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beaar

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Everything posted by beaar

  1. beaar

    TF47 Launchers [WIP]

    I love everything about this mod! The airburst is glorious. Carl XVI Gustaf approves.
  2. beaar

    RHS Escalation (AFRF and USAF)

    50 shades of MICH 2000 :p Fantastic release.
  3. beaar

    RHS Escalation (AFRF and USAF)

    If you want it so much then you can at least try to host it on your own ftp - servers are cheap ;)
  4. beaar

    RHS Escalation (AFRF and USAF)

    Pretty sure it's possible to host the beta files on your own FTP and distribute it through your PW6 repository?
  5. beaar

    Ammo type standardization

    I always assumed that the Mk200 was meant for blufor, but at some point during development they (BI) then decided not to create the "last pieces of the puzzle" and just distribute the existing stuff among factions with reskins to cover the gaps... (turrets, unmanned vehicles, launchers, optics, etc... :rolleyes:) And why would they never release the AMV/Marshal variants? They showed NEMO and medevac(?) variants in screenshots. Puzzles me. It's a long time since I checked now, but IIRC the texture for another pouch is still in the Mk200 texture file. I think it's in UCP camo, too.
  6. I have to agree. Bornholm is excluded from my groups modset because of the redundant objects. --- Dak To looks incredible. Can't wait to try it! I wonder, are these buildings strictly for in-house productions or are you open to letting other community members using them in terrains, as a dependency? They're really cool!
  7. Wow, looking great! Those buildings are really cool as well!
  8. What's the resolution of the picture? IIRC this is common when the picture's height and/or width is not a power of 2 (eg. 256, 512, 1024 ...)
  9. beaar

    Sopwith Camel

    Wow, I love it! The interior is really cool.
  10. Yay for fortifications! Prop explosives (IEDs, WMD, etc) could be nice for some missions.
  11. beaar

    RHS Escalation (AFRF and USAF)

    Hi Damian, do you know of a site with good (reliable) collected information on different MBTs? I often find your posts here really interesting and sometimes would like to read more.
  12. beaar

    RHS Escalation (AFRF and USAF)

    Good stream! Thanks :)
  13. beaar

    Legal violations by A3L: Arma 3 life

    Can't BI handle culprit servers by just excluding them from the server list? "Ban" the servers steam ID?
  14. beaar

    RHS Escalation (AFRF and USAF)

    The Tumbler is an option, right? Seriously though, the BRV-O is nice.
  15. A list of functions is available here: https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Functions. Click the function name to see usage examples.
  16. Spooky. Looking fantastic, as always :) Your avatar reminds me of Tom Cruise every time I see it ;)
  17. Many thanks! This should be very useful to learn from! ps. great looking trucks!
  18. Nothing. I agree with Slatts. I'd rather have them work on other content (for example: turret variations including non-RCWS, enabling content that's already in the game files, etc), and leave the mods for the community to handle.
  19. beaar

    L85a2 v3

    I'll do your dishes if you add the lsw too :rolleyes:
  20. beaar

    RHS Escalation (AFRF and USAF)

    This answers all four of my questions! :D Thanks. Also, a concern of mine regarding the base-game MRAPs. Enemy AI soldiers without launchers won't engage you and they'll just move around like chickens, essentially letting you drive in circles around them. I assume this is because of how the vehicle is configured, but it's incredibly immersion-breaking for me, and I end up not using these vehicles (but yes, I realise the meaning of the MRAP acronym :p). I'm wondering if you have thought of this yourself, and if you would configure them differently should you release something like MATV or JLTV down the line?
  21. beaar

    RHS Escalation (AFRF and USAF)

    Are obscure vehicles like the DPV/LSV or M1161 Growler in the scope of Escalation (planned or not doesn't matter), or are they uninteresting to you?
  22. If you haven't found them already, Sabre_Dust is right. After switching the tools to dev-branch I found them in Arma 3 Tools\Samples_F\HelicoptersDLC_Textures next to the Huron's files.
  23. I see. Yes, my ticket on the feedback tracker was assigned to Locklear by himself this morning. I will wait for results. :) Thanks
  24. Thanks. The texture is by BIS, I've only altered the color. I've also reached over 3500 active subs on the workshop! :D http://steamcommunity.com/sharedfiles/filedetails/?id=369348419
  25. Great job with this! I'm a fan. :D
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