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Reaper_Jackal

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About Reaper_Jackal

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  1. Reaper_Jackal

    Skeldar V-200 WIP

    Looks incredible, especially for a first attempt at Arma modding. +1 for armed version.
  2. Amazing work. Would love to also see some desert versions, like Cats AAF Desert. http://forums.bistudio.com/showthread.php?162052-AAF-Desert
  3. Reaper_Jackal

    Disapointed with the full release content

    I'm not so much disappointed with the lack of content as I am the lack of unique content. If all vehicles/factions had unique Turrets, RWS, static and boats It might be possible to overlook the lack of jets etc, and feel like there really are 20 new unique vehicles. If they insist on reusing content they could include more variants of existing platforms, e.g Marshall mortar/medivac etc. I'm looking forward to seeing what pops into the game over the next months, hopefully we'll be pleasantly surprised.
  4. Reaper_Jackal

    [WIP] Pilatus PC-21

    Awesome job! Are you planning on arming it, leaving as a civ plane or both?
  5. Reaper_Jackal

    What happened to these units?

    I agree that the railgun tank, NEMO and uparmoured Merkava need to be in this game, I'm surprised the're not. It would be wicked to watch a group of outmatched Merkavas vs one or two of these monsters, having to rely on tactics, maneuverability and support instead of firepower, like Shermans trying to take on a Tiger. It could also make for some nice mission objective e.g use infantry to disable the tank before launching an armored assault etc. If i remember correctly the reason for the military presence on Altis is there creating experimental weapons. A bit off topic but does anyone know what the mount above the barrel of the Merkava is for? some type of ATGM or 50cal? If that's the case I wonder why its not utilized on the uparmoured version.
  6. Reaper_Jackal

    Altis: Criticism and Suggestions

    Would be great to see the Military camps get as much love and attention as those on Statis. They lack the character and detail of camp Rogan/Maxwel and just feel terribly rushed and poorly set out (huge gaps between cover, no razorwire, etc), it would take hours of work for mission makers to get these to a usable state.
  7. Reaper_Jackal

    ARMA 3 Addon Request Thread

    I would love to see the Icon A5 in game. I think its the perfect vehicle for cruising around Altis and looks dam cool. I can defiantly imagine these buzzing around the Islands in 2035
  8. Reaper_Jackal

    Altis: Criticism and Suggestions

    Love the map! Best so far. My few suggestions are along the same line as most. 1) Less wrecks in public spaces (e.g airport carpark) I would love to see the wrecks moved to "vehicle graveyards" much like those around Chernobyl. I believe this fits the atmosphere of the island as well as providing for some awesome battlefields at the same time as cleaning up the streets. 2) Less of the GIANT floating guard towers at check points and around bases. I love the design of all the prefab military structures but I feel the majority of those giant towers are unfeasible and don't fit in with the idea of the other rapidly deplorable/removable structures. At any sort of distance they also seem to float in the air. 3) More large enterable buildings like the terminal and hospital, perhaps a few small apartment blocks,large shopping centers and some unique ones such as police/fire stations Thank you all for the beautiful map.
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