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PVT Watt.J

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Everything posted by PVT Watt.J

  1. PVT Watt.J

    HVT Interaction Script

    Yes, I am looking into this. Yep, those are interesting possibilities, may look into them in the future. Enjoy the mission! Unable to reproduce any problems here. I was able to grab/release BLUFOR, OPFOR and civilian units. Please post a mission file so I can examine. Can you please send in a mission file so I can see it reproduced?
  2. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    Done in the build I am working on. It will have two variants (until I implement an arming menu): -AA Version: 20mm Cannon, 24x DAGR, 4x ASRAAM -AT Version: 20mm Cannon, 24x DAGR, 4x BRIMSTONE (Dual-mode SALH/MMW Radar, HEAT warhead) Does the version in-game have these now hidden somewhere like MH-9 can add/remove doors/benches? 1. In modeling radar detection for AA vehicles, I do plan to take account of the Commanche's stealth design as well as checking the anmiation state to see if bay doors are open. 2. At some point, I could create an action to "disable bay doors" which would remove the DAGRs/Brimstone/ASRAAM temporarily so that the play can freely cycle between 20mm and Laser without increasing its radar cross section.
  3. Searched for an answer to this, but didn't find anything. Any way to remove/change the lock-on cursor (white boxes)?
  4. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    Hi Sanchez, It should not require a dedicated server. I do tests both on local MP and on dedicated. I will address bugs regardless of which environment they appear in.
  5. PVT Watt.J

    HVT Interaction Script

    Send mission and i will take a look.
  6. PVT Watt.J

    HVT Interaction Script

    Are you sure you executed the init line globally? There is no reason it shouldn't be compatible.
  7. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    1. Yes, that is a good idea. 2. Yes, its removal was accidental. Will fix! On lasers, it appears to be a vanilla bug that the white box target indicator is not always reliably positioned. I have seen similar behavior when moving locked onto a JTAC's moving laser before. The most reliable indicator is always seeing the laser in thermals, so I recommend sticking to that. Perhaps it would be best to simply remove the lock indicator box and make sure the optics cursor is aligned properly.
  8. PVT Watt.J

    Real Armor Mod

    I imagine this would be a tricky one to solve. Here is an overly complicated solution that is entirely impractical but *might* work. 1. Reduce cost of tank in config. I believe this reduces target priority. 2. Set cost of HEAT missiles to high enough that they won't often be used against tank directly. 3. Create dummy vehicles to use is targeting points for rear/sides. Set the cost of these dummy vehicles to be high. 4. Attach dummy vehicles to side/rear of tanks. Of course, Olds rightly prefers clean solutions and that is nowhere close to clean!
  9. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    Yes, this is something I am looking at.
  10. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    I have seen written that DAGR is SALH. Wikipedia does claim this. So I am simply basing this DAGR on the planned version.
  11. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    Thanks for clarification, I will look into how I can implement this better. In terms of slaving guns to targets, there is work to be done there for all helicopters.
  12. Amazing work, very excited to see this as a finished product. Why must you release things while I am at work XD ?
  13. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    I am researching many options for realistically modelling sensors on the Apache including PNVS/TADS+HMD as well as the Longbow FCR (which I've read is lousy at detecting stationary vehicles). So, yes, but it is purely in the research stage at this point.
  14. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    It is a known issue. I plan to fix it. I'm guessing that it is due to the optic being by default zeroed for the gun.
  15. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    This is already partially implemented by bohemia. You can "Lock" onto enemy vehicles and when you do so, the zeroing is set to "Auto". I suppose adding a laser designator would be very useful because you could then use auto ranging on anything (infantry, buildings, terrain, etc...). Making changes to armored vehicles is a bit outside of my area. Perhaps Olds @Real Armor Mod would be interested in doing that? That's probably more up his alley.
  16. Thanks for the script Psycho, been using it and Chessmaster's fork for a while now and it works consistently great. I have seen this issue on occasion as well.
  17. PVT Watt.J

    LIFTER for ArmA 3

    Hi Raven, Thanks for this mod. In testing I was able to get someone to climb down ladder from MARSOF CH-47 to speedboat minigun. He was not, however, able to climb back up. Is this currently allowed? Is this a planned feature? Thanks, Shadow
  18. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    Thanks Sonsalt! For the purpose of PWS, I think the best thing to do would be to have two mods listed: -RWCO Core -RWCO HAFM (see the optional PBO, requires HAFM A2 Helicopters + RWCO Core) Can you do this? Is there an easy way I can do this? Thanks, Shadow
  19. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    Hi Ronxs. To answer your questions 1. I do plan on adding compatibility for the AH1, just haven't gotten around to it yet. 2. Can you be more specific about what you mean by implementing this for tanks?
  20. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    Much appreciated, Foxhound.
  21. PVT Watt.J

    HVT Interaction Script

    Not tested with Zeus yet so can't comment too much. There's nothing about the script that should conflict with zeus so it's probably just an issue with initialization. Try placing down a unit named "Bob", then start mission and go into debug console and bob addaction["<t color=#FF0000'>Move HVT</t>","grab.sqf",nil,1,false,true,"","((_target distance _this)<2];
  22. PVT Watt.J

    RWCO: Rotor Wing Combat Overhaul

    Don't worry, remote laser designation will help a bit with that. HINT: Try playing on Takistan from @A3MP, it tends to boost frames by 15.
  23. PVT Watt.J

    HVT Interaction Script

    Great, that is now v1.1.
  24. PVT Watt.J

    Medkits and a trigger bug

    There may be a cleaner way to do it, but there is an 'HandleHeal' eventhandler which can be used to run code to 100% heal the player on being treated.
  25. PVT Watt.J

    WaitUntil dismount

    An easy way to do this may simply be to make the condition of the waituntil to be: (vehicle Matt) == Matt Once he gets out, vehicle Matt will simply return Matt instead of the vehicle he was in.
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