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Metabar0n

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Everything posted by Metabar0n

  1. Metabar0n

    [COOP] Operation: Last King

    changes v0.2: - edited a hint message that appears during the mission - changed the ranks of the Ranger squad members - took out respawn, that shouldn't have been there in the first place I tested the mission in multiplayer mode playing it solo with NPC squad members. It works completely from start to the end with every trigger and task working, exfiltration included. I would love to hear feedback from people who actually have played it with other human players! ;)
  2. Hi everybody! I'd like to share with you my second mission that I have just finished. Basically, everything is finished but I'm sure there is still a lot to do for me. So what is Operation: Last King about? This is a 9-player coop-mission set in the fictitious nation East-Ghania. "After a failed coup d'état, the small western african nation East-Ghania is in turmoil. Rebel groups are controlling parts of the country. The government fails to regain control. UN-personnel is in danger and about to leave the country. Fugitives arrive at the capital reporting of terrible massacres in the rebel controlled villages. The 75th Ranger Regiment has sent a team to East-Ghania on a search for evidence of warcrimes supposedly committed by the warlord Azimbe." Some mission features are: - insertion and extraction of the Rangers team via helicopter - no respawn in order to provide more immersion and atmosphere - dynamic patroling of opposing forces (using Kronzky's "Urban Patrol Script") - edited weaponry and equipment based on massi's fantastic addon and U.S. Army Rangers web research You will need the following MODS to play this mission: - Community Base addons A3 - NATO SF\RUSSIAN SPETSNAZ WEAPONS FOR A3 by massi - USSOCOM RANGERS, NAVY SEALs DEVGRU and DELTA for A3 by massi - AFRICAN CONFLICT ADDON for A3 by massi IMPORTANT NOTICE: This is my second mission, and as I'm trying to improve in mission editing, I highly depend on your feedback. Please contact me about bugs, trigger-issues, mission difficulty (More enemies? Less enemies?), etc. I think basically this mission works and provides a good playground for cooperative gameplay, but when it comes to little details, I need the experience and feedback of the players in the community. So give it a try, leave comments, contact me - and I can further adjust and improve this mission. Version: 0.1 (mission completed, needs testing and feedback) Download via Steam Workshop Thank you in advance for your help!
  3. Metabar0n

    Bundeswehr Retexture

    Looks great! Already downloaded it! Thank you for your work!
  4. Metabar0n

    Urban Patrol Script

    I have finally found the mistake I made! Since I assume there are more newbies here like me, I'd like to share it with you. This is one possible reason why the ups.sqf cannot be found: What I hadn't realized yesterday is that when saving a mission in the editor, you need to put every script file in the mission folder BEFORE you save it again as a playable mission! I somehow got confused and I suppose I changed the mission name during the process, saved it again and then exported it as a multiplayer mission. Hence, no scripts in the .pbo file, which is a container. But now it worked, and at last I have finished my first mission! I will share it on this forum as well - on Steam, it is online already! ;)
  5. Metabar0n

    Urban Patrol Script

    First of all, thank you to Kronzky for this great script! I am completely new to ArmA as well as especially to editing but this is something I'm very interested in! I was working on my first mission when I stumbled upon the UPS, so I put it in! ;) Now here is my problem: I have read through the whole thread in order to avoid mistakes that may have been discussed before but I still don't have a solution. I created a simple mission: one player; one OpFor unit; a marker as a patrol area. I wrote the code in the init of the OpFor and I saved the ups.sqm file in the mission folder under "Arma 3 - Other Profiles\myname\missions\Patrol_Test", as well as the init.sqf. When I hit "Preview" in the editor, everything works fine. The OpFor unit immediately starts patrolling. But as soon as I start playing the mission as a scenario, when loaded I always get the "script ups.sqm not found" warning. The mission starts, but the OpFor unit doesn't move. I don't know where the mistake is, since it works from within the editor. The ups.sqm definitely is saved in the mission folder. I even saved it in every mission folder there is (the two in the profile branches and the two in the Arma 3 folder of the steam application, out of confusion and just to make sure. I guess, since I am an editor noob - I did something stupid. But I cannot figure it out. Maybe some of you can help? Also, another question: when saving the mission in the editor, it is only saved, but not yet playable. When exporting it, it also creates the mission in the steam folder (the .pbo file). I copied the ups.sqm file there, too, as I said. Does that make any sense? Thank you in advance for your help, and hello to everybody (my first post on the forum)! ;) Meta
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