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speedygonzales

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Everything posted by speedygonzales

  1. speedygonzales

    Wiggum's Coop missions (no respawn)

    Have anyone the download links for the two missions ? We liked to play it this week mayby someone has them on their hdd. Until wiggum bring out the new update.
  2. speedygonzales

    [WIP]EWK_HMMWV'S

    MrEwok thx for your effort you put in that mod and looking foward to the version 0.4.
  3. speedygonzales

    [WIP]EWK_HMMWV'S

    MrEwok thx for this awesome upgrade of the hafm hmmwv`s really nice work and so much detail in it. I hope we can use them soon on our dedicated, we have to wait until the conflict with hfm overhaul mod is solved. Is there a possibilty that you can implement that you can attach bagbacks to some positions of the vehicles and the player could attach it and take it off again ?
  4. speedygonzales

    ZAM Glasses

    Cool thing because i like CSE more, but also have AGM running for your google effects. So i can use your mod as an standalone again. Thx for this decision lordheart.
  5. speedygonzales

    EricJ Release thread

    Nice work, some of my mates love your scars. WIth the new version have they get their sounds back ?
  6. speedygonzales

    [COOP-8] Black Ops

    thx for the info will check it out at the weekend.
  7. speedygonzales

    Arma 2 AV-8B Harrier II Port

    Thx allot nice one.
  8. speedygonzales

    TRYK's Multi-Play Uniforms

    @teriyaki really cool like your idea waiting to download. Remind me a little bit on the 5.11 tactical pants. http://i1383.photobucket.com/albums/...ps0480f85c.jpg
  9. Ok the Honey badger and the BMC Jack Carabine has strange animation when you walk slowly (Patrol walk). Its since the last update i think, anyone can confirm this ? The Left arm is cracking lef and right wheny you walk and the animation how you hold the weapon isnt right.
  10. Thx for the update and especially for fixing the lod probs of the ak scopes. Since the last patch the BMC Jack Carabine has strange animation when you walk slowly (Patrol walking), the left arm crack left and right and he is holding the rifle not right as he should do. But thats only since the latest patch and there was nothing made on the Ar15 or ? Anyone else can confirm this, i use agm and cse with this mod.
  11. speedygonzales

    [COOP-8] Black Ops

    Nice will try it out. Is the udated version for all maps you offer ? Or only Altis version ?
  12. Oh First time i see this, nice will try it out today after work. Always liked your missions in Arma2.
  13. speedygonzales

    Ghost Missions

    Nice will try it out.
  14. @Rebane comone are your serious, plz only gave productive criticism and help the mod teams. @Kraken1918 yeah man me too ;), i waited and waited and nothing happend for austria so i`thought (es gibt nichts gutes ausser mann tut es) "it didnt gave good things without someone doing it". I`m working for an update but the new camo will be in some other updates, beacause i dont find good pictures off it and have to do the whole camo from scratch. Erdl from scratch no prob but digital camos are a pain in the ass for me.
  15. speedygonzales

    [COOP-8] Black Ops

    Thx Zenophon for explaining and i`m looking forward for your updated version.
  16. Zenophon really great work, i will try to get into this but i`m a absolute script noob. CallMeSarge is there a chance to see a test version of your insurgency soon ;) ?
  17. Wow i`m speechless really impressive photo you made there. Thank you il_padrino, this photo comes in my private collection real nice made.
  18. speedygonzales

    [COOP-8] Black Ops

    We played your mission last night and i have to say, thx that you fixed all problems, because the mission is worth it. I especialy like how the KI reacts, i dont know what you done but really cool. Can you tell me how to use your Ki script as a standard for selfmade missions ? I like the randomness of your mission, the task are fine too, the only thing i`m not quit happy with is that some tasks spawn sometimes on weird positions. Is it possible that you only let some tasks spawn on a flat ground ? And its really cool how easy it is to customize your mission for his needs and how easy it is to port it to other maps. Tanks Zenophon nice work!
  19. speedygonzales

    TRYK's Multi-Play Uniforms

    @teriyaki: i have took out the fleece version because of to many errors and visuals fails with shadows, i think your normal pcu jacket model has minor errors, but have to check these more. Will give you and update via pm.
  20. @xrook: Thx for the info will look into it. @GeneralKong: thx and yeah will inform me how to do it.
  21. xrook thx for reporting but i`m aware off this error and for me and my group it is the only one. And its only once when you choose the pcu jacket with hood or ? Have to look into it but dont get it why, sometimes it load sometimes not. Can you please explain what you mean with and such =???
  22. speedygonzales

    Scope Mod A3

    I really hope you working on it, you are the king of the scopes ;). Didnt know you actually working on an SpecterDR really awesome, hope i can attach this sight soon on my rifle ;).
  23. speedygonzales

    RH M4/M16 pack

    Ian is working on a SpecterDR and you have a Hk416 in your update cant wait that you release this.
  24. Thx all for the kind words, i have done my best and will make it better with further releases we will see ;). I hope some Austrians and not austrians have some fun with it in their missions. teriyaki your ported pcu jacket is booming thx again for the permissions to work with it and thx that you like the textures. Next week i will be doing a little hotfix and with it came better editor units, classnames and some minor fixes, i also will update the frontpage pictures because they were made in a hurry. @HitmanTwoActual: i can look what i can do, send you a pm about the status.
  25. Thx Sonsalt and Foxhound for uploading. @RiskPickles thx for the nixe words, and what you mean with flat coloured versions? @Pepe Hal: Special Thanks to: teriyaki for the PCU ported samples, The model is ported from him from arma2 to a3 and he gave me the permission to work with it.
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