Jump to content

ChuWie

Member
  • Content Count

    107
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by ChuWie

  1. No worries bud, no time pressure. Good things taking time ;) Yee it's also lagging for me in the "untrack" state.
  2. I found 2 new(?) bugs. - Starter Tips (H button) no longer working after restarting from ingame menu : Start a game, save via 0-0-0, hit escape, press "Restart", back at the WLA welcome screen the H button already has no function anymore from now on. / H-Button will work again when going to Arma's mission main menu and select the WLA mission again. : H-Button will lose it's functionality already when the game was not even fully started. Select WLA from Arma's mission menu, skip the intro, at the welcome screen press Escape (might press it twice), Restart, back at WLA welcome screen H-Button is already no longer working. - Squad soldier numbers (2, 3, 4, 5) getting messed up after reloading a saved game : Start a new game as game type "Recon" or "Standard", once in game save via 0-0-0, hit escape, press "Restart", load/continue previous save via WLA, the Soldiers are now counted from Soldier 6- onwards instead of 2, 3, 4, etc. Recon: 6, 7, 8, 9 Standard: 6, 7, 8, 9, 10, 11, 12 Tested on stable branch, fresh *.vars file, vanilla Arma (no mods), WLA version CRC32: 1B7B7844 (we still want version numbers for WLA SaOk :D) Cheers
  3. Huge community milestone inbound http://i.imgur.com/7drHiqr.gif Can hardly wait!
  4. I use Open Broadcaster Software (freeware) for recordings and also livestreaming. Works pretty well for me due to lack of shadow play with my old graphics card. https://obsproject.com/forum/resources/how-to-make-high-quality-local-recordings.16 I have 12 GB RAM, and there was still plenty (2GB+) room for any kind of software when doing the tests. The lag spikes don't occur with just the mod @athena running and the destop app not running. Seems the issue comes purely from the desktop app as soon as 1 player is tracked. When fiddling in the editor doing the tests and closed the game via alt+f4, the desktop app still had me tracked with game closed, and still lagged out my whole system every 4 seconds.
  5. Hey skruis, very nice project, love it! Unfortunately the Athena Desktop app gives me fps spikes and therefore makes it unusable for me :( I made a video of the issue and tried to collect as much valuable information that I could think of. This video demonstrates the FPS hitching/hiccups every 4 seconds (around 15-20 FPS lag spike). - Hitching occurs when at least 1 player is tracked at Athena Desktop, doesn't matter if moving or not. - The hitching does occur on main screen and 2nd screen as well where Athena Desktop is running. - Also hitching when "Untrack" is active. - Also hitching when in the ingame options menu of ArmA 3. - No other mods running during the test other than @athena and the desktop application. - No errors in the ArmA 3 log file. - Tested in fullscreen and windowed mode. - Tested with Win7 basic- and standard (Aero) theme. Technical details of relevance: CPU: i7 930 (Bloomfield) @ 3.6 GHz GPU: Gigabyte GTX 570 1280 MB Monitor primary: Samsung SyncMaster P2450H (1920 x 1080 @60Hz) Monitor secondary: Dell 17" (1280 x 1024 @60Hz) OS: Win7 SP1 x64 --- In your video I saw the hitching too, but every 5 seconds ( ).
  6. Sure thing :) Thanks for updating your mod! I really enjoy it :)
  7. Hey Mikey, I see some RPT spam with your mod; Error in expression < select 2; _minDistist = round (_maxDist/6); if (AISS_PATDebug ==1) then {hint f> Error position: </6); if (AISS_PATDebug ==1) then {hint f> Error /: Type Bool, expected Number,Config entry File AISS\CA_Patrol.sqf, line 17 Running mods, CBA & AISS.
  8. How can we disable GAIAs function for infantries to through smokes?
  9. ChuWie

    Authentic Gameplay Modification

    Yes, simply delete "agm_gforces.pbo" and "agm_gforces.pbo.agm.bisign" within the AGM addons folder.
  10. Hey fabrizio_T, I'm using bcombat since quite a while now and it turned out to be my favorite AI mod. Thank you very much for your work, chapeau! Now that the flowers are thrown here comes a bug :P When I remote control an AI via ZEUS module, the AI does throw grenades by itself. However this was not the case for version 0.16.
  11. Getting the following error: cba_ai.pbo.cba_a3_rc4.bisign Test FAILED
  12. ChuWie

