3500; clutchStrength = 200.0; turnCoef = 3.5; terrainCoef = 3; brakeDistance = 30.0; cost = 1000; fuelCapacity = 140; transportSoldier=0; displayName = "Test car"; }; }; This has been happening for a few days now and I am not really sure what it is. I don't have a model.cpp for this and not sure if I need one? If so can you please provide an example? On another note I am using pboManger because when I use Binpbo and binarize it cant open the .p3ds.. Kind regards, Jesterss
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Session Lost / You have been kicked from the game!
Jesters replied to bluekiller2's topic in ARMA 3 - MULTIPLAYER
This isn't really the place to look for this help but look to see if you have missed any files upon updating. You can do this by going to your game list, right click on Arma 3 click properties > Local Files > Click Verify integrity of Game Cache. Kinds regards, Jesterss -
Poseidon: advanced text editor for Scripts & Configs
Jesters replied to Tom_48_97's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Nice work, Cant wait to try it!