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nightovizard

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Everything posted by nightovizard

  1. nightovizard

    [WIP] Halo Covenant

    No iron sights? That's ok, this way weapons will look exactly like the originals. The aiming is ok at close ranges, but at long ranges it seems that its not going to work very well, although optics could be used in that case. http://www.halopedia.org/images/d/d4/Halo-2-20070411043848392.jpg If people still want some other kind of sight there is the holographic alternative too: http://es.tinypic.com/view.php?pic=14b81ap&s=8#.VUUIQq103PA http://es.tinypic.com/view.php?pic=t6rzw1&s=8#.VUUIQ6103PA http://es.tinypic.com/view.php?pic=551jjm&s=8#.VUUIQ6103PA About the needler possibilities: 1. Plasma rifle already takes the role of a simple SMG in my opinion. If you have to change that much the needler I think it would not be necessary at all. After all the needler is not in the planned assets list. In other words, no need to make a needler that does no perform as the needler, that wouldn't be the needler anymore. Plus there are quite a lot of other covenant weapons that could perform better in arma. 2. If that's possible it would be the best option as it is close to the original. However, a firearm that can lock on people? Not sure if that could be done in arma, and it sounds quite overpowered. Also I don't think there is much need for a SMG to lock on when it is designed for close quarters combat. Consider the needler the last one from the list, and consider if it deserves to be added, because it is complicated. Yeah I agree that the shotgun utility is quite limited, but melee weapons have even more limitations. The shotgun from operation trebuchet performs quite well, and it is very deadly at even medium ranges, the needle shotgun would be similar. In addition melee weapons have proved to bring problems as the arma engine is very limited in that aspect, there are a couple of mods that have melee weapons such as swords but they don't really perform well. So you may rather use close range weapons such as pistols, smgs and shotguns instead of melee weapons. Unless someone experienced in scripting volunteers to make it I don't think you should consider melee at the moment. You can create the moddb page already, after it meets the requirements an admin will approve it. So well you can already start creating it if you want. This way you will not need to make everything at once later. EDITED: Something I was recently thinking is about the static defensive turrets, in the list there are some from different games, so maybe you should go with the ones of halo 3 and reach. In other words: Type-52 Directed Energy Support Weapon ''Plasma cannon'' http://img4.wikia.nocookie.net/__cb20121117115535/halo/images/7/79/H4_pcannon_trans.png Basically the main static anti infantry machinegun, it can be easily transported by infantry. It can be mounted in some vehicles such as the phantom. similar to: http://img1.wikia.nocookie.net/__cb20131124073025/halo/images/thumb/1/10/H2_M247_Right.png/500px-H2_M247_Right.png Type-26 Anti-Infantry Stationary Gun ''Shade'' http://img1.wikia.nocookie.net/__cb20110323165424/halo/es/images/4/4a/Shade_turret_3.jpg Heavier than the type 52. Similar to: http://halo.wikia.com/wiki/M41_Light_Anti-Aircraft_Gun the Shade is very effective against both enemy ground forces and light vehicles, and in desperate situations, can serve as anti-aircraft defense. Type-26 Anti-Vehicle Stationary Gun ''Fuel Rod Shade'' http://img2.wikia.nocookie.net/__cb20110507021525/halo/images/2/2a/765px-Shade_turret_4.jpg It is designed to neutralise enemy vehicles. It can be differentiated from its cousins the Type-26 Anti-Infantry Stationary Gun and the Type-26 Anti-Air Stationary Gun by its green colouring. Type-26 Anti-Air Stationary Gun ''AA Shade'' http://img2.wikia.nocookie.net/__cb20110507021525/halo/images/2/2a/765px-Shade_turret_4.jpg (But different color, kind of grey/blue http://img2.wikia.nocookie.net/__cb20110506014813/halo/images/f/fd/Reach_406014_Medium.jpg ) its plasma bolts act similar to flak weaponry, detonating in close proximity to enemy aircraft to deal splash-damage. is seemingly automated without an operator. Similar role: http://danp.us/img/img/2009/vulcan_turret_2.jpg
  2. nightovizard