    ARM3 PBO's

    Wrong forum section for this, StubbleHopper. Nevertheless here the answer: http://goo.gl/AuVmEi Have a good one, Cheers :)
  13. That's exactly what I meant :) Well I wrote in the TrackIR forums now and we will see if they can come up with a solution together with BI, would be awesome :)
  14. Love it, thanks kamaradski :)
  15. Nice to see you are working on an update :) If you don't mind me making a suggestion; It would be nice to have an ability that disables TrackIR for the time being when looking through zoomed in scopes, for instance the red dot sight of the RCO and also zoomed in scope. But TrackIR should be enabled again immediately when being out of weapon scopes. Would be a nice feature if that could be implemented :)
  16. ChuWie

    ASOR Gear Selector

    Thanks for the update :) I'll report in when any issues appear again. Cheers
  17. ChuWie

    ASOR Gear Selector

    Hey Lecks, loving your gear selector. Sometimes having lockups though where I can't select anything anymore until I restart the whole mission. Maybe this helps out in any way. All I have for now. Cheers
  18. I wish would be in general. [...] It seems like the devs of this mod lost the interest and doesn't bother to put a simple message out here so yeah, kinda lost... Unfortunately. However, if you find a way to include custom commands reliably, please enlighten us. :)
  19. Made sure it's elite difficulty. Every mod turned off/not loaded except cba and TSS, basic test environment understanding. Show ScriptErrors enabled now and RPT logs shows this: I checked the PBO myself and all the missing files are definitely within the PBO. ---------- Post added at 18:07 ---------- Previous post was at 17:43 ---------- New full log after I put the "cba_cache_disable.pbo" and "cba_cache_disable.pbo.cba_a3_rc3_hotfix.bisign" within the cba addons folder; http://pastebin.com/1cHxMUja --- edit 3; Went from tss_slovetir_05.zip back to tss_slovetir_03.zip. 03 just worked fine after re-initialize via ingame menu. Went back to 05 and it stopped working again. So either something is wrong with the 05 version or something else is fishy. Harzach, thanks for replying and trying to help, much appreciated :) Cheers
  20. Yee, I'll try to get in contact with the dev of VACommander. Maybe we end up being lucky and receive a nice update, that would be awesome :) I already looked up "under the hood" but it's not my thing (yet) to understand and come up with something new. I don't have any experience in coding such as this. I guess that would fall better under your territory considering your youtube presentations of what you are able to do ;) Thanks again for taking time replying, I appreciate that. Cheers
  21. Hi, I'm looking for a client side Mod (that could potentially used for MP as well at best) that disables just the players voice such as when I give my AI team mates any orders, but anything else should be untouched. The muting part should be just limited only to my players voice. Does anyone know if there is a Mod existing that realizes that? I found some others such as MRB Voice Stop by Mr Burns, however unfortunately it mutes every radio chatter which is not what I want. Application examples; When using VAC, Articulate or GlovePIE to issue orders to Ai's it's not needed by the ingame-players voice to repeat the orders which has just been given by voice via mic. Unlike the AI, they should respond to orders so it's clear they have been issued correctly. The chat should also not being altered by such Mod since it's needed for missions interaction. The Mod could also be handy for multiplayer missions such as BECTI or any other that includes AI interaction in the own team. It's also important to hear enemy AI's callouts, hence these should be untouched. Any ideas, hints or some such? Cheers :)
  22. Hi asuseroako, thanks for replying. I've come across some of your videos already, some nice stuff :) Well the thing with VACommander commander is, and this is by no means meant disrespectful, it's not really a polished Mod. For instance when I'm in silent mode the voice callouts will still happen, in normal/aware mode the callout for moving is still happening, and some more. In many cases the player is still speaking, which the mod normally is created for to prevent this, but does it's job just to 50%, unfortunately :(
  23. Good to know I'm not the only one with this issue, thanks for replying :)
×