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Everything posted by beaar
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I love everything about this mod! The airburst is glorious. Carl XVI Gustaf approves.
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RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
50 shades of MICH 2000 :p Fantastic release.- 16550 replies
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RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you want it so much then you can at least try to host it on your own ftp - servers are cheap ;)- 16550 replies
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RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pretty sure it's possible to host the beta files on your own FTP and distribute it through your PW6 repository?- 16550 replies
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I always assumed that the Mk200 was meant for blufor, but at some point during development they (BI) then decided not to create the "last pieces of the puzzle" and just distribute the existing stuff among factions with reskins to cover the gaps... (turrets, unmanned vehicles, launchers, optics, etc... :rolleyes:) And why would they never release the AMV/Marshal variants? They showed NEMO and medevac(?) variants in screenshots. Puzzles me. It's a long time since I checked now, but IIRC the texture for another pouch is still in the Mk200 texture file. I think it's in UCP camo, too.
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"Dak To" Map - Unsung ArmA 2 & 3
beaar replied to [kgb]cartman's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have to agree. Bornholm is excluded from my groups modset because of the redundant objects. --- Dak To looks incredible. Can't wait to try it! I wonder, are these buildings strictly for in-house productions or are you open to letting other community members using them in terrains, as a dependency? They're really cool! -
Wow, looking great! Those buildings are really cool as well!
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- csla
- csla studio
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Extension Menu Mod Picture faded
beaar replied to VALROKOFFICIAL's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
What's the resolution of the picture? IIRC this is common when the picture's height and/or width is not a power of 2 (eg. 256, 512, 1024 ...) -
Wow, I love it! The interior is really cool.
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Poolpunks' Wishlist and Object Collection
beaar replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yay for fortifications! Prop explosives (IEDs, WMD, etc) could be nice for some missions. -
RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Damian, do you know of a site with good (reliable) collected information on different MBTs? I often find your posts here really interesting and sometimes would like to read more.- 16550 replies
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RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good stream! Thanks :)- 16550 replies
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Can't BI handle culprit servers by just excluding them from the server list? "Ban" the servers steam ID?
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RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Tumbler is an option, right? Seriously though, the BRV-O is nice.- 16550 replies
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A list of functions is available here: https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/API:-Functions. Click the function name to see usage examples.
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Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
beaar replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Spooky. Looking fantastic, as always :) Your avatar reminds me of Tom Cruise every time I see it ;) -
I am releasing my 3 major mods open source
beaar replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Many thanks! This should be very useful to learn from! ps. great looking trucks! -
Please Please BI do not break All In Arma!!... or FINALLY support it!
beaar replied to Tyl3r99's topic in ARMA 3 - GENERAL
Nothing. I agree with Slatts. I'd rather have them work on other content (for example: turret variations including non-RCWS, enabling content that's already in the game files, etc), and leave the mods for the community to handle. -
I'll do your dishes if you add the lsw too :rolleyes:
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RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This answers all four of my questions! :D Thanks. Also, a concern of mine regarding the base-game MRAPs. Enemy AI soldiers without launchers won't engage you and they'll just move around like chickens, essentially letting you drive in circles around them. I assume this is because of how the vehicle is configured, but it's incredibly immersion-breaking for me, and I end up not using these vehicles (but yes, I realise the meaning of the MRAP acronym :p). I'm wondering if you have thought of this yourself, and if you would configure them differently should you release something like MATV or JLTV down the line?- 16550 replies
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RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are obscure vehicles like the DPV/LSV or M1161 Growler in the scope of Escalation (planned or not doesn't matter), or are they uninteresting to you?- 16550 replies
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Huron Retexture/Config Problem
beaar replied to Mattastic's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
If you haven't found them already, Sabre_Dust is right. After switching the tools to dev-branch I found them in Arma 3 Tools\Samples_F\HelicoptersDLC_Textures next to the Huron's files. -
Changing texture path in P3D with MoveObject, retexture without hiddenSelections
beaar replied to beaar's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I see. Yes, my ticket on the feedback tracker was assigned to Locklear by himself this morning. I will wait for results. :) Thanks -
Thanks. The texture is by BIS, I've only altered the color. I've also reached over 3500 active subs on the workshop! :D http://steamcommunity.com/sharedfiles/filedetails/?id=369348419
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Great job with this! I'm a fan. :D