    [WIP] Halo Covenant

    Agree with the LMG idea :) The needler is a cool but problematic weapon, at least for Arma. It fires slow ''guided'' (Follow targets) projectiles which are crystals. Those crystals explode later on contact with something. The design of it would not allow any kind of sights nor scopes due to the crystals in the weapon. I can hardly imagine how you would manage to get the needler as an SMG working properly in arma because of those reasons. So that's why I thought about an alternative for close quarters combat. a needle shotgun. It would pretty much work like a shotgun with explosive ammo. In other words, this: http://halofanon.wikia.com/wiki/Type-37_Compact_Munitions_Launcher but since the design of the needle rifle fits arma much more, I thought that that shotgun concept was not very suitable, that's why I did this: http://oi59.tinypic.com/whel2c.jpg it may require some edits and changes when modeled, but I think it is a better reference and looks quite ''covenant's''. So it may not be a bad idea to be a bit creative in order for the covenant to fit arma 3 better. and since they won't have melee weapons for close combat it could be wise to give them SMGs and shotguns. Since the plasma rifle is already a SMG, a needle shotgun could be a great if not the best addition. That LMG idea is great too, it would expand the covenant arsenal and capabilities a lot. EDITED: Have you considered creating a page on moddb? http://www.moddb.com/mods/operation-trebuchet-total-conversion-for-arma-3/page/3#comments There are quite a lot of moders there, so your chances of being helped by other people would increase. by the way, will the plasma rifle have a iron sight too?
  3. nightovizard

    [WIP] Halo Covenant

    Looking awesome! I didn't know it was you who was adding it ingame, niice :D That is actually a good idea, I wonder how it would look. Regarding the needle shotgun, I managed to get something looking ok: http://oi59.tinypic.com/whel2c.jpg the only problem is that it is quite long for it to be a shotgun, if modeled some edits would be required in order to make it shorter and make it look less of a rifle. but well, at least that's a good reference for the fictional weapon. http://halofanon.wikia.com/wiki/Type-37_Compact_Munitions_Launcher original: https://jaydenjh.files.wordpress.com/2014/10/umakhti_gun_1.png
  4. nightovizard

    TOH South Asia Map

    I just hope we can see the seattle map in arma 3, that would be incredible.
  5. nightovizard

    [WIP] Halo Covenant

    Agree, after all you're making great looking weapon models, vehicles can come later. Hopefully someone who can UVmap and texture, and model, rig and animate characters will join, those weapon models look great so i'm sure someone will be encouraged to help. Glad to hear there is someone helping and teaching you how to port assets ingame. EDIT: Interesting cross between the plasma repeater and storm rifle: http://i.imgur.com/YptNA.jpg http://i.imgur.com/2roSV.jpg http://i.imgur.com/4ZAzQ.jpg http://i.imgur.com/q2FoT.jpg http://i.imgur.com/OHue0.jpg I may prefer this one over the plasma repeater and the storm rifle, unfortunately it is fan made and not part of the lore. ---------- Post added at 23:26 ---------- Previous post was at 23:02 ---------- Now that I think about it, could that Weapon work as a LMG? I know there is nothing like a covenant Lmg in the lore but this is arma. Even OPTRE had to do stuff that is not canon just because it is needed in arma, such as: http://www.moddb.com/mods/the-eridanus-insurrection/images/m73-lmg-wip So it may not be a bad idea to be a bit creative in order for the covenant to fit arma 3 better. A covenant LMG would just have much more larger magazines than rifles. The other thing would be a needle shotgun, although this one would be totally fictional as only brute weapons have shotguns in their arsenal in the lore. Despite that I think a needle shotgun would be awesome. http://halofanon.wikia.com/wiki/Type-37_Compact_Munitions_Launcher also theronet posted screenshots some time ago, and I discovered you can search them in grid mode, so it is easier to load them this way: http://imgur.com/a/w2Occ/layout/grid I hope he uploads more from halo reach and 4.
  6. nightovizard

    [WIP] Halo Covenant

    Image is broken, could you repost Please? Textures from arma 3 would be great as reference. So I saw this: 4 legged walkers work in arma, this means that the scarab and locust could work in arma Quite well.
  7. nightovizard

