I think something along these lines would be extremely useful. The enemy AI's behavior when initially fired upon (especially when ambushed from cover and/or substantial distance) is IMHO the single biggest issue right now. As it is, they just turn and zero in on your position with incredibly unrealistic speed and precision, all while ignoring the incoming fire that just took out the guy next to them.The devs seem to be wanting to move away from player-controlled sliders, so the values a given group takes could be dependent on force size/power. Large groups or groups with elite units would be more aggressive in their response to an ambush (especially the resuming positions part), while a small patrol that just got ambushed would be less so.