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Everything posted by Sanchez Milsim
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ALiVE - Advanced Light Infantry Virtual Environment
Sanchez Milsim replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok!!! i try this next time. At moment i place units manually and sync with profiler module. Thanks for quick support!! -
ALiVE - Advanced Light Infantry Virtual Environment
Sanchez Milsim replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi. Nice job, im adicted to edit missions with alive. I have a question about your future plans. Are you going to create a placement to place units outside of villages? for an example on a forest. If its true this help to organize ai in all of map to save performance. Many thanks for your nice work. -
[SP] Submarine and SDV Demonstration Mission
Sanchez Milsim replied to Feint's topic in ARMA 3 - USER MISSIONS
Many thanks and good job!!! -
Hi, Nice work with your mod, i think it is necessary. I have only a suggestion, in massi mod African Conflict. Rebel haves a ZAMAK or KAMAZ painted as civilian, i think this is necessary to make enemy convoys of Middle Eastern faction. At really in Afghanistan ISAF contract local drivers with his KAMAZ, URAL and mercedes trucks. I think thats too easy because you only retexture KAMAZ and add to this Faction. This is a spanish convoy on qala i naw, and you can see that vehicles. I think ZAMAK is more realistic than IVECO truck. Thanks for your mod and know that is basical in all missions that i edit.
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Randomly generated roadside IEDs
Sanchez Milsim replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
("sectionName" call GET_REMAINING_IED_COUNT == 0) && { "sectionName" call GET_IED_SECTION_INFORMATION select 0 == 0} Something like this should work. I don't have time to test it at the moment, but feel free to let me know if there are any errors. it dont work, i dont know where is failure. Im not good scripter. I think someone better than me can help you with that. It is essential to use for bomb squad deactivate IED mission. Many thanks -
Randomly generated roadside IEDs
Sanchez Milsim replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok!! But i refer in last version i can place a trigger with call compile (disarmedSections select 0) and make a task to clean a route of IEDs, now with new code i know how many ieds have been disarmed or exploded but i cant use it for trigger condition. there are a way to use "GET_IED_SECTION_INFORMATION" for a task condition?? Nice job and thanks for support -
Randomly generated roadside IEDs
Sanchez Milsim replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice job!!! Now at 2.1 how to check if a IED zone is cleared? something like this in last version? call compile (disarmedSections select 0) Thanks -
Public service announcment: CfgFactionClasses and CfgGroups configs interoperability
Sanchez Milsim replied to arjay's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi, Nice job with alive. I think its too interesting can use African Conflict or other mod units with alive. I Hate bug head units of arma 3. Now im placing african conflict units with editor and profiling they. Please when you can give us instructions to make it work with african conflict units. Thanks -
AI moves to the bottom left instead of waypoint
Sanchez Milsim replied to DualJoe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, Im having problems too. When IA enter in search mode and it loose contact during a time they move to 0,0,0. I dont know how i fix that. Its like IA doesn´t come back to normal waypoints of his area and select 0,0,0 as new waypoint. how do you refer with this: Create your own trigger via createTrigger and call the DAC zone as usual Many Thanks for help