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Metabar0n

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About Metabar0n

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  1. Metabar0n

    [COOP] Operation: Last King

    changes v0.2: - edited a hint message that appears during the mission - changed the ranks of the Ranger squad members - took out respawn, that shouldn't have been there in the first place I tested the mission in multiplayer mode playing it solo with NPC squad members. It works completely from start to the end with every trigger and task working, exfiltration included. I would love to hear feedback from people who actually have played it with other human players! ;)
  2. Metabar0n

    Bundeswehr Retexture

    Looks great! Already downloaded it! Thank you for your work!
  3. Hi everybody! I'd like to share with you my second mission that I have just finished. Basically, everything is finished but I'm sure there is still a lot to do for me. So what is Operation: Last King about? This is a 9-player coop-mission set in the fictitious nation East-Ghania. "After a failed coup d'état, the small western african nation East-Ghania is in turmoil. Rebel groups are controlling parts of the country. The government fails to regain control. UN-personnel is in danger and about to leave the country. Fugitives arrive at the capital reporting of terrible massacres in the rebel controlled villages. The 75th Ranger Regiment has sent a team to East-Ghania on a search for evidence of warcrimes supposedly committed by the warlord Azimbe." Some mission features are: - insertion and extraction of the Rangers team via helicopter - no respawn in order to provide more immersion and atmosphere - dynamic patroling of opposing forces (using Kronzky's "Urban Patrol Script") - edited weaponry and equipment based on massi's fantastic addon and U.S. Army Rangers web research You will need the following MODS to play this mission: - Community Base addons A3 - NATO SF\RUSSIAN SPETSNAZ WEAPONS FOR A3 by massi - USSOCOM RANGERS, NAVY SEALs DEVGRU and DELTA for A3 by massi - AFRICAN CONFLICT ADDON for A3 by massi IMPORTANT NOTICE: This is my second mission, and as I'm trying to improve in mission editing, I highly depend on your feedback. Please contact me about bugs, trigger-issues, mission difficulty (More enemies? Less enemies?), etc. I think basically this mission works and provides a good playground for cooperative gameplay, but when it comes to little details, I need the experience and feedback of the players in the community. So give it a try, leave comments, contact me - and I can further adjust and improve this mission. Version: 0.1 (mission completed, needs testing and feedback) Download via Steam Workshop Thank you in advance for your help!
  4. Metabar0n

    Urban Patrol Script

    I have finally found the mistake I made! Since I assume there are more newbies here like me, I'd like to share it with you. This is one possible reason why the ups.sqf cannot be found: What I hadn't realized yesterday is that when saving a mission in the editor, you need to put every script file in the mission folder BEFORE you save it again as a playable mission! I somehow got confused and I suppose I changed the mission name during the process, saved it again and then exported it as a multiplayer mission. Hence, no scripts in the .pbo file, which is a container. But now it worked, and at last I have finished my first mission! I will share it on this forum as well - on Steam, it is online already! ;)
  5. Metabar0n

    Urban Patrol Script

    First of all, thank you to Kronzky for this great script! I am completely new to ArmA as well as especially to editing but this is something I'm very interested in! I was working on my first mission when I stumbled upon the UPS, so I put it in! ;) Now here is my problem: I have read through the whole thread in order to avoid mistakes that may have been discussed before but I still don't have a solution. I created a simple mission: one player; one OpFor unit; a marker as a patrol area. I wrote the code in the init of the OpFor and I saved the ups.sqm file in the mission folder under "Arma 3 - Other Profiles\myname\missions\Patrol_Test", as well as the init.sqf. When I hit "Preview" in the editor, everything works fine. The OpFor unit immediately starts patrolling. But as soon as I start playing the mission as a scenario, when loaded I always get the "script ups.sqm not found" warning. The mission starts, but the OpFor unit doesn't move. I don't know where the mistake is, since it works from within the editor. The ups.sqm definitely is saved in the mission folder. I even saved it in every mission folder there is (the two in the profile branches and the two in the Arma 3 folder of the steam application, out of confusion and just to make sure. I guess, since I am an editor noob - I did something stupid. But I cannot figure it out. Maybe some of you can help? Also, another question: when saving the mission in the editor, it is only saved, but not yet playable. When exporting it, it also creates the mission in the steam folder (the .pbo file). I copied the ups.sqm file there, too, as I said. Does that make any sense? Thank you in advance for your help, and hello to everybody (my first post on the forum)! ;) Meta
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