Santa Six
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Map Builder - Ingame 3D-Editor for terrain creation
Santa Six replied to NeoArmageddon's topic in ARMA 3 - TERRAIN - (BUILDER)
What interface size do you use? I've tried normal and large at 16:9 1600x900 and the UI is still cropped. Selecting already placed objects is extremely difficult compare to how easy it was in v0.6 alpha. The Ctrl+LMB for height was more responsive when it was LMB+RMB. It now takes meany mouse slides to get the desired height. Although the new Fencing feature is outstanding along with the drop down objects list. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Santa Six replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does IFA3SA have all of the assets as this terrain pack minus the maps/islands? For example. When other maps require AiA_TP. Is IFA3SA enough? -
Community Upgrade Project - CUP
Santa Six replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is eye positioning done in the config or in the model editing? -
player suppression mod Suppress by Jokoho482 and LAxemann - An unforgiving player suppression mod
Santa Six replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is one of those moddes that someone would make a mod to remove if it was a default feature in the game. -
Where do the pistols get the new recoil from?
Santa Six posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I know it's just a visual animation and not actual recoil. Does anyone know where in the configs the weapons get their new recoil animations and can that feature be inherited? -
It would have been nice if the A3 mod kept Awar's death animations and flying helmets. The improved "rag-dolls" don't cut it when it comes to immersion.
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The question no one is asking is. Is this mod more optimized than JSRS? I've heard JSRS can cause server issues and lower performance.
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Saint-Laurent-Sur-Mer Template __________________ DESCRIPTION: For users of the Iron Front: Liberation 1944 + D-Day DLC conversion for Arma 3. Are you tired of the same old town in the D-Day DLC? Now you can use this template to add the neighboring town of Saint Laurent! Town contains a church tower and great flanking opportunities. You're free to change things to your liking. INSTALLATION Unzip file into your Arma 3 missions folder. Two versions of the Template are provided. C:\Users\username\Documents\Arma 3 - Other Profiles\userprofile\missions REQUIREMENTS @IFA3 @ArmaNature DOWNLOAD StLaurentTemplateA3.7z *Template does not represent actual location being portrayed in any way shape or form. Performance may very and I am not responsible for implosion of users personal computer.
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San6_Sounds Mod
Santa Six replied to Santa Six's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: COMPLETE
Now on Play withSIX -
@ThatGuyHats Have you tried this? http://ironfront.forumchitchat.com/post/katyusha-rockets-barrage-script-6259185?pid=1279358493#post1279358493 @kju Will we still get the fixes in the issue tracker labeled next patch? I don't expect an answer. Thank you for all the hard work on IFA3 as well. I just read the retirement post.
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But is it optimized? Will 10 units with this weapons have less performance then say, 10 or 20 units with default Arma rifles? I've seen a video where custom weapons lead to terrible performance.
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From what I can see. IF armor isn't finely tuned yet. Their team is very small. It'll be a while till tanks are done. @kju The addons in @IF and @ifa3m are signed twice. One for 2014_09_29 and another for 2014_12_27.
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Kunduz, Afghanistan [10km] v1.20
Santa Six replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here's some geological feed back/suggestion. I like the rock face south of Tal Cozar. But it's at the edge of the map. Id like to see similar rock formation somewhere in South Gerdan. Where it'll be useful. It also needs more goats. -
Yes, how long have you been messing with IF? http://gimpymoo.com/pictures/if4.jpg
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Anyone else getting a flowing bofors?