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-PzGrenBrig37-commy2

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Everything posted by -PzGrenBrig37-commy2

  1. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    The only issue that won't happen when using TFAR instead would be: https://github.com/KoffeinFlummi/AGM/issues/1529
  2. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    AGM v0.94.1 was released right before the Heli DLC. As of Arma v1.34 the scripting commands to unload units from vehicles no longer work. We are aware of this and still search for work-arounds. FFV is not supported by AGM, although I'm currently rewriting everything for compatibility with it. ---------- Post added at 23:20 ---------- Previous post was at 23:19 ---------- Known and fixed already in the git build IIRC.
  3. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    @AbortedMan This has nothing to do with AGM it seems. I'm 99% sure it's related to this line in the RPT file. 12:42:21 Conflicting addon A3_Anims_F_Config_Sdr in 'a3\anims_f\config\sdr\', previous definition in 'animspeed\' I get this line using @TPW_MODS whether I use AGM or not.
  4. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    Fixed in internal build. Will work again in the next release. Also updated the git wiki.
  5. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    Should be [this, 999999] call AGM_Medical_fnc_knockOut; where 999999 is the time to wake up. ---------- Post added at 11:18 ---------- Previous post was at 11:17 ---------- Fixed already. Fix will be in the next release.
  6. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    Always make sure any client and the server is running the same addons. Might not make a difference for small stuff, but mods the size of RHS could very well cause such things, if the server has them and the client not. It could also be a bug with AGM Hearing, so I'd appreciate a RPT file from the mission. I don't think it's caused by AGM though, because there is no reason why the muzzle flashes would disappear.
  7. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    You can put WeaponSelect back in if you like. All you have to do is to open the AGM Options and uncheck "Disable Command Menu".
  8. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    Please upload the RPT file.
  9. -PzGrenBrig37-commy2

    RHS Escalation (AFRF and USAF)

    I did take a look at this and this doesn't fix the autoloader issue at all. Please be patient, there will be an official fix.
  10. -PzGrenBrig37-commy2

    RHS Escalation (AFRF and USAF)

    It seems like Escalation is compatible with AGM for the most part, aside from 2 bugs. You can't use the main gun of the Bradley IFV and certain russian tanks with autoloader might not be able to reload. We (AGM) are working together with the RHS devs to resolve these issues.
  11. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    He meant you have to delete the PBO called NoRadio. ---------- Post added at 17:51 ---------- Previous post was at 17:49 ---------- Are you using MCC and/or Swedish Forces Pack and/or Kaelies' South Zagorian Army Mod? Those are known to break grenades. Nothing we can do there.
  12. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    No. ---------- Post added at 09:05 ---------- Previous post was at 09:02 ---------- Yes. Slightly. ---------- Post added at 09:08 ---------- Previous post was at 09:05 ---------- We don't change anything in that regard. You can't even change this using configs, because the armor thickness is defined in the models. The models are binarized so we can't change this at all. Also, there isn't even an APC in the base game, only IFVs. What APC?
  13. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    Oops. Meant to edit.
  14. The issue Reyhard mentioned also prevents usage of the grenades from BWA3 and AGM. Please change your config setup. Also note that you can't binarize the PBOs when using the += operator, so put it into a seperate config, similar to the bwa3_grenadefix.pbo @taku8492 There is nothing you can do. It's up to the SAF devs.
  15. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    Did you try to restart the mission instead of loading a save game? ---------- Post added at 10:28 ---------- Previous post was at 10:27 ---------- Uncheck "Disable Command Menu" in your AGM Options menu.
  16. -PzGrenBrig37-commy2

    BWMod

    Same answer I posted in the AGM thread. Both mods overwrite all grenades, because they don't have their configs set up correctly. Nothing we can do about this.
  17. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    Yes.__
  18. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    SAF overwrites the throwable objects. We can't fix this. This file could fix this. Not tested though: http://www.mediafire.com/download/f4d4sota3g9kzht/saf_comp_agm.pbo ---------- Post added at 20:23 ---------- Previous post was at 20:21 ---------- I can't reproduce any of this. RPT-file? ---------- Post added at 20:26 ---------- Previous post was at 20:23 ---------- Use [this, 999999] call AGM_Medical_fnc_knockOut; instead
  19. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    Ty. It's an issue with a config command. Fixed in dev. ---------- Post added at 18:07 ---------- Previous post was at 18:06 ---------- Put showGPS = 1; in the missions description.ext
  20. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    Use the self interaction menu to place the tools on the map. Drawed lines are always local (currently?).
  21. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    Thats not AGM, but MCC Sandbox.
  22. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    There is no Leupold in the game. What mod? Might just be not compatible. ---------- Post added at 22:00 ---------- Previous post was at 21:59 ---------- I will look into this. Were you remote controlling via zeus?
  23. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    Uncheck "Disable Command Menu" in your AGM Options. This will however prevent you from using the number keys as shortcuts (weapon selecting by default). As of v0.94.1 you can rebind those to SHIFT + NUMBER. ---------- Post added at 13:30 ---------- Previous post was at 13:28 ---------- Might be fixed with v0.94.1
  24. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    Flummis goal is to rewrite the medical part of AGM for v0.95. https://github.com/KoffeinFlummi/AGM/issues/1224 A coeficient for player controlled units could very well be something, that he then implements.
  25. -PzGrenBrig37-commy2

    Authentic Gameplay Modification

    RPT file?
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