    [WIP] Halo Covenant

    that looks veeery niice! So there wont be any kind of overheating feature? Well I expected overheating weapons could be hard to make, though the reloading animation could not be a proper reloading animation, more like the animation to cool down the weapon. so for example after firing ''40 bullets'' you would have to reload, but no magazines involved, just a cool down animation like in the halo games. It would automatically use the ''plasma batteries'' you have in the inventory. Then there woud be other weapons such as the carbine that would use proper magazine animations. There could be 2 types: Plasma batteries (plasma Pistol, plasma rifle...) and Plasma magazines (Carbine, needle rifle...). Plasma magazines would require a reloading animation just like in the games, while plasma batteries would automatically reload while trying to cool down the weapon. This way all covenant weapons would require some way of reloading without having to add a proper weapon overheat feature. Plus it would help keeping things balanced too. EDITED: About what you should try to do next, looking at what you have done I am confident you can manage to make all the weapons yourself, it will take time but there is no doubt you can make the weapon models. About texturing I don't know, it is quite hard, though I'm pretty sure you can do simple textures at least, if you think its too hard and its taking too much time don't worry its normal, you can still continue modeling. About vehicles, that is something much more bigger and high poly than weapons. All the details, the cockpit, the vehicle controls, it uses gravity... Maybe you could try making the ghost, I'm pretty sure you can model it, though I am afraid its going to take more time than a weapon to finish. But definitely would love to see a covenant vehicle in arma soon too. http://halo.wikia.com/wiki/File:Type-32_RAV_Study_HR.jpg http://halo.wikia.com/wiki/File:Ghost-Elite_comparison.jpg
  8. Oh yes this is looking awesome! Hope there were other maps like this one, more urban based. 20 x 20 its quite a large terrain considering Altis is 25 km wide inland. About the channels, It would be a good idea if they could be walkable, so they are not very deep, this way gameplay would not be very affected by them as they would be more aesthetically used, I don't think you should delete the water from the channels at all.
  9. I don't know if its just me but the falcon is quite fragile, it gets damaged easily. Maybe I'm too used to the Pelican. And talking about the pelican, the pelican gunship gunners have really bad aiming, they always miss.
  10. For some reason I cant get outside vehicles (Just tried Pelican gunship and falcon, not sure about the rest), whenever I click on get out or exit nothing happens. I'm using the latest CBA and OPTRE hotfix. Does anybody have the same problem?
  11. nightovizard

    [WIP] Halo Covenant

    That's ok, but you should try to go with halo 3, reach or 4 phantom, halo 2 phantom does not have ramps at the sides. Basically this: http://nikon.bungie.org/images/bry_panoramicships/Phantom-side.jpg Similar to the UNSC falcon, but heavier. 2 side machineguns and a main turret under it.
  12. nightovizard

    [WIP] Halo Covenant

    Call of the prophets its ok, covenant at war is already use by an empire at war mod. The great journey... not sure. Although it is similar to sins of the prophets, I would sstill use ''call of the prophets.'' its a good name. About the edit of the first page, im surprised you went with the phantom instead of the spirit, spirit seems easier to make than the phantom.
  13. No problem, we know you guys are working Hard. About terrains, those are some quite good ideas. I mean, if you just give us a big terrain that needs to be filled, the community can came up with anything you can imagine. "hey lets add blood gulch valley here, or the silent cartographer island, maybe a space elevator next to the lake, outposts, etc.. So much creativity.
  14. Well that sounds good, also the SPARTANII did not have energy shields at the beginning either, but I agree spartan iii height would make more sense. About camo, check the predator mod for arma 3, they can become invisible.
  15. nightovizard

    [WIP] Halo Covenant

    Great job theronet, I even think you did too many of them lol cant imagine the time it will take just to upload them. Dual wielding is not necesary as unfortunately its not posible in arma 3 as far as im concerned. So you could límit it to above, below, right side, left side, front and First person. First person when firing, and side view. First person when overheating, and side view. These would be enough and would save you quite some time. From h2 anniversary you only need to take screenshots of the plasma pistol, plasma rifle, covenant carbine and fuel Rod cannon. The rest of the weapons are either from halo reach or 4. 252 pictures just from h2a is a crazy ammount lol :) ---------- Post added at 00:27 ---------- Previous post was at 00:23 ---------- BTW, take your time drake, good luck with your exams. That carbine looks great, and texturing will consume quite a lot of your time if you are not used to it. Hopefully someone will be willing to help.
  16. Well the helmets are very similar to the ones of the trailer. And i cant believe it, 2 star wars mods at the same time? http://forums.bistudio.com/showthread.php?190840-Star-Wars-Imperial-Assault-Upcoming-Star-Wars-Mod Unbelievable
  17. This is going to be so awesome! Just wondering, will everything look more like in the original trilogy, or you are going to update hat the new movie will change? for example stormtropers: http://diariodelgeek.mundolae.netdna-cdn.com/wp-content/uploads/star-wars-fan-art-stormtrooper-elite-and-darth-vader-redesign.jpg?7f798a
  18. nightovizard

    Jurassic Arma

    I can't wait for the T-REX! With it and raptors I could already make some dino crisis stuff.
  19. nightovizard

    [WIP] Halo Covenant

    Thank you, yes I know you have quite a lot of work to do lol The devs even have mentioned you in reddit for it. Yes about the dot hologram, that is something I came up after looking at: http://www.geeky-gadgets.com/wp-content/uploads/2012/02/Ghost-Recon-Future-Soldier.jpg I thought to myself that that would look quite cool in covenant weapons, it would show their technological superiority: http://oi58.tinypic.com/14b81ap.jpg http://oi59.tinypic.com/t6rzw1.jpg http://oi57.tinypic.com/551jjm.jpg Maybe since drake has decided to go with iron sights, it could be an attachment that would replace the iron sight? Its simplicity could allow it to be an attachment for every covenant weapon, or almost for all of them. It would just be a floating reticule above the weapon. You may think this would be hard to implement to arma, but its not. You just would have to model a vertical flat surface above the weapon, then you would apply a reticule texture to it, and the rest of the surface would be a transparent texture, similar to glass. So it is a possibility that we will see this attachment for the covenant weapons in the future of arma 3. I took a look at halo online and covenant weapons are different from human ones. For instance, for example the battle rifle has some possible attachments such as scopes, barrels, silencers, etc. But covenant does not have proper attachments, for example there are different variants of the carbine, each one has different properties such as more firepower, fire rate, or the scope having x8 instead of x2 , no iron sights neither any changes when it comes to scope design/parts. Of course this could change in the future. Carbine variants: Default weapons: Just some pretty useful 3D softwares, not all of them are free though:
  20. nightovizard

    [WIP] Halo Covenant

    Agree with what you said. covenant needs a kind of sight (Iron sight at the end I suppose) for close quarter combat and a scope (Which you don't need to model as it is already part of the weapon design, would be similar to the m6c scope and the Assault rifle ammo counter, but not being weapon attachments, they are included in the weapon) for longer distance engagements. Theronnet I know you're busy, you are taking thousands of screenshots lol, but he is working in the carbine at the moment, if you could take some screenshots of it for him I think he would appreciate that and he could have good in game references.
  21. nightovizard

    [WIP] Halo Covenant

    Can't wait to see the pictures! I suppose you're going to use a purple color for it, I searched for covenant weapon sprites and edited them to make them more similar: http://oi61.tinypic.com/33fe0is.jpg I couldn't find all the weapons, but I think these could be a good reference. Edied: 3D models that can also be a good reference: http://digital-shuriken.deviantart.com/art/Halo-4-storm-rifle-WIP-332435544 http://tucker412.deviantart.com/art/Reach-weaponry-176718157 http://tucker412.deviantart.com/art/Halo-Reach-Plasma-Launcher-WIP-186574906 http://tucker412.deviantart.com/art/Plasma-Pistol-177555454 http://www.deviantart.com/art/plasma-rifle-WIP-253550724 Extra: http://halofanforlife.com/wp-content/uploads/McF-H4s2-Storm-Jackal-Carbine.jpg http://halofanforlife.com/wp-content/uploads/McF-H4s2-Elite-Ranger-Beam-Rifle.jpg http://www.halopedia.org/images/b/b4/H4-Reference-StormRifle.jpg http://www.artemstudios.com/2010/gallery/professional/halos_reach/focusRifle_haloreach.jpg covenant carbine model: http://tf3dm.com/download-page.php?url=halo-4-carbine-77268 I'm not sure if this is ripped form the games (Looks exactly like the halo 4 carbine) , but since you already got the carbine model done, maybe you could use it as reference for some details and the textures, you could try to imitate them.
  22. nightovizard

    [WIP] Halo Covenant

    Yes some kind of sights whether iron or reflex kind (Hologram dot I suggested) are needed. So if you're going to add iron sights that's ok, but remember you don't need to model scopes too, because scopes are part of the weapon too in covenant weapons. So you only have to worry about the iron sights and try to make them fit the best possible way and make it feel covenant design. You could take a bit of inspiration from the brute weapons since I think that they have iron sights, not sure though. Every covenant weapon could have its own iron sight, or you could use a general one for all the weapons. http://pad3.whstatic.com/images/thumb/9/97/Use-Halo-Weapon-Tactics-Step-40.jpg/670px-Use-Halo-Weapon-Tactics-Step-40.jpg
  23. nightovizard

    [WIP] Halo Covenant

    You did a nice modification of the carbine, that iron sight looks pretty decent, but something like iron sights are not used by the covenant it is human only, at least in the lore. That's why I considered adding an hologram dot above it, like if it was a reflex scope but without any glass and metallic parts, it is also the closest thing to the lore, and should work, standard firearms still would have a chance against this weapons because they easily overheat and have small magazines, though Plasma has its pros too. This is the video I used btw, in case you want to try the others too: The plasma rifle is pretty much going to be considered an SMG in Arma 3 , the plasma repeater is way too similar to it, so that's why the Storm Rifle is in the list from the first page, because its properties are the ones of a proper rifle more than any other covenant weapon. Carbine could be compared to the Battle rifle, and the Needle rifle to the DMR. About the needler, it is just a very awkward weapon, and if you look at the first page you will see the nedlee rifle is in, which works better in Arma 3. The Needler is so awkward it should be the last weapon added if it can be added properly, its design its complicated. when it comes to the weapons textures, there are some weapons that have different textures because each game has his own, so a general metal purple eand blue paint job with a enameled insect like shell coating should do, this way all the weapons would be more similar.
  24. nightovizard

    [WIP] Halo Covenant

    They do do have triggers similar to human weapons. http://halo.bungie.org/misc/sloftus_covweapons/ Pressure applied to what passes for a trigger results in a bolt of plasma being formed between two crystal emitters and then released. Look at the plasma pistol you can see a trigger. http://www.blogcdn.com/www.joystiq.com/media/2007/09/plasma-pistol-toy-225.jpg Though if they visually did not have triggers it wouldn't be a problem because all is known is that pressure is needed.
  25. nightovizard

    [WIP] Halo Covenant

    Most likely the dot would be blue, purple or green. so the other thing to be discussed are ammo, and weapons overheating. Plasma projectiles, plasma effects, etc. Also, There are some rumors that say Halo 5 guardians is going to have a Covenant Needle Shotgun, which would not follow objectives like the needler, but that would explode. http://i.imgur.com/nxKtUYV.gif That thing would be awesome, I hope they add it just so that we can add it to the mod. Edit: http://forums.bistudio.com/showthread.php?188375-EXT-Extra-Terrestrial-Adversaries Those are pretty nice arma 3 weapon sci-fi effects. Well I did this so you can get a visual example: The sight of it would be a hologram dot floating above the weapon, better than an iron sight, this looks more advanced: http://oi61.tinypic.com/34xorwk.jpg Then the scope would be what we know from the halo games, they are not physically visible, but scopes would be part of the weapon too: http://oi61.tinypic.com/11weh34.jpg Covenant weapons would not have attachments, sights and scopes would be incorporated into the weapon. I took a look at halo online and while unsc weapons have attachments (Scopes, sights, silencers...), the covenant does not have them, they use variants of the weapons which increase fire rate and firepower. (So there are 3 types of carbines for example, each one with its own properties, and while you can modify a Battle rifle, you can't modify a covenant carbine). So well I think the addition of that Dot above the weapon and the scopes we all know from the halo games would work quite well. Don't you think?
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