vitamin
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				How to view a weapons load for a "class name" ?
vitamin replied to John Douglas's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
getUnitLoadout won't work in Arma 2 - it is Arma 3 command. You can use this code below to show you the weapon and ammo class names of the unit: this addEventhandler ["fired",{hint format["%1",_this]}] You just need to put this in the init field of the unit. And when you fire a weapon the hint will pop up in upper right corner of your screen. - 
	
	
				ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
vitamin replied to Placebo's topic in ARMA 2 & OA - GENERAL
Quick match summary: OPFOR 1 - BLUFOR 0 - 
	
	
				ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
vitamin replied to Placebo's topic in ARMA 2 & OA - GENERAL
Have you seen a rainbow today? - 
	
	
				ARMA 3 Addon Request Thread
vitamin replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Could somebody tell me please if there is any mod that changes inventory screen so it looks similar to DayZ one (pic below)? https://i.imgur.com/Q2kj1IXl.jpg - 
	vitamin started following [WIP] Stalker Life Mod - online exploration/survival RPG
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				[MIS] Israeli Units (Givati)
vitamin replied to s@ndbob's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you very much for this addon. You did great work on these guys. - 
	
	
				Arma 2 Addon request thread
vitamin replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Does anyone have R3F Armes 1.2.1 version? Apparently it was released 27/01/2013 on http://forum.team-r3f.org/index.php?action=downloads;sa=view;down=28but link is broken now and armaholic has only 1.2 version of this addon. - 
	Now also in English:
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				daveygarys Rangers
vitamin replied to daveygary1979's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does anyone have a weapon replacement for this addon? RH Mk18 for example? - 
	
	
				HETMAN - Artificial Commander
vitamin replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm trying to make my first mission using HETMAN but it doesn't work the way I would like to work. Here's my setup: And code in the "init.sqf": //to keep Leader in defend mode RydHQ_Order = "DEFEND"; //only, if at least 6 groups will be closest to given objective, that objective become a perimeter point RydHQ_DefendObjectives = 2; //to make all objectives "taken" RydHQ_NObj = 5; //additional garrison unit to keep area around this group with manning empty static, placing inside buildings and patrolling RydHQ_Garrison = [gr1,gr2]; //adding OA classnames RydHQ_OALib = true; //directions of each perimeter, where objectives are placed around Leader RydHQ_DefFrontL = ["N","E"];//North-East RydHQ_DefFront1 = ["N",""];//1st perimeter facing North RydHQ_DefFront2 = ["E",""];//2nd perimeter facing East RydHQ_DefFront3 = ["E",""];//3rd perimeter facing South RydHQ_DefFront4 = ["E",""];//4th perimeter facing West Now my question is: how make units to stay close to those 4 triggers which are town's defense points? And also second thing: how can I specify the number of groups assigned to defending one area? (so I could have heavily guarded areas but also less protected ones) - 
	Maybe try reaching guys from Project Overwatch: https://forums.bistudio.com/topic/187198-wip-project-overwatch-australian-new-zealand-special-forces/
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	Upgrading to 8350 won't make much of a difference in A3 unfortunately. This game is poorly optimized/coded and relies highly on IPC and what counts most is pure single thread performance. Check the videos below to see some tests: https://www.youtube.com/watch?v=K4OSA-vd1h8 And here's some good read: http://www.overclock.net/t/1508003/arma-3-horrible-performance
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	I'm sorry I don't know anything about W10. Maybe try running Eliteness with compatibility option enabled (if it's available in W10).
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	Maybe try my link: http://www.mediafire.com/download/5vpj3klk5jko84w/arma_tools.zip It's Eliteness and some other tools needed to extract and make pbos. It works fine on my W8.1. EDIT: You need to install all files included in the zip file, and after that just fire up Eliteness and there is menu 'Tools' where you can find 'MakePbo' option.
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				ALiVE - Advanced Light Infantry Virtual Environment
vitamin replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just wanted to make sure - the list of supported maps is up-to-date? http://alivemod.com/wiki/index.php/Supported_Maps - 
	
	
				Close Quarter Battle Mod (CQB-M) [WIP]
vitamin replied to rye1's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You can do this already in A3 using excellent addon 'Enhanced Movement' by Bad Benson: http://www.armaholic.com/page.php?id=27224 
            