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jdberg2003@gmail.com

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About jdberg2003@gmail.com

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  1. I use the following code while playing as the host and it works: if (_killed == BluCommander) then {sleep 7; [bluCommander] join BCGroup; sleep 2; BCGroup selectLeader BluCommander; 0 = ["Kill.sqf","BIS_fnc_execVM",west,false] spawn BIS_fnc_MP;}; When the BluCommander is killed he is successfully added to BCGroup, but he is not made the leader of that group. The code 0 = ["Kill.sqf","BIS_fnc_execVM",west,false] spawn BIS_fnc_MP;} is just in there to confirm that everything is executing, and it is. I have the script set to execute on the host only, if (! isServer) exitWith {};, and this must be the problem because it works when I am playing as host (not playing on dedicated server). Thanks for any help you can offer :)
  2. jdberg2003@gmail.com

    Looking for an easy way to reanimate a dead NPC

    Well, I ended up using the workaround. If anyone ever needs something similar, then shoot me an email.
  3. Hello all. The objective of my multiplayer map is to kill the opposing side's MVP. However, I know that just about everyone who joins will inevitably kill their own faction's MVP at least once. It would be nice if I could just setDamage 0 if the MVP is killed by someone on his own side, but that does not work. I can script a workaround by creating another MVP, but I'm hoping there is an easier answer out there. Thanks in advance :)
  4. jdberg2003@gmail.com

    Responsible Game Development

    1) I don't mind that they pushed the product to release before it was ready - it was a working version, and I'm fine with that. 2) I'm not just venting because my game is broken - I'm emphasizing how bad it looks on their part and they should be more careful in the future 3) I'm proposing something real - that they revert the game back to the previous version until they get the bugs worked out with the new one. It's not a short-term problem anymore.
  5. jdberg2003@gmail.com

    Responsible Game Development

    Bohemia Interactive: Did you really not test the latest patch before you applied it across the board? I understand that you have to optimize the game, but with this many people having the same crash problem I can only assume that you didn't do your homework... Typical of today's game developers. Can you please revert the game to a working version while you iron out the problems with the new one? - Someone who wants to play a game for which he has already paid.